SweetFX Settings DB
Latest forum threads
9 minutes ago
by Esha
1 hour, 34 minutes ago
1 hour, 57 minutes ago
2 hours, 34 minutes ago
by hurbet

Rico's PTGI Renewed V1

Created by Rico
Added July 24, 2023
Shader used: ReShade
Download preset Show / Hide settings
KeyADOF@qUINT_dof.fx=117,0,0,0 KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions=INFINITE_BOUNCES=0,MATERIAL_TYPE=0,MXAO_ENABLE_IL=0,MXAO_SMOOTHNORMALS=0,MXAO_HIGH_QUALITY=1,MXAO_TWO_LAYER=0,ARCANE_BLOOM_USE_ADAPTATION=1,ARCANE_BLOOM_USE_TEMPORAL=0,ARCANE_BLOOM_NORMALIZE_BRIGHTNESS=1,ARCANE_BLOOM_PRECISION_FIX=0,ARCANE_BLOOM_USE_SATURATION=1,ARCANE_BLOOM_WHITE_POINT_FIX=0,ARCANE_BLOOM_DEBUG=1,ARCANE_BLOOM_USE_DIRT=0,MXAO_MIPLEVEL_IL=0,fLUT_TextureName="ZealLut.png",pSSDOFilterScale=2,ARCANE_BLOOM_USE_CUSTOM_DISTRIBUTION=1,CURVEDCONTRASTS_ENABLE_RGB=0,CURVEDCONTRASTS_VISUALIZE=0,PureGI_Mode=0,MIP_PREFILTER=6,ADOF_CHROMATIC_ABERRATION_ENABLE=0,ADOF_OPTICAL_VIGNETTE_ENABLE=0,MXAO_MIPLEVEL_AO=1,RT_ENABLE_HIGH_PERF_MODE=1,RT_PRECISION_LEVEL_0_TO_4=0,MAGICBLOOM_NOADAPT=0,MaxDepth_CutOff=.999,MAGICBLOOM_BLUR_PRECALCULATED=1,OVERLAY_WIDTH=BUFFER_WIDTH/0.5625 Techniques=EyeAdaption@EyeAdaption.fx,DH_RTGI@dh_rtgi.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,HDR@FakeHDR.fx TechniqueSorting=PCGI_One@RadiantGI.fx,ADOF@qUINT_dof.fx,EyeAdaption@EyeAdaption.fx,DH_RTGI@dh_rtgi.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,HDR@FakeHDR.fx,RimLight@AdaptiveRim.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,After@BeforeAfter.fx,AmbientLight@AmbientLight.fx,ApplyLUT@LUTTools.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,Before@BeforeAfter.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,BlueNoiseMotion@BlueNoiseMotionBlur.fx,Border@Border.fx,BulgePinch@BulgePinch.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,Colourfulness@Colourfulness.fx,ContrastSharpen@ContrastSharpening.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,Depth3D@Depth3D.fx,DepthAlpha@DepthAlpha.fx,DepthHaze@DepthHaze.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_Anime@dh_anime.fx,DH_CRT@dh_crt.fx,dh_framepacing@dh_framepacing.fx,DH_Lain@dh_Lain.fx,DH_SSR@dh_ssr.fx,DH_Sync@dh_sync.fx,DH_UBER_MOTION@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,DilationErosion@DilationErosion.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayLUT@LUTTools.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,DRME@MotionEstimation.fx,Drunk@Drunk.fx,Emphasize@Emphasize.fx,FastSharp@FastSharp.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,GaussianBlur@GaussianBlur.fx,GlitchB@Glitch.fx,SSDO_Plus@GloomAO.fx,GP65CJ042DOF@DOF.fx,HexLensFlare@HexLensFlare.fx,HighPassSharp@HighPassSharpen.fx,HoleFiller@HoleFiller.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,Image@Image.fx,Interlaced@Interlaced.fx,JPEGCompression@JPEG.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,LeiFx_Tech@3DFX.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicDOF@DOF.fx,MagicHDR@MagicHDR.fx,MartyMcFlyDOF@DOF.fx,MatsoDOF@DOF.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,MMJCelShader@MMJCelShader.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,Monocular_Cues@Depth_Cues.fx,MotionBlur@FakeMotionBlur.fx,MultiFX@MultiFX.fx,MultiLUT@MultiLUT.fx,MXAO@qUINT_mxao.fx,MXAO@MXAO.fx,FilmEmulation@NativeEnhancer-FE.fx,NeoBloom@NeoBloom.fx,NGLighting@NGLighting.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,NormalMap@NormalMap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Nostalgia@Nostalgia.fx,Overlay@Overlay.fx,PandaFX@PandaFX.fx,PerfectPerspective@PerfectPerspective.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RadialSlitScan@RadialSlitScan.fx,RetroFog@RetroFog.fx,Rim@Rim.fx,RimLight@RimLight.fx,RingDOF@DOF.fx,RTGlobalIllumination@qUINT_rtgi.fx,Scatter@Scatter.fx,Scatter1@Scatter.fx,SCurve@SCurve.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SlitScan@SlitScan.fx,SlowSharp@SlowSharp.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SplicedRadials@SplicedRadials.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SunsetFilter@SunsetFilter.fx,SurfaceBlur@SurfaceBlur.fx,Swirl@Swirl.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,TriDither@TriDither.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VHS_Pro@VHSPro.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,VolumetricFog@VolumetricFog.fx,VolumetricFogV2@Volumetric Fog V2.0.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx [AmbientLight.fx] alAdapt=0.847000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=0.192000 alDebug=0 alDirtInt=1.315000 alDirtOVInt=0.524000 alInt=6.250000 alLensInt=1.552000 alLensThresh=0.367000 alThreshold=15.927000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=1 AL_Dither=1 AL_Lens=1 AL_Vibrance=1 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.700000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uBloomSaturation=1.000000 uDebugOptions=0 uExposure=1.000000 uMaxBrightness=100.000000 uMean=0.000000 uVariance=1.000000 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=1.000000 Auto_Bloom=1 Auto_Exposure=1 BloomCurve=2.175000 BloomSensitivity=5.000000 Bloom_BA_iToneMapper=1 Bloom_Intensity=0.590000,1.000000 Bloom_Spread=2.514000 CBT_Adjust=0.762000 Contrast=1.074000 Debug_View=0 Dither_Bloom=0.224000 Exp=1.000000 Gamma=1.600000 GreyValue=0.025000 HDR_BP=0.593000 Inv_Tonemappers=2 Saturate=1.155000 Saturation=0.289000,0.477000 Tonemappers=1 WP=0.800000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorLab.fx] Multiplier=1.000000,1.000000,1.000000 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.400000 col_noise=1 enable_dither=0 lim_luma=0.700000 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Denoise.fx] CounterThreshold=0.050000 GaussianSigma=50.000000 LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 [dh_anime.fx] bDithering=0 fBlackLineThreshold=0.995000 fSaturation=2.500000 iBlackLineThickness=3 iShadingSteps=16.000000 iSurfaceBlur=3.000000 [dh_crt.fx] bScanlineGrad=1 fBrightnessBoost=0.100000 fScanlineBloom=0.100000 fScanlineBloomThreshold=0.500000 fScanlineOpacity=0.500000 iPixelHeight=2 iScanlineHeight=1 [dh_framepacing.fx] iTargetFramerate=60 [dh_Lain.fx] bBorderBleed=0 bUseDepth=1 fBleedIntensity=0.500000 fBrightnessLimit=0.050000 fCloudCurvePower=3.000000 fCloudIntensity=0.300000 fCloudScale=1.500000 fCurvePower=2.500000 fIntensity=0.400000 fScale=1.000000 iBleedRadius=48 iBleedSteps=6 [dh_rtgi.fx] bAOProtectLight=1 bBrightnessWeight=1 bDebug=0 bDepthWeight=1 bFrameAccuAuto=0 bLightOmnidirectional=0 bNormalWeight=1 bPurenessWeight=0 fAOMultiplier=1.500000 fBrightnessOpacity=0.450000 fDepthMultiplier=1.000000 fFadePower=1.500000 fLightMult=1.750000 fLightNormalize=0.850000 fLightOffset=0.650000 fLightOmnidirectionalIntensity=1.000000 fLightOmnidirectionalMinPureness=0.150000 fLightOmnidirectionalSaturate=0.150000 fLightOmnidirectionalThres=0.800000 fNormalFilter=1.000000 fPeviousDepth=0.010000 fPreservePower=3.000000 fRayBounce=0.100000 fRayHitDepthThreshold=0.350000 fRayStepMultiply=1.000000 fRayStepPrecision=2000.000000 fSaturateColor=0.150000 fSaturateColorPower=1.750000 fSkyColor=0.150000 fSkyDepth=0.990000 fSmoothDepthThreshold=0.020000 fSmoothNormalThreshold=1.500000 fSourceColor=0.750000 fSubpixelJitter=1.000000 fWeaponDepth=0.001000 iAODistance=6 iFrameAccu=3 iFrameAccuAutoTarget=60 iRayPreciseHit=8 iRayPreciseHitSteps=4 iSmoothRadius=4 [dh_ssr.fx] bDebug=0 bOrientation=1 bRayExtrapolate=1 bRayUntilHit=0 bRoughness=1 fDepthMultiplier=1.000000 fFadePower=0.400000 fJitter=0.500000 fLightMult=1.200000 fOrientationBias=0.500000 fOutRatio=0.750000 fRayBounce=0.100000 fRayHitDepthThreshold=0.250000 fRayStepMultiply=0.300000 fRayStepPrecision=20.000000 fRoughnessReflexivity=1.000000 fSkyDepth=0.990000 fSkyFading=0.750000 fSmoothDepthThreshold=0.010000 fSmoothNormalThreshold=0.200000 fSourceColor=1.000000 iFrameAccu=3 iRayDistance=200 iRayPreciseHit=4 iRayPreciseHitSteps=4 iRoughnessRadius=2 iSmoothRadius=2 [dh_sync.fx] fTargetFramerate=60.000000 [dh_uber_rt.fx] bAOAlternative=1 bGIHDR=1 bRoughness=1 fAODarkProtect=0.100000 fAODistance=300 fAOLightProtect=0.500000 fAOMultiplier=2.000000 fAOPow=2.250000 fBaseColor=0.850000 fDepthMultiplier=1.000000 fDistanceFading=0.900000 fGIBounce=0.500000 fGIDarkAmplify=0.200000 fGIDarkMerging=0.750000 fGIDistancePower=2.000000 fGIFinalMerging=0.750000 fGILightMerging=0.300000 fMergingRoughness=0.600000 fMergingSSR=0.250000 fNormalWeight=0.500000 fRayStepMultiply=1.300000 fRayStepPrecision=2000.000000 fRoughnessIntensity=0.250000 fRTMinRayBrightness=0.500000 fSkyColor=0.200000 fSkyDepth=0.990000 fSmoothDistPow=3.000000 fWeaponDepth=0.001000 iBlackLevel=10 iCheckerboardRT=0 iDebug=0 iFrameAccu=8 iRoughnessRadius=1 iRTMaxRays=3 iSmoothRadius=2 iSmoothSSRStep=2 iSmoothStep=2 iWhiteLevel=245 [DH_UI_TextDetect.fx] bBrightnessAsRestore=1 bDebug=0 fMaxBlackBrightness=0.100000 fMinTextBrightness=0.400000 iTextMaxThickness=3 iTextOutline=1 [dh_undither.fx] bKeepHue=0 fHueMaxDistance=0.200000 fLumMaxDistance=0.200000 fSatMaxDistance=0.350000 iPS=1 iRadius=3 [dh_uniformity_correction.fx] bGreuScale=1 bSolidColor=0 fCorrection=0.250000 fSolidColor=0.500000 iMethod=0 [DisplayDepth.fx] bUIShowOffset=0 bUIUsePreprocessorDefs=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIOffset=0.000000,0.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.839999 radius2=0.870000 [Flashlight.fx] uBrightness=10.000000 uColor=1.000000,0.901961,0.784314 uDistance=0.100000 uSize=420.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MBMB.fx] f2MinMaxSpeed=0.100000,10.000000 fBlur_Sigma=4.000000 fDistortion=1.000000 fSensitivity=0.100000 [NGLighting.fx] AO_Intensity=0.670000 BUMP=1.000000 Credits=0 debug=0 depthfade=0.800000 EXP=4.000000 GI=1 Hints=0 LinearConvert=1 Preprocessordefinitionstooltip=0 roughness=0.400000 SatExp=1.000000,1.000000 UseCatrom=0 [NiceGuy_Lamps.fx] BUMP=0.000000 debug=0 Hints=0 L1=1 L2=0 L3=0 L4=0 LimitPos=0 OGLighting=1.000000 roughness=1.000000 Shadow_Depth=3.000000 Shadow_Quality=0 ShowIcon=1 specular=0.100000 UI_COLOR1=1.000000,1.000000,1.000000 UI_COLOR2=1.000000,1.000000,1.000000 UI_COLOR3=1.000000,1.000000,1.000000 UI_COLOR4=1.000000,1.000000,1.000000 UI_FOG1=1 UI_FOG2=1 UI_FOG3=1 UI_FOG4=1 UI_FOG_COLOR=1.000000,1.000000,1.000000 UI_FOG_DENSITY=0.200000 UI_FOG_DEPTH_MASK=0 UI_LAMP1=0.500000,0.500000,0.031250 UI_LAMP1_PRECISE=0.000000,0.000000,0.000000 UI_LAMP2=0.500000,0.250000,0.031250 UI_LAMP2_PRECISE=0.000000,0.000000,0.000000 UI_LAMP3=0.500000,0.750000,0.031250 UI_LAMP3_PRECISE=0.000000,0.000000,0.000000 UI_LAMP4=0.250000,0.500000,0.031250 UI_LAMP4_PRECISE=0.000000,0.000000,0.000000 UI_POWER1=5.000000 UI_POWER2=5.000000 UI_POWER3=5.000000 UI_POWER4=5.000000 UI_SOFT_S1=0.000000 UI_SOFT_S2=0.000000 UI_SOFT_S3=0.000000 UI_SOFT_S4=0.000000 UI_S_ENABLE1=1 UI_S_ENABLE2=1 UI_S_ENABLE3=1 UI_S_ENABLE4=1 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysThreshold=0.650000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.012000 fADOF_AutofocusSpeed=0.318000 fADOF_BokehIntensity=0.262000 fADOF_FarBlurCurve=2.000000 fADOF_HyperFocus=0.080000 fADOF_ManualfocusDepth=0.654000 fADOF_NearBlurCurve=3.000000 fADOF_RenderResolutionMult=1.000000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=50.000000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=1.000000 iADOF_BokehMode=2 iADOF_ShapeQuality=14 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.626000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_RADIUS=5.000000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=2 RT_AO_AMOUNT=4.000000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.300000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=4.000000 RT_RAY_AMOUNT=3 RT_RAY_STEPS=12 RT_SAMPLE_RADIUS=4.000000 RT_SAMPLE_RADIUS_FAR=0.000000 RT_SHADING_RATE=0 RT_USE_ACESCG=0 RT_USE_SRGB=0 RT_Z_THICKNESS=0.500000 UIHELP=0 UIHELP2=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.567000 SSR_FADE_DIST=0.500000 SSR_FIELD_OF_VIEW=70.000000 SSR_FILTER_SIZE=5.000000 SSR_FRESNEL_EXP=0.500000 SSR_JITTER_AMOUNT=0.387000 SSR_RAY_INC=2.219000 SSR_REFLECTION_INTENSITY=1.100000 SSR_RELIEF_AMOUNT=0.000000 SSR_RELIEF_SCALE=1.000000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.748000 Depth_Map=1 Depth_Map_Adjust=8.031000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.230000,0.615000 D_Irradiance=1.000000 GI_Power=1.356000 GI_Ray_Length=600.000000 GI_Res=0.500000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.000000 IGN_Toggle=1 Internals=0.432000,0.252000,0.288000 Luma_Map=0.554000 NCD=0.494000,0.310000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=0.339000,0.113000 samples=4.000000 SamplesXY=3 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.780000 Target_Lighting=-0.153000 Trim=0.000000 Wrap=0.567000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [TrackingRays.fx] Curve=5.000000 Delay=10.000000 Intensity=0.500000 MergeTolerance=0.300000 Scale=10.000000 _WipWarn=0 [Trails.fx] Persistence=0.250000 PS2=1 TQ=0.000000

Screenshots

Comments

You need to be logged in to post a comment