SweetFX Settings DB
Latest forum threads
0 minutes ago
3 minutes ago
6 minutes ago
7 minutes ago

Realistic color correction|Night Vision

Preset for DayZ Standalone
Created by onabioz_x
Added Jan. 4, 2022
Updated 29 May 13:40 CEST
Shader used: ReShade
Preset description:
Download and install ReShade. (I have downloaded all the effect packs, there are also links to the official ReShade repository in my profile) Foreword. Optional: Activation at NUM: "5" (Can be changed). By default, "PiecewiseFilmicTonemap" is off (Everything else is on). When "Night Vision" is turned on, "PiecewiseFilmicTonemap" is activated and "FakeHDR" is deactivated (Everything else is on). (*In case something goes off*) SHADERS USED: CAS FakeHDR Unsharp PD80_04_Selective_Color PD80_04_Selective_Color_v2 PiecewiseFilmicTonemap* The preset was created at the maximum graphics level, with the exception of: Adjustments required* in the Game - Foliage Smoothing: OFF (If you use "Night Vision", not disabling this feature will create white artifacts in the shadows). Made using ReShade 5.8.0 Enjoy! Preset for DayZ Standalone Created by onabioz_x Added Jan. 4, Upd. May 29 2022 (2023) Shader used: ReShade
Download preset Show / Hide settings
KeyHDR@FakeHDR.fx=101,0,0,0 KeyPCGI_One@RadiantGI.fx=0 KeyPiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx=101,0,0,0 Techniques=ContrastAdaptiveSharpen@CAS.fx,HDR@FakeHDR.fx,Unsharp@Unsharp.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,HDR@FakeHDR.fx,Unsharp@Unsharp.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx [CAS.fx] Contrast=0.250000 Sharpening=1.000000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.745000 radius2=0.745000 [PD80_04_Selective_Color.fx] bk_adj_bla=-0.015000 bk_adj_cya=0.014000 bk_adj_mag=0.012000 bk_adj_sat=-0.150000 bk_adj_vib=0.000000 bk_adj_yel=0.005000 b_adj_bla=1.000000 b_adj_cya=0.250000 b_adj_mag=1.000000 b_adj_sat=0.000000 b_adj_vib=0.000000 b_adj_yel=1.000000 corr_method=1 corr_method2=1 c_adj_bla=1.000000 c_adj_cya=0.250000 c_adj_mag=1.000000 c_adj_sat=-1.000000 c_adj_vib=0.000000 c_adj_yel=0.600000 g_adj_bla=-0.750000 g_adj_cya=0.500000 g_adj_mag=1.000000 g_adj_sat=0.000000 g_adj_vib=0.000000 g_adj_yel=-0.250000 m_adj_bla=0.000000 m_adj_cya=1.000000 m_adj_mag=-0.200000 m_adj_sat=0.000000 m_adj_vib=0.000000 m_adj_yel=0.500000 n_adj_bla=0.000000 n_adj_cya=0.040000 n_adj_mag=0.004000 n_adj_sat=0.250000 n_adj_vib=0.000000 n_adj_yel=0.000000 r_adj_bla=-0.100000 r_adj_cya=0.100000 r_adj_mag=0.250000 r_adj_sat=0.000000 r_adj_vib=0.000000 r_adj_yel=0.250000 w_adj_bla=0.000000 w_adj_cya=0.000000 w_adj_mag=0.000000 w_adj_sat=0.000000 w_adj_vib=0.000000 w_adj_yel=0.000000 y_adj_bla=-0.250000 y_adj_cya=0.350000 y_adj_mag=0.150000 y_adj_sat=0.000000 y_adj_vib=0.000000 y_adj_yel=0.000000 [PD80_04_Selective_Color_v2.fx] bk_adj_bla=0.000000 bk_adj_cya=0.000000 bk_adj_mag=0.000000 bk_adj_sat=0.000000 bk_adj_yel=0.000000 bm_adj_bla=0.000000 bm_adj_cya=0.000000 bm_adj_lig=0.000000 bm_adj_lig_curve=0.000000 bm_adj_mag=0.000000 bm_adj_sat=0.000000 bm_adj_yel=0.000000 b_adj_bla=0.000000 b_adj_cya=0.000000 b_adj_lig=0.000000 b_adj_lig_curve=0.000000 b_adj_mag=0.000000 b_adj_sat=0.000000 b_adj_yel=0.000000 cb_adj_bla=0.000000 cb_adj_cya=0.000000 cb_adj_lig=0.000000 cb_adj_lig_curve=0.000000 cb_adj_mag=0.000000 cb_adj_sat=0.000000 cb_adj_yel=0.000000 corr_method=1 c_adj_bla=0.000000 c_adj_cya=0.000000 c_adj_lig=0.000000 c_adj_lig_curve=0.000000 c_adj_mag=0.000000 c_adj_sat=0.000000 c_adj_yel=0.000000 gc_adj_bla=0.000000 gc_adj_cya=0.000000 gc_adj_lig=0.000000 gc_adj_lig_curve=0.000000 gc_adj_mag=0.000000 gc_adj_sat=0.000000 gc_adj_yel=0.000000 g_adj_bla=0.000000 g_adj_cya=0.000000 g_adj_lig=0.000000 g_adj_lig_curve=0.000000 g_adj_mag=0.000000 g_adj_sat=0.000000 g_adj_yel=0.000000 mr_adj_bla=0.000000 mr_adj_cya=0.000000 mr_adj_lig=0.000000 mr_adj_lig_curve=0.000000 mr_adj_mag=0.000000 mr_adj_sat=0.000000 mr_adj_yel=0.000000 m_adj_bla=0.000000 m_adj_cya=0.000000 m_adj_lig=0.000000 m_adj_lig_curve=0.000000 m_adj_mag=0.000000 m_adj_sat=0.000000 m_adj_yel=0.000000 n_adj_bla=0.000000 n_adj_cya=0.000000 n_adj_mag=0.000000 n_adj_sat=0.000000 n_adj_yel=0.000000 o_adj_bla=0.000000 o_adj_cya=0.000000 o_adj_lig=0.000000 o_adj_lig_curve=0.000000 o_adj_mag=0.000000 o_adj_sat=0.000000 o_adj_yel=0.000000 r_adj_bla=0.000000 r_adj_cya=0.000000 r_adj_lig=0.000000 r_adj_lig_curve=0.000000 r_adj_mag=0.000000 r_adj_sat=0.000000 r_adj_yel=0.000000 w_adj_bla=-0.250000 w_adj_cya=0.000000 w_adj_mag=0.000000 w_adj_sat=-1.000000 w_adj_yel=0.000000 yg_adj_bla=0.000000 yg_adj_cya=0.000000 yg_adj_lig=0.000000 yg_adj_lig_curve=0.000000 yg_adj_mag=0.000000 yg_adj_sat=0.000000 yg_adj_yel=0.000000 y_adj_bla=0.000000 y_adj_cya=0.000000 y_adj_lig=0.000000 y_adj_lig_curve=0.000000 y_adj_mag=0.000000 y_adj_sat=0.000000 y_adj_yel=0.000000 [PiecewiseFilmicTonemap.fx] FixWhitepoint=1 Gamma=1.000000 ShoulderAngle=0.000000 ShoulderLength=0.999000 ShoulderStrength=3.000000 ToeLength=0.500000 ToeStrength=0.000000 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000

Comments

You need to be logged in to post a comment