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sidspyker's not so subtle changes

Created by sidspyker
Added April 26, 2013
Shader used: SweetFX 1.4
Preset description:
So, this is my new config, not so subtle as the last one, has much more noticeable effects and lightly touches the extreme side. Brings out the colours in the game and is absolutely gorgeous to look at.
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#define USE_SMAA_ANTIALIASING 0 #define USE_LUMASHARPEN 1 #define USE_HDR 1 #define USE_DPX 1 #define USE_CURVES 1 /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ //SMAA PERFORMANCE IMPACT HAS BEEN REDUCED, EDIT BELOW IF YOU NEED IT #define SMAA_THRESHOLD 1.00 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 0 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 0 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 100 // [0 to 100] Determines the percent of antialiasing to apply to corners. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ #define sharp_strength 0.37 #define sharp_clamp 0.035 #define pattern 2 #define offset_bias 1.0 #define show_sharpen 0 /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.35 #define radius2 0.80 /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 6.0 #define Green 9.0 #define Blue 7.2 #define ColorGamma 1.7 #define DPXSaturation 2.3 #define RedC 0.34 #define GreenC 0.36 #define BlueC 0.34 #define Blend 0.2 /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_mode 2 #define Curves_contrast 0.20 #define Curves_formula 4

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