5 hours, 2 minutes ago
ROBOCOP RC HDR COLORNESS
Preset description:
I USE THIS: AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx
PreprocessorDefinitions=
Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx
TechniqueSorting=AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AmbientLight@AmbientLight.fx,ASCII@ASCII.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Cinema3D@Cinema3D.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DELC_Sharpen@qUINT_sharp.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,DRME@MotionEstimation.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,ForSpoken@ForSpoken.fx,FXAA@FXAA.fx,GaussianBlur@GaussianBlur.fx,GlitchB@Glitch.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,Lightroom@qUINT_lightroom.fx,Lightroom@Lightroom.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,MotionBlur@FakeMotionBlur.fx,MXAO@qUINT_mxao.fx,NonLocalMeans@Denoise.fx,PPFXSSDO@PPFX_SSDO.fx,qUINT_MotionVectors@qUINT_motionvectors.fx,qUINT_Solaris@qUINT_solaris.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,Nightvision@NightVision.fx,Nostalgia@Nostalgia.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,RTGlobalIllumination@qUINT_rtgi.fx,SMAA@SMAA.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.200000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.440000
col_noise=1
enable_dither=0
lim_luma=0.700000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.129992
radius1=0.825000
radius2=0.880000