4 minutes ago
Shadows, AA and Haze
Preset description:
iMMERSE MXAO and SMAA, as well as OtisFX's DepthHaze.
Optionally add iMMERSE Pro's solaris for bloom.
Best used with no pixelization.
Techniques=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartysMods_SOLARIS@MartysMods_SOLARIS.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,MartysMods_MXAO@MartysMods_MXAO.fx,DepthHaze@DepthHaze.fx
[DepthHaze.fx]
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
FogStart=0.200000
[MartysMods_LAUNCHPAD.fx]
ENABLE_SMOOTH_NORMALS=0
ENABLE_TEXTURED_NORMALS=0
OPTICAL_FLOW_RES=0
TEXTURED_NORMALS_INTENSITY=0.500000
TEXTURED_NORMALS_QUALITY=2
TEXTURED_NORMALS_RADIUS=0.500000
UIHELP=0
[MartysMods_MXAO.fx]
HELP1=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH=0.300000
MXAO_FILTER_SIZE=2
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=2.000000
MXAO_WORLDSPACE_ENABLE=1
PreprocessorDefinitions=MXAO_USE_LAUNCHPAD_NORMALS=0,MXAO_AO_TYPE=1
SHADING_RATE=0
[MartysMods_SMAA.fx]
DebugOutput=0
EDGE_DETECTION_MODE=1
SMAA_CORNER_ROUNDING=25
SMAA_DEPTH_THRESHOLD=0.010000
SMAA_MAX_SEARCH_STEPS=32
SMAA_MAX_SEARCH_STEPS_DIAG=16
SMAA_PREDICATION=0
SMAA_PREDICATION_SCALE=2.000000
SMAA_PREDICATION_STRENGTH=0.400000
SMAA_PREDICATION_THRESHOLD=0.010000
SMAA_THRESHOLD=0.100000
[MartysMods_SOLARIS.fx]
BLOOM_DEPTH_MASK=1
BLOOM_DEPTH_MASK_STRENGTH=0.500000
BLOOM_HQ_DOWNSAMPLING=0
HDR_BLOOM_HAZYNESS=0.900000
HDR_BLOOM_INT=0.150000
HDR_BLOOM_RADIUS=1.000000
HDR_EXPOSURE=0.200000
HDR_WHITEPOINT=7.000000