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sapphire's shaders

Preset for Roblox
Created by sapphiremm2
Added June 16, 2024
Updated 16 Jun 20:55 CEST
Shader used: Other
Preset description:
Nivida RTX shaders. Download the full Roblox shader collection here: https://mega.nz/folder/9ucXRahY#isGmVTkjl9nbrPHvqXlRzA Rename the ".txt" to "1sapphire_shaders2.ini" To add the shaders >> 1. Move the "Custom" folder to C:\Program Files\NVIDIA Corporation\Ansel\ to use it with Ansel or Freestyle. 2. Launch a game that supports Freestyle. 3. Press Alt+F3 to bring up the Freestyle overlay. 4. Select one of the Freestyle styles and click Add Filter. 5. Click the preset .ini that you previously added. 6. The game appearance will show the filters saved in the preset .ini
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Techniques=qUINT_ssr,MXAO,Colourfulness,Curves,BeautifyDOF,AdaptiveFog,Zeal_RimLight,AmbientLight,Clarity TechniquesSorting=qUINT_ssr,MXAO,Colourfulness,Curves,BeautifyDOF,AdaptiveFog,Zeal_RimLight,AmbientLight,Clarity [qUINT_ssr.fx] SSR_FIELD_OF_VIEW=20.000000 SSR_REFLECTION_INTENSITY=0.600000 SSR_FRESNEL_EXP=9.000000 SSR_FADE_DIST=0.300000 SSR_RAY_INC=100.000000 SSR_ACCEPT_RANGE=10000.000000 SSR_JITTER_AMOUNT=0.000000 SSR_FILTER_SIZE=1.000000 SSR_RELIEF_AMOUNT=0.000000 SSR_RELIEF_SCALE=1.000000 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3.000000 MXAO_SAMPLE_RADIUS=14.000000 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=3.150000 MXAO_GAMMA=1.000000 MXAO_DEBUG_VIEW_ENABLE=0.000000 MXAO_BLEND_TYPE=1.000000 MXAO_FADE_DEPTH_START=0.000000 MXAO_FADE_DEPTH_END=0.999000 [Colourfulness.fx] colourfulness=0.728000 lim_luma=0.700000 enable_dither=0.000000 col_noise=1.000000 backbuffer_bits=8.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.320000 [BeautifyDOF.fx] fADOF_AutofocusSpeed=1.000000 fADOF_BokehIntensity=0.500000 g_sldDepthInvertZ=1.000000 g_sldDepthInvertY=0.000000 [AdaptiveFog.fx] FogColor=0.899000,0.899000,0.899000 MaxFogFactor=0.154000 FogCurve=1.500000 FogStart=0.359000 BloomThreshold=10.250000 BloomPower=10.000000 BloomWidth=0.200000 [Zeal_RimLight.fx] Color=1.000000,1.000000,1.000000 Offset=0.300000 Strength=1.500000 Blend=0.000000 Debug=0.000000 [AmbientLight.fx] alDebug=0.000000 alInt=10.150000 alThreshold=15.000000 AL_Dither=1.000000 AL_Adaptation=1.000000 alAdapt=0.699000 alAdaptBaseMult=1.000000 alAdaptBaseBlackLvL=2.000000 AL_Dirt=1.000000 AL_DirtTex=0.000000 AL_Vibrance=1.000000 AL_Adaptive=0.000000 alDirtInt=0.549000 alDirtOVInt=0.765000 AL_Lens=0.000000 alLensThresh=0.603000 alLensInt=1.998000 [Clarity.fx] ClarityRadius=4.000000 ClarityOffset=5.000000 ClarityBlendMode=2.000000 ClarityBlendIfDark=13.000000 ClarityBlendIfLight=51.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000

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