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MesaFX - Cinematic

Created by Voltar
Added Sept. 19, 2021
Updated 19 Sep 18:13 CEST
Shader used: ReShade
Preset description:
Welcome, scientists of Black Mesa facility! This preset created to bring more atmospheric and cinematic experience into this awesome sci-fi game - balanced contrasts with rich shadows, cinematic color grade, fine sharpness/clarity in combination with other "movie-like" effects Shaders: 1) FilmicPass 2) prod80_04_Technicolor 3) prod80_02_Cinetools_LUT 4) LiftGammaGain 5) Curves 6) Vibrance 7) Tonemap 8) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx) 9) LumaSharpen 10) FilmGrain 11) AmbientLight (with custom textures of dirt and lens flares) 12) Vignette 13) prod80_06_ChromaticAberration Installation: Install latest version of Reshade (select DX9 render) and check shaders listed above (except Clarity2 cause it not included in default repositories, download it from link in shader #8 section). If you don't need (or don't like at all) custom dirt/lensflares effects from AmbientLight shader - you're ready. Or if you want that custom textures and all settings in one pack, just download https://drive.google.com/file/d/1VrxCVbud33Teq1sCg-pnnkBzVb0IJoZf/view?usp=sharing (WinRaR v5+ archive) and copy/overwrite Reshade.ini and all default Reshade files from it to \reshade-shaders\ inside game folder. If you'll use my all-in-one preset pack from link above, keys for Reshade: <Home> - open Reshade UI <Scroll Lock> - toggle effects on/off <PrntScreen> - take screenshot (2 screens before/after) If you don't like dirt and lens flares effects please just uncheck AL_Dirt and AL_Lens from AmbientLight shader.
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PreprocessorDefinitions= Techniques=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,LumaSharpen@LumaSharpen.fx,FilmGrain@FilmGrain.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx TechniqueSorting=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,LumaSharpen@LumaSharpen.fx,FilmGrain@FilmGrain.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx [AmbientLight.fx] alAdapt=0.800000 alAdaptBaseBlackLvL=3 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.275000 alDirtOVInt=1.235000 alInt=6.000000 alLensInt=1.350000 alLensThresh=0.475000 alThreshold=17.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=1 AL_Dither=0 AL_Lens=1 AL_Vibrance=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.475000 DitherStrength=1.000000 MaskContrast=0.100000 PreprocessorDefinitions=0 [Curves.fx] Contrast=0.187000 Formula=7 Mode=0 [FilmGrain.fx] Intensity=0.335000 Mean=0.500000 SignalToNoiseRatio=5 Variance=0.525000 [FilmicPass.fx] BaseCurve=2.000000 BaseGamma=1.070000 Bleach=0.475000 BlueCurve=1.200000 Contrast=0.985000 EffectGamma=0.950000 EffectGammaB=1.325000 EffectGammaG=0.920000 EffectGammaR=0.870000 Fade=0.275000 GreenCurve=0.900000 Linearization=0.715000 LumCoeff=0.333333,0.333333,0.333333 RedCurve=0.900000 Saturation=-0.245000 Strength=0.650000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,0.965000 RGB_Gamma=0.990000,0.990000,0.990000 RGB_Lift=1.050000,1.050000,1.050000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.830000 show_sharpen=0 [PD80_02_Cinetools_LUT.fx] dither_strength=1.000000 enable_dither=1 ib=0.000001,0.000001,0.000001 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=0.850000 PD80_LutSelector=2 PD80_MixChroma=1.000000 PD80_MixLuma=0.670000 [PD80_04_Technicolor.fx] Brightness=1.000000 colorKey=1.000000,1.000000,1.000000 ColorStrength=0.200000,0.200000,0.200000 Cyan2strip=0.000000,0.988000,1.000000 enable3strip=1 Red2strip=1.000000,0.098000,0.000000 Saturation=0.785000 Saturation2=1.500000 Strength=0.435000 [PD80_06_Chromatic_Aberration.fx] CA=-23.000000 CA_curve=7.000000 CA_shapeX=1.025000 CA_shapeY=1.250000 CA_strength=1.000000 CA_type=0 CA_width=0.735000 degrees=143 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth_int=0 enable_depth_width=0 oX=0.000000 oY=0.000000 sampleSTEPS=24 show_CA=0 vignetteColor=1.000000,0.000000,0.000000 [Tonemap.fx] Bleach=0.070000 Defog=0.001000 Exposure=0.000000 FogColor=1.000000,0.000000,0.000000 Gamma=1.000000 Saturation=-0.075000 [Vibrance.fx] Vibrance=-0.037000 VibranceRGBBalance=1.000000,1.000000,2.000000 [Vignette.fx] Amount=-0.850000 Center=0.500000,0.500000 Radius=1.650000 Ratio=1.777000 Slope=4 Type=0

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