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Ray Tracing

Created by albertmleczak
Added Jan. 5, 2023
Shader used: ReShade
Preset description:
ReShade 5.5.2 RTGI 0.35
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KeyPCGI_One@RadiantGI.fx=0 PreprocessorDefinitions=INFINITE_BOUNCES=1,CMAA2_STATIC_QUALITY_PRESET=4 Techniques=RTGlobalIllumination@qUINT_rtgi.fx,Lightroom@qUINT_lightroom.fx,ContrastAdaptiveSharpen@CAS.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,CMAA_2@CMAA_2.fx,prod80_02_Bloom@PD80_02_Bloom.fx [AdaptiveSharpen.fx] curveslope=0.400000 curve_height=0.310000 D_compr_high=0.504000 D_compr_low=0.253000 D_overshoot=0.009000 L_compr_high=0.337000 L_compr_low=0.169000 L_overshoot=0.003000 pm_p=0.750000 scale_cs=0.056000 scale_lim=0.100000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=1 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 UIHELP=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [Levels.fx] BlackPoint=10 HighlightClipping=0 WhitePoint=248 [LiftGammaGain.fx] RGB_Gain=0.960000,0.980000,1.080000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,0.980000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.005000 LIGHTROOM_GLOBAL_EXPOSURE=0.153000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=0.000000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=-0.153000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.154000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=-0.076000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=2 RT_AO_AMOUNT=5.480000 RT_BACKFACE_MIRROR=1 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=1.000000 RT_FILTER_DETAIL=0.500000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=1.880000 RT_IL_BOUNCE_WEIGHT=1.000000 RT_RAY_AMOUNT=1 RT_RAY_STEPS=12 RT_SAMPLE_RADIUS=6.000000 RT_SAMPLE_RADIUS_FAR=1.000000 RT_SHADING_RATE=1 RT_USE_ACESCG=0 RT_USE_SRGB=0 RT_Z_THICKNESS=0.320000 SKY_COLOR_AMBIENT_MIX=0.200000 SKY_COLOR_AMT=0.320000 SKY_COLOR_SAT=1.000000 UIHELP=0 UIHELP2=0

Comments

Kycok_Xleba
6 Jan 06:32 CET

This is very strange, because very few people know this game and did the same thing as you ... Amazing

Kycok_Xleba
6 Jan 06:31 CET

Um... For you to understand, I also made a preset with RT for the same game in 2019-2020... Okay?

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