1 week, 3 days ago
AK Shadow Complex RM 04192025.ini
Preset description:
Made with Reshade Version 6.4.1, but any up-to-date Reshade version will be ok.
The preset clarifies the environment, highlights the image details, and dulls some coloring to make everything more realistic (because a make-believe game is based on real life).
Some may not like all the preset effects or the bluish tint of the rocks and concrete, but that is ok because you can use the GFY option.
Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,Clarity2@Clarity2.fx,Colourfulness@Colourfulness.fx,ContrastSharpen@ContrastSharpening.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,DPX@DPX.fx,Technicolor2@Technicolor2.fx,Unsharp@Unsharp.fx
TechniqueSorting=AdaptiveColorGrading@AdaptiveColorGrading.fx,AdaptiveSharpen@AdaptiveSharpen.fx,Clarity2@Clarity2.fx,Colourfulness@Colourfulness.fx,ContrastSharpen@ContrastSharpening.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,DPX@DPX.fx,Technicolor2@Technicolor2.fx,Unsharp@Unsharp.fx,LevelsPlus@LevelsPlus.fx,Technicolor@Technicolor.fx,Tint@Sepia.fx,WatchDogsTonemapping@WatchDogs.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,After@BeforeAfter.fx,ContrastAdaptiveSharpen@CAS.fx,ApplyLUT@LUTTools.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,AreaDiscard_StoreColor@AreaDiscard.fx,AreaDiscard@AreaDiscard.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AmbientLight@AmbientLight.fx,Before@BeforeAfter.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,BUMPMAPPING@Bumpmapping.fx,CA@ChromaticAberration.fx,CAb@CA.fx,Cartoon@Cartoon.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,Checkerboard@Checkerboard.fx,Chromakey@Chromakey.fx,ChromaSubSampling@ChromaSubSampling.fx,ChromaticAberration@Prism.fx,ColorfulPoster@ColorfulPoster.fx,ColorInversion@ColorInversion.fx,ColorIsolation@ColorIsolation.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,ColorMod@ColorMod.fx,ColorToAlpha@ColorToAlpha.fx,ColShift@ColShift.fx,Comic@Comic.fx,Composite@RetroTV.fx,Composition@Composition.fx,Cross@CrossProcess.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,CurvedMonitor@CurvedMonitor.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Deblur@Deblur.fx,DELC_Sharpen@qUINT_sharp.fx,DepthAlpha@DepthAlpha.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DisplayLUT@LUTTools.fx,DisplayDepth@DisplayDepth.fx,DisplayMod@DisplayMod.fx,Dither@Dither.fx,DrawOverlay@DrawOverlay.fx,DropShadow@DropShadow.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,EyeAdaption@EyeAdaption.fx,FastSharpen@FastSharpen.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBloom@GaussianBloom.fx,GaussianBlur@GaussianBlur.fx,GAUSSSIAN@GAUSSIAN.fx,GeomModCRT@CRTGeomMOD.fx,GlitchB@Glitch.fx,GlobalAlpha@GlobalAlpha.fx,GP65CJ042DOF@DOF.fx,GuestCRT@GuestCRT.fx,Halation@Halation.fx,HDR@FakeHDR.fx,HexLensFlare@HexLensFlare.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,HueFX@HueFX.fx,Image@Image.fx,ImageSharpening@ImageSharpening.fx,Interlaced@Interlaced.fx,Interlacing@Interlacing.fx,FFKeepUI@KeepUI.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,LevelIO@LevelIO.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Near@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightPersistance@LightPersistance.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LocalContrast@LocalContrast.fx,LumaLines@LumaLines.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicDOF@DOF.fx,MagicHDR@MagicHDR.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,MBMB@MBMB.fx,MeshEdges@MeshEdges.fx,MinimalColorGrading@MinimalColorGrading.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,MonitorGamma@MonitorGamma.fx,Monochrome@Monochrome.fx,MotionBlur@FakeMotionBlur.fx,MultiFX@MultiFX.fx,MultiTonePoster@MultiTonePoster.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,OrtonBloom@OrtonBloom.fx,Overlay@Overlay.fx,PatternShading@PatternShading.fx,PerfectPerspective@PerfectPerspective.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_DOF@Pirate_Depth_DOF.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Reinhard@Reinhard.fx,RemoveTint@RemoveTint.fx,FFRestoreUI@KeepUI.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,RF@RetroTV.fx,RingDOF@DOF.fx,Vectorscope@Vectorscope.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SCurve@SCurve.fx,SimpleBloom@SimpleBloom.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SMAA@SMAA.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SunsetFilter@SunsetFilter.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,ThreeColorGradient@ThreeColorGradient.fx,TiltShift@TiltShift.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,TripleMonitor@TripleMonitor.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UnrealLens@UnrealLens.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHS_Pro@VHSPro.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx
[AdaptiveColorGrading.fx]
AmbientHighlightThreshold=0.500000
DebugHighlights=0
DebugLuma=0
DebugLumaOutput=0
DebugLumaOutputHQ=0
EnableHighlightsInDarkScenes=1
HighlightMaxThreshold=0.800000
HighlightThreshold=0.500000
LumaChangeSpeed=0.050000
LumaHigh=0.750000
LumaLow=0.200000
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.000000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.000000,1.000000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=1.000000
Exposure=0.000000
FixWhitePoint=1
TonemapOperator=2
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=1.000000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=1.000000
uExposure=1.000000
uMaxBrightness=100.000000
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.400000
DitherStrength=1.000000
MaskContrast=0.000000
PreprocessorDefinitions=0
[ColorfulPoster.fx]
fUISlope=13.000000
fUIStepContinuity=1.000000
fUIStrength=1.000000
fUITint=1.000000
iUIDebugOverlayPosterizeLevels=0
iUILumaLevels=16
iUIStepType=2
[ColorIsolation.fx]
bUIShowDebugOverlay=0
bUIShowDiff=0
cUIWindowFunction=0
fUIOverlap=0.300000
fUIOverlayOpacity=1.000000
fUIOverlayPos=0.000000,0.000000
fUITargetHue=0.000000
fUIWindowHeight=1.000000
iUIOverlaySize=600,100
iUIType=0
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
Strength=1.000000
[ColorToAlpha.fx]
fBlending=0.000000
fColor=1.000000,1.000000,1.000000
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.400000
col_noise=1
enable_dither=0
lim_luma=0.700000
[Composition.fx]
UIGridColor=0.000000,0.000000,0.000000,1.000000
UIGridLineWidth=1.000000
UIGridType=0
[ContrastSharpening.fx]
BlendingMode=0
ContrastAmount=0.160000
DitheringEnabled=1
SharpenAmount=1.000000
SharpenRadius=16
[Curves.fx]
Contrast=0.650000
Formula=4
Mode=0
[Daltonize.fx]
Type=0
[DepthSharpen.fx]
debug=0
offset_bias=1.000000
pattern=2
sharpenEndDepth=0.300000
sharpenMaxDeltaDepth=0.002500
sharp_clamp=0.035000
sharp_strength=3.000000
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain2.fx]
coloramount=0.600000
grainamount=0.050000
grainsize=1.600000
lumamount=1.000000
[FilmicAnamorphSharpen.fx]
Clamp=0.650000
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0
[FilmicSharpen.fx]
Clamp=0.600000
Offset=0.100000
Preview=0
Strength=32
UseMask=0
[ImageSharpening.fx]
g_sldDenoise=0.170000
g_sldSharpen=0.500000
[Levels.fx]
BlackPoint=16
HighlightClipping=0
WhitePoint=235
[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.062745,0.070588,0.078431
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=0.913725,0.870588,0.827451
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.300000
BloomBrightness=3.000000
BloomSaturation=1.000000
BlurSize=0.500000
Exposure=0.000000
InputExposure=0.000000
InvTonemap=0
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[RetroTV.fx]
colorbits=8,8,8
display_size=320,240
EnableBurstCountAnimation=1
EnablePixelMask=1
EnableRollingFlicker=1
EnableTVCurvature=1
fRollingFlicker_Factor=0.250000
fRollingFlicker_VSyncTime=1.000000
luma_sharpen=1.000000
pixelMaskBrightness=1.500000
pixel_mask_scale=160.000000,90.000000
rf_noise=0.100000
tv_curvature=0.500000
[Sepia.fx]
Strength=0.580000
Tint=0.550000,0.430000,0.420000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000
[ThreeColorGradient.fx]
angle=0.000000
blendType=1
color1=0.000000,1.000000,1.000000
color2=1.000000,0.000000,1.000000
color3=1.000000,1.000000,0.000000
gradSharp=10
position=1.000000
[TiltShift.fx]
BlurAngle=0
BlurLineWidth=15
BlurOffset=0.000000
K=0.025000,0.000000,0.000000,0.000000
VisibleLine=0
[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.100000
EdgesMasking=0.300000
Saturation=0.700000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.700000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0
[Unsharp.fx]
Amount=1.000000
BlurScale=1.000000
[WatchDogs.fx]
LinearColor=1.250000
LinearWhite=1.250000