KeyPCGI_One@RadiantGI.fx=0
PreprocessorDefinitions=INFINITE_BOUNCES=1,CMAA2_STATIC_QUALITY_PRESET=4
Techniques=RTGlobalIllumination@qUINT_rtgi.fx,Lightroom@qUINT_lightroom.fx,ContrastAdaptiveSharpen@CAS.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,CMAA_2@CMAA_2.fx,prod80_02_Bloom@PD80_02_Bloom.fx
[AdaptiveSharpen.fx]
curveslope=0.400000
curve_height=0.310000
D_compr_high=0.504000
D_compr_low=0.253000
D_overshoot=0.009000
L_compr_high=0.337000
L_compr_low=0.169000
L_overshoot=0.003000
pm_p=0.750000
scale_cs=0.056000
scale_lim=0.100000
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=5.000000
ClarityRadius=1
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[CMAA_2.fx]
DebugEdges=0
UIHELP=0
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.100000
fAdp_BrightenMidtones=0.200000
fAdp_BrightenShadows=0.100000
fAdp_DarkenHighlights=0.100000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.100000
fAdp_Delay=1.600000
fAdp_Equilibrium=0.500000
fAdp_Strength=1.000000
fAdp_TriggerRadius=6.000000
fAdp_YAxisFocalPoint=0.500000
[Levels.fx]
BlackPoint=10
HighlightClipping=0
WhitePoint=248
[LiftGammaGain.fx]
RGB_Gain=0.960000,0.980000,1.080000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,0.980000
[PD80_02_Bloom.fx]
bExposure=0.000000
BKelvin=6500
BloomLimit=0.333000
BloomMix=0.500000
BloomSaturation=0.000000
BlurSigma=30.000000
debugBloom=0
dither_strength=2.000000
enableBKelvin=0
GreyValue=0.333000
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.005000
LIGHTROOM_GLOBAL_EXPOSURE=0.153000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=-0.153000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.154000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=-0.076000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
[qUINT_rtgi.fx]
FADEOUT_MODE_UI=2
RT_AO_AMOUNT=5.480000
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=1.000000
RT_FILTER_DETAIL=0.500000
RT_HIGHP_LIGHT_SPREAD=1
RT_IL_AMOUNT=1.880000
RT_IL_BOUNCE_WEIGHT=1.000000
RT_RAY_AMOUNT=1
RT_RAY_STEPS=12
RT_SAMPLE_RADIUS=6.000000
RT_SAMPLE_RADIUS_FAR=1.000000
RT_SHADING_RATE=1
RT_USE_ACESCG=0
RT_USE_SRGB=0
RT_Z_THICKNESS=0.320000
SKY_COLOR_AMBIENT_MIX=0.200000
SKY_COLOR_AMT=0.320000
SKY_COLOR_SAT=1.000000
UIHELP=0
UIHELP2=0
This is very strange, because very few people know this game and did the same thing as you ... Amazing
Um... For you to understand, I also made a preset with RT for the same game in 2019-2020... Okay?