SweetFX Settings DB
Latest forum threads
2 hours, 54 minutes ago
by lucass
3 hours, 19 minutes ago
by taotao
3 hours, 36 minutes ago
by Esha
5 hours, 1 minute ago

Remastered

Created by albertmleczak
Added Aug. 28, 2022
Updated 5 Jan 01:15 CET
Shader used: ReShade
Preset description:
ReShade 5.3.0
Download preset Show / Hide settings
PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=3,CMAA2_EXTRA_SHARPNESS=0,MXAO_HIGH_QUALITY=1 Techniques=MXAO@qUINT_mxao.fx,CMAA_2@CMAA_2.fx,Pirate_Bloom@Pirate_Bloom.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,HDR@FakeHDR.fx TechniqueSorting=MXAO@qUINT_mxao.fx,CMAA_2@CMAA_2.fx,Pirate_Bloom@Pirate_Bloom.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,HDR@FakeHDR.fx,DisplayDepth@DisplayDepth.fx [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 UIHELP=0 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=5.000000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.500000 BLOOM_THRESHOLD=0.500000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=4 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_SAMPLE_RADIUS=5.000000 MXAO_SSAO_AMOUNT=1.000000

Comments

You need to be logged in to post a comment