56 minutes ago
Luminous units
Preset description:
What if the heroes, the enemies and the particles emanated light?
Preset summary
- The visual of SNKRX gets changed by a heavy amount
- Every unit receives a strong bloom effect
- The background gets a lot darker
- The texts become slightly easier to read
Lengthy explanation
FXAA.fx
- Rounds edges by a subtle amount that is enough to make the words easier to read
- It may also help you understand unit positions faster
FakeMotionBlur.fx
- Low motion blur intensity for a subtle effect on those fast moving particles
- Optional, feel free to disable it if you don't like it
LevelsPlus.fx
- Prevents the playing field from being so dark that you can't see its limits
- Allows the unit cost at the shop to be visible despite the strong bloom
PD80_04_Contrast_Brightness_Saturation.fx
- Maximum contrast, making the playing field darker and everything else brighter
- Saturation decreased slightly to improve visibility of Rogue (red) unit costs in shop
- Vibrance increased to make colored bloom on par with white bloom, as the Bloom Add Saturation option from PD80_02_Bloom.fx wasn't enough
- Individual color saturations tweaked to make each unit give off a similar intensity of bloom
PD80_02_Bloom.fx
- A lot of Bloom Width to make each unit feel like they're emanating light
- Enough Bloom Exposure to increase the bloom intensity without making yellow and white outshine other colors
- Bloom Add Saturation at maximum to make colored bloom on par with white bloom
Techniques=FXAA@FXAA.fx,MotionBlur@FakeMotionBlur.fx,LevelsPlus@LevelsPlus.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_02_Bloom@PD80_02_Bloom.fx
TechniqueSorting=FXAA@FXAA.fx,MotionBlur@FakeMotionBlur.fx,LevelsPlus@LevelsPlus.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_02_Bloom@PD80_02_Bloom.fx
[FakeMotionBlur.fx]
mbRecall=0.075000
mbSoftness=1.000000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.000000,0.000000,0.000000
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=1.000000,1.000000,1.000000
OutputBlackPoint=0.073529,0.073529,0.073529
OutputWhitePoint=0.941176,0.941176,0.941176
[PD80_02_Bloom.fx]
bExposure=2.250000
BKelvin=6500
BloomLimit=0.333000
BloomMix=0.500000
BloomSaturation=2.000000
BlurSigma=90.000000
debugBloom=0
dither_strength=1.000000
enableBKelvin=0
GreyValue=0.333000
[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.000000
brightnessD=0.000000
contrast=1.500000
contrastD=0.000000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
dither_strength=0.500000
enable_depth=0
enable_dither=1
exposureD=0.000000
exposureN=0.000000
huemid=0.000000
huerange=0.167000
saturation=-0.100000
saturationD=0.000000
sat_a=-0.020000
sat_b=0.550000
sat_custom=0.000000
sat_g=0.425000
sat_m=0.700000
sat_p=0.000000
sat_r=-0.150000
sat_y=0.125000
tint=0.000000
vibrance=0.215000
vibranceD=0.000000