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0 minutes ago
2 minutes ago
by mailto
16 minutes ago
by Adam
22 minutes ago

A little improvements

Created by Syslick
Added Feb. 26, 2023
Updated 28 Feb 23:47 CET
Shader used: ReShade
Preset description:
I don't know, it just smoothes the game out a bit. (For Russians)
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KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=4,CMAA2_EXTRA_SHARPNESS=1,CONTRAST_LUT_SIZE=2 Techniques=Curves@Curves.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,BilateralCS@BilateralCS.fx,Cartoon@Cartoon.fx,CMAA_2@CMAA_2.fx,ContrastStretch@ContrastStretch.fx TechniqueSorting=PCGI_One@RadiantGI.fx,Curves@Curves.fx,DeHaze@Dehaze.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,Bessel_Bloom@Bessel_Bloom.fx,BilateralComic@BilateralComic.fx,BilateralCS@BilateralCS.fx,Blooming_HDR@BloomingHDR.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,CMAA_2@CMAA_2.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,ContrastStretch@ContrastStretch.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DeepFry@DeepFry.fx,DepthAlpha@DepthAlpha.fx,DepthHaze@DepthHaze.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,Emphasize@Emphasize.fx,FilmGrain@FilmGrain.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,GaussianBlurCS@GaussianBlurCS.fx,SSDO_Plus@GloomAO.fx,GoldenRatio@GoldenRatio.fx,Halftone@Halftone.fx,HDR@FakeHDR.fx,HeightFog@Heightfog.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LiquidLens@LiquidLens.fx,LocalContrastCS@LocalContrastCS.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBorder@MagicBorder.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,Monocular_Cues@Depth_Cues.fx,MouseReplacement@Mouse.fx,MultiFX@MultiFX.fx,MultiLUT@MultiLUT.fx,NeoBloom@NeoBloom.fx,NormalMap@NormalMap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Nostalgia@Nostalgia.fx,Oilify@Oilify.fx,Overlay@Overlay.fx,PandaFX@PandaFX.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,RetroFog@RetroFog.fx,ReVeil_Bottom@ReVeil.fx,ReVeil_Top@ReVeil.fx,SCurve@SCurve.fx,SharpContrast@SharpContrast.fx,Sketch@Sketch.fx,Smart_Sharp@Smart_Sharp.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VariableRateShading@VRS_Map.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx,AdaptiveSharpen@AdaptiveSharpen.fx,ADOF@qUINT_dof.fx,AreaCopy@AreaCopy.fx,AspectRatioPS@AspectRatio.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,AmbientLight@AmbientLight.fx,ApertureCRT@CRTAperture.fx,Cathode@Cathode.fx,cgwgCRT@CRTcgwg.fx,CMYK_Halftone@cmyk_halftone_dot.fx,ColorMAME@ColorMAME.fx,Colourfulness@Colourfulness.fx,CoolRetroTerm@CoolRetroTerminal.fx,CRTCaligari@CRTCaligari.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTMattias@MattiasCRT.fx,CRTNewPixie@CRT-NewPixie.fx,CRTPi@CRTPi.fx,CRTPotatoCool@CRTPotatoCool.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRT_CX@CRTCX.fx,CRT_NES_MINI@crt-nes-mini.fx,Deconverge_MAME@Deconverge.fx,Defocus@Defocus.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,BasicCRT@BasicCRT.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,BlueNoiseMotion@BlueNoiseMotionBlur.fx,BulgePinch@BulgePinch.fx,CanvasFog@CanvasFog.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Masking_End@Cobra_Mask.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,ColorSort_Masking@ColorSort.fx,ColorSort_Main@ColorSort.fx,Comic@Comic.fx,ContrastSharpen@ContrastSharpening.fx,CRTZFast@zfast_crt.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,Drunk@Drunk.fx,EyeAdaption@EyeAdaption.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,Flip@Flip.fx,Flipbook@Flipbook.fx,FreezeShot@FreezeShot.fx,Image@Image.fx,Information@SuperDepth3D.fx,Information@SuperDepth3D_VR+.fx,Lightroom@qUINT_lightroom.fx,MagnifyingGlass@MagnifyingGlass.fx,MeshEdges@MeshEdges.fx,MultiTonePoster@MultiTonePoster.fx,MXAO@qUINT_mxao.fx,PreGravity@computeGravity.fx,computeGravity@computeGravity.fx,CRT_Royale@crt-royale.fx,DosFX_Tech@DOSGame.fx,Easy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[AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=0.000000 FixWhitePoint=1 TonemapOperator=2 [ASCII.fx] Ascii_background_color=0.000000,0.000000,0.000000 Ascii_dithering=1 Ascii_dithering_debug_gradient=0 Ascii_dithering_intensity=2.000000 Ascii_font=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font_color_mode=1 Ascii_invert_brightness=0 Ascii_spacing=1 Ascii_swap_colors=0 [AspectRatioSuite.fx] AspectRatio=4.000000,3.000000 BackgroundColor=0.000000,0.000000,0.000000,0.000000 LetterBoxColor=0.000000,0.000000,0.000000,1.000000 Mode=0 TestBoxColor=1.000000,0.000000,1.000000,1.000000 TestBoxSize=1.000000 [BeforeAfter.fx] Blur=0.000000 Color=0.337000,0.000000,0.118000 Line=1 Offset=0.500000 [Bessel_Bloom.fx] Debug=0 Gamma=2.200000 Intensity=1.000000 K=128.000000 Performance=2 Saturation=1.000000 SoftKnee=0.500000 Threshold=0.700000 [BilateralComic.fx] Anisotropy=2 EdgeStrength=0.000000 EdgeThreshold=0.000000 IgnoreSky=1 LevelCount=48 QuantizeLuma=1 Sigma0=2.000000 Sigma1=10.000000 [BilateralCS.fx] Sharpen=0 Strength=1.000000 WeightExponent=30.000000 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=4 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.881000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=1 WP=1.000000 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.350000 border_width=0.000000,0.000000 [CanvasMask.fx] AlphaA=1.000000 AlphaB=0.000000 Angulod=0.000000 AnguloR=0.000000 AnguloS=0.000000 Axis=0.000000 depthpos=0.200000 depth_far=0.000000 depth_near=0.000000 depth_smoothing=0.005000 FlipFog=0 FocusDepth=0.180000 FocusEdgeDepth=0.070000 FocusRangeDepth=0.010000 FogCurve=70.000000 FogCurveE=0.000000 FogRotationAngle=0.000000,0.000000 FogRotationCenter=0.500000,0.500000 FogStart=0.180000 FogType=0 GradientType=0 MaxFogFactor=1.000000 Modifierc=1.000000,1.000000 Modifierd=1.000000,1.000000 Offset=0.000000 Originc=0.500000,0.500000 Origind=0.500000,0.500000 PositionS=0.500000,0.500000 Scale=1.000000 ShowDebug=0 Size=0.000000 Sized=0.000000 SizeS=0.000000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 [Cartoon.fx] EdgeSlope=6.000000 Power=0.810000 [Checkerboard.fx] TileColorA=0.350000,0.350000,0.350000,1.000000 TileColorB=0.650000,0.650000,0.650000,1.000000 TileSize=20.000000 _Help=0 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [CinematicDOF.fx] AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 BlurQuality=7.000000 BokehBusyFactor=0.500000 FarPlaneMaxBlur=1.000000 FNumber=2.800000 FocalLength=100.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.000000,0.000000,1.000000 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.000000 HighlightBoost=0.900000 HighlightGammaFactor=2.200000 HighlightShape=0 HighlightShapeGamma=2.200000 HighlightShapeRotationAngle=0.000000 HighlightSharpeningFactor=0.000000 ManualFocusPlane=10.000000 MitigateUndersampling=0 NearPlaneMaxBlur=1.000000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.700000 PostBlurSmoothing=0.000000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=1 UseAutoFocus=1 UseMouseDrivenAutoFocus=1 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 UIHELP=0 [ColorLab.fx] Multiplier=1.000000,1.000000,1.000000 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=1 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=1 bUIOutlinesDebugLayer=1 fUIChromaEdgesDetails=0.000000 fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000 fUIChromaEdgesStrength=1.000000,0.500000 fUIColor=0.000000,0.000000,0.000000 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000 fUIColorEdgesStrength=1.000000,1.000000 fUIEdgesLumaWeight=0.000000,1.000000,0.800000 fUIEdgesSaturationWeight=0.000000,1.000000,0.800000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIStrength=1.000000 iUIChromaEdgesType=3 iUIColorEdgesType=1 iUIMeshEdgesEnable=1 iUIMeshEdgesIterations=1 iUIOutlinesEnable=1 iUIShowFadingOverlay=0 [ContrastStretch.fx] DarkMax=0.450000 DarkPeak=0.500000 DarkThreshold=0.333000 Debug=0 LightMax=0.300000 LightPeak=0.450000 LightThreshold=0.667000 Maximum=1.000000 MaxVariance=1.000000 MidMax=0.450000 MidPeak=0.550000 Minimum=0.000000 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [CRTEasymode.fx] BRIGHT_BOOST=1.200000 DILATION=1 ENABLE_LANCZOS=1 GAMMA_INPUT=2.000000 GAMMA_OUTPUT=1.800000 MASK_DOT_HEIGHT=1.000000 MASK_DOT_WIDTH=1.000000 MASK_SIZE=1.000000 MASK_STAGGER=0.000000 MASK_STRENGTH=0.300000 SCANLINE_BEAM_WIDTH_MAX=1.500000 SCANLINE_BEAM_WIDTH_MIN=1.500000 SCANLINE_BRIGHT_MAX=0.650000 SCANLINE_BRIGHT_MIN=0.350000 SCANLINE_CUTOFF=400.000000 SCANLINE_STRENGTH=1.000000 SHARPNESS_H=0.500000 SHARPNESS_V=1.000000 texture_sizeX=320.000000 texture_sizeY=240.000000 video_sizeX=320.000000 video_sizeY=240.000000 [CRTKurg.fx] display_sizeX=320.000000 display_sizeY=240.000000 [CRTPi.fx] BLOOM_FACTOR=1.500000 CURVATURE_X=0.100000 CURVATURE_Y=0.150000 INPUT_GAMMA=2.400000 MASK_BRIGHTNESS=0.700000 OUTPUT_GAMMA=2.200000 SCANLINE_GAP_BRIGHTNESS=0.120000 SCANLINE_WEIGHT=6.000000 video_sizeX=320.000000 video_sizeY=240.000000 [Curves.fx] Contrast=0.205000 Formula=6 Mode=2 [Daltonize.fx] Type=0 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [DeepFry.fx] Quality=6.000000 Reds=0.200000 [Dehaze.fx] Alpha=0.500000 Debug=0 DepthMultiplier=0.175000 IgnoreSky=0 TransmissionMultiplier=-0.500000 [DepthAlpha.fx] ClearPreviousAlpha=1 ColorizeTransparency=0 DepthMultiplier=1.000000,0.500000,0.000000 DepthRange=0.000000,1.000000 DepthSmoothness=1.000000 TestColor=0.000000,0.000000,0.000000,1.000000 _Help=0 [Depth_Cues.fx] Blur_Cues=0.500000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.500000 Spread=10.000000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [Droste.fx] Buffer1=0 Buffer4=0 EffectType=0 Frequency=1.000000 InnerRing=0.300000 OuterRing=1.000000 Spiral=1 X_Offset=0.000000 Y_Offset=0.000000 Zoom=1.000000 [Drunk.fx] angle=180.000000 angle_speed=1.000000 blending_amount=1.000000 depth_bounds=0.000000,1.000000 min_depth=0.000000 p_drunk_speed=2.000000,2.000000 p_drunk_strength=25.000000,25.000000 render_type=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [Flair.fx] Auto_Flare_Intensity=0 CA_Type=1 Depth_Map=0 Depth_Map_Adjust=1.500000 Depth_Map_Flip=0 Flair_Falloff=0 Flare_Clamp_A=1.000000 Flare_Clamp_B=1.000000 Flare_Color_Map=4 Flare_Localization=0.000000 Flare_PBD=1.000000,0.500000,0.000000 Flare_Power=1.000000 Flare_Saturation=5.000000 Flare_Spread=0.500000 Flare_Type=0 Mask_Sky=0 User_Flare_Color=1.000000,1.000000,1.000000 [FXAA.fx] EdgeThreshold=1.000000 EdgeThresholdMin=1.000000 Subpix=1.000000 [GloomAO.fx] GloomAO=0 [Gravity.fx] allowOverlapping=0 BlendColor=0.550000,1.000000,0.950000 EffectFactor=1.000000 FilterColor=0.550000,1.000000,0.950000 FilterRange=0.500000 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 GravityIntensity=0.500000 GravityRNG=75.000000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 useImage=0 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MBMB.fx] f2MinMaxSpeed=0.100000,10.000000 fBlur_Sigma=4.000000 fDistortion=1.000000 fSensitivity=0.100000 [Monochrome.fx] Monochrome_color_saturation=0.000000 Monochrome_conversion_values=0.210000,0.720000,0.070000 Monochrome_preset=0 [Mouse.fx] MouseColor=1.000000,1.000000,1.000000 MouseOffset=4,4 MouseOpacity=1.000000 MouseRadius=16 [MultiFX.fx] f2Vignette_StartEnd=0.000000,1.000000 f3CA_Intensity=0.000000,0.000000,0.000000 fFilmGrain_Intensity=0.000000 fFilmGrain_Mean=0.000000 fFilmGrain_Speed=1.000000 fFilmGrain_Variance=0.500000 fSCurve_Intensity=0.000000 fVignette_Intensity=0.000000 [MultiLUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 fLUT_LutSelector=0 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=1.000000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=1.000000 Sigma=4.000000 Variance=5.000000 _Help=0 [NFAA.fx] AA_Adjust=16 HFR_AA=0 HFR_Adjust=0.500000 Mask_Adjust=1.000000 View_Mode=0 [NormalMap.fx] AddressMode=0 DistortionAmount=1.000000 Rotation=0.000000 TextureScale=6.000000 Translation=0.000000,0.000000 ZScale=1.000000 _WipWarn=0 [Oilify.fx] Scale=1.000000 Sharpness=1.000000 Tuning=2.000000 [Overlay.fx] bFollowMouse=0 bKeepAspectRatio=0 f2Center=0.500000,0.500000 fOpacity=1.000000 fStretch=1.000000 [PandaFX.fx] Bleach_Bypass_Amount=0.500000 Blend_Amount=0.500000 Contrast_B=0.800000 Contrast_G=0.800000 Contrast_R=0.900000 Diffusion_1_Amount=0.300000 Diffusion_1_Gamma=0.700000 Diffusion_1_Quality=2.000000 Diffusion_1_Radius=8.000000 Diffusion_2_Amount=0.200000 Diffusion_2_Gamma=0.500000 Diffusion_2_Quality=16.000000 Diffusion_2_Radius=5.000000 Diffusion_3_Amount=1.000000 Diffusion_3_Gamma=5.000000 Diffusion_3_Quality=3.000000 Diffusion_3_Radius=7.400000 Enable_Bleach_Bypass=1 Enable_Diffusion=1 Enable_Dither=0 Enable_Static_Dither=1 Gamma_B=0.990000 Gamma_G=1.000000 Gamma_R=1.000000 [PD80_06_Depth_Slicer.fx] blendmode_1=0 depthpos=0.015000 depth_far=0.000000 depth_near=0.000000 depth_smoothing=0.005000 hue=0.083000 intensity=0.000000 opacity=1.000000 saturation=0.000000 [PD80_06_Film_Grain.fx] depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth=0 enable_test=0 grainAdjust=1.000000 grainAmount=0.333000 grainColor=1.000000 grainDensity=10.000000 grainIntensity=0.650000 grainIntHigh=1.000000 grainIntLow=1.000000 grainMotion=1 grainOrigColor=1 grainSize=1 use_negnoise=0 [PD80_06_Posterize_Pixelate.fx] border_str=0.000000 dither_motion=1 dither_strength=1.000000 effect_strength=1.000000 enable_dither=0 number_of_levels=255 pixel_size=1 [PiecewiseFilmicTonemap.fx] FixWhitepoint=1 Gamma=1.000000 ShoulderAngle=0.000000 ShoulderLength=0.500000 ShoulderStrength=0.000000 ToeLength=0.500000 ToeStrength=0.000000 [Pong.fx] BackgroundColor=0.000000,0.000000,0.000000,1.000000 BallColor=1.000000,0.000000,0.000000,1.000000 LaunchDelay=1.000000 MaxBallSpeed=3000.000000 Opacity=1.000000 PaddleColor=0.000000,0.000000,1.000000,1.000000 ScoreColor=0.000000,1.000000,0.000000,1.000000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=1.200000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RadialSlitScan.fx] animate=0 blending_amount=1.000000 border_color=1.000000,0.000000,0.000000 coordinates=0.500000,0.500000 min_depth=0.000000 opacity=1.000000 render_type=0 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [RealLongExposure.fx] Delay=1 Gamma=1.000000 ISO=100.000000 RealExposureDuration=1.000000 ShowGreenOnFinish=0 StartExposure=0 [RemoveTint.fx] bUIUseExcludeColor=0 cUIDebug=0 fUIExcludeColor=1.000000,1.000000,1.000000 fUIExcludeColorStrength=3.000000 fUISpeed=0.100000 fUIStrength=1.000000 [RetroFog.fx] bAutoColor=0 bCurved=1 bDithering=1 f2Curve=0.000000,1.000000 f3Color=0.000000,0.000000,0.000000 fOpacity=1.000000 fQuantize=255.000000 fStart=0.000000 [RetroTint.fx] fUIColor=0.100000,0.000000,0.300000 fUIStrength=1.000000 [ReVeil.fx] Debug=0 DepthMultiplier=-0.075000 TransmissionMultiplier=-0.125000 [SlitScan.fx] animate=0 blending_amount=1.000000 direction=0 min_depth=0.000000 render_type=0 scan_speed=1.000000 x_col=0.250000 [SMAA.fx] CornerRounding=100 DebugOutput=0 DepthEdgeDetectionThreshold=0.100000 EdgeDetectionThreshold=0.050000 EdgeDetectionType=1 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 PredicationEnabled=1 PredicationScale=1.000000 PredicationStrength=4.000000 PredicationThreshold=0.005000 [SplicedRadials.fx] angle=180.000000 animate=0 aspect_ratio=0.000000 blending_amount=1.000000 coordinates=0.500000,0.500000 depth_bounds=0.000000,1.000000 inner_radius=0.000000 inverse=0 min_depth=0.000000 number_splices=10 offset_coords=0.500000,0.500000 radius=0.500000 render_type=0 tension=1.000000 use_mouse_point=0 use_offset_coords=0 [Splitscreen.fx] splitscreen_mode=0 [StageDepth.fx] Stage_depth=0.970000 Stage_Opacity=1.000000 [StageDepthPlus.fx] Axis=0.000000 BlendM=0 debug_depth=0 DepthMapY=0 depth_smoothing=0.005000 FlipH=0 FlipV=0 Layer_Pos=0.000000,0.000000 Layer_Scale=1.001000,1.001000 ProjectorPos=0.500000,0.500000,0.000000 RepeatTextureEnabled=0 Stage_depth=0.970000 Stage_Opacity=1.000000 UseMask=0 [SuperDepth3D.fx] Anaglyph_Eye_Contrast=0.500000,0.500000 Auto_Balance_Ex=2 Auto_Depth_Adjust=0.100000 Compatibility_Power=0.000000 Cursor_Lock=0 Cursor_SC=1,0,0 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=1 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_Map_View=0 De_Artifacting=0.000000 Divergence=50.000000 DLSS_FSR_Offset=0.000000,0.000000 Edge_Adjust=0.500000 Eye_Fade_Reduction_n_Power=0,1 Eye_Fade_Selection=0 Eye_Swap=0 Focus_Reduction_Type=0 FPSDFIO=0 Interlace_Anaglyph_Calibrate=0.500000,0.500000 Max_Depth=1.000000 Offset=0.000000 Performance_Level=0 Perspective=0 Range_Blend=0.000000 Scaling_Support=0 Stereoscopic_Mode=0 Switch_VRS=0 Toggle_Cursor=1 Vert_3D_Pinball=0 View_Mode=1 View_Mode_Warping=3 Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 Weapon_Depth_Edge=0.000000,0.000000 Weapon_ZPD_Boundary=0.000000,0.000000 WP=0 WZPD_and_WND=0.030000,0.000000,0.000000,0.250000 ZPD_Balance=0.150000 ZPD_Boundary=0 ZPD_Boundary_n_Fade=0.500000,0.250000 ZPD_Separation=0.025000,0.000000 [SuperDepth3D_VR+.fx] Adjust_Vignette=0.000000 Auto_Balance_Ex=2 Auto_Depth_Adjust=0.100000 Barrel_Distortion=0 Blinders=0.000000 Color_Correction=0 Compatibility_Power=0.000000 Correction_Strength=0.000000 Cursor_Lock=0 Cursor_SC=1,0,0 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=1 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_Map_View=0 De_Artifacting=0.000000 Divergence=50.000000 DLSS_FSR_Offset=0.000000,0.000000 Edge_Adjust=0.500000 Eye_Fade_Reduction_n_Power=0,1 Eye_Fade_Selection=0 Focus_Reduction_Type=0 FoV=0.000000 FPSDFIO=0 IPD=0 Max_Depth=1.000000 NCAOC=0 Offset=0.000000 Performance_Level=2 Polynomial_Colors_K1=0.220000,0.220000,0.220000 Polynomial_Colors_K2=0.240000,0.240000,0.240000 Range_Blend=0.000000 Saturation=0.000000 Sharpen_Power=0.000000 Switch_VRS=0 Theater_Mode=0 Toggle_Cursor=1 Toggle_Deband=1 View_Mode=1 View_Mode_Warping=3 Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 Weapon_Depth_Edge=0.000000,0.000000 Weapon_ZPD_Boundary=0.000000,0.000000 WP=0 WZPD_and_WND=0.030000,0.000000,0.000000,0.250000 ZPD_Balance=0.150000 ZPD_Boundary=0 ZPD_Boundary_n_Fade=0.500000,0.250000 ZPD_Separation=0.025000,0.000000 [SurfaceBlur.fx] BlurEdge=0.500000 BlurOffset=1.000000 BlurRadius=1 BlurStrength=1.000000 DebugMode=0 [Swirl.fx] angle=180.000000 animate=0 aspect_ratio=0.000000 blending_amount=1.000000 coordinates=0.500000,0.500000 depth_bounds=0.000000,1.000000 inner_radius=0.000000 inverse=0 min_depth=0.000000 offset_coords=0.500000,0.500000 radius=0.500000 render_type=0 tension=1.000000 use_mouse_point=0 use_offset_coords=0 [TinyPlanet.fx] center_x=0.000000 center_y=0.000000 mode=0 offset=0.000000,0.000000 scale=10.000000 seam_scale=0.500000 z_rotation=0.500000 [Trails.fx] Persistence=0.250000 PS2=0 TQ=0.000000 [UIDetect.fx] infotext=0 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [UIMaskCreator.fx] Radius=16 ReadyForScreenshot=0 SquareCursor=0 [UnrealLens.fx] BokehAngle=0.250000 BokehDefinition=0.200000 BokehSize=1.000000 Brightness=0.100000 EdgesMasking=0.300000 Saturation=0.700000 Scale1=0.600000 Scale2=0.200000 Scale3=0.100000 Scale4=0.050000 Scale5=-1.000000 Scale6=-1.000000 Scale7=-1.000000 ShowLens=0 Threshold=0.700000 Tint1=1.000000,1.000000,1.000000,1.000000 Tint2=1.000000,1.000000,1.000000,1.000000 Tint3=1.000000,1.000000,1.000000,1.000000 Tint4=1.000000,1.000000,1.000000,1.000000 Tint5=1.000000,1.000000,1.000000,1.000000 Tint6=1.000000,1.000000,1.000000,0.000000 Tint7=1.000000,1.000000,1.000000,0.000000 Tonemapper=2 _WipWarn=0 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000 [VHS.fx] bVHSDistortGammaFix=0 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0 [VirtualResolution.fx] fResolutionX=3840.000000 fResolutionY=2160.000000 iScaleMode=0 [VRS_Map.fx] g_VarianceCutoff=0.050000 ShowOverlay=1 [vt220.fx] AMBIENT=0.330000 BEZEL_COL=0.800000,0.800000,0.600000 charX=80 charY=24 CURVE=3.000000 HEIGHT=0.300000 PHOSPHOR_COL=0.200000,1.000000,0.200000 SHINE=0.660000 SMOOTH=0.004000 WIDTH=0.480000 [vt220_frame.fx] AMBIENT=0.330000 BEZEL_COL=0.800000,0.800000,0.600000 CURVE=3.000000 HEIGHT=0.300000 SHINE=0.660000 SMOOTH=0.004000 WIDTH=0.480000 [vt220_night.fx] AMBIENT=0.330000 BEZEL_COL=0.800000,0.800000,0.600000 charX=80 charY=24 CURVE=3.000000 HEIGHT=0.300000 MAIN_BLOOM_ITERATIONS=10 MAIN_BLOOM_SIZE=0.010000 PHOSPHOR_COL=0.200000,1.000000,0.200000 REFLECTION_BLUR_ITERATIONS=10 REFLECTION_BLUR_SIZE=0.050000 SHINE=0.660000 SMOOTH=0.004000 WIDTH=0.480000 [Wave.fx] amplitude=0.075000 angle=0.000000 animate=0 blending_amount=1.000000 depth_bounds=0.000000,1.000000 min_depth=0.000000 period=3.000000 phase=0.000000 render_type=0 wave_type=1 [ZigZag.fx] amplitude=3.000000 angle=180.000000 animate=0 aspect_ratio=0.000000 blending_amount=1.000000 coordinates=0.500000,0.500000 depth_bounds=0.000000,1.000000 min_depth=0.000000 mode=0 offset_coords=0.500000,0.500000 period=0.250000 phase=0.000000 radius=0.500000 render_type=0 tension=1.000000 use_mouse_point=0 use_offset_coords=0

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