USE_BLOOM = 1
USE_HDR = 1
USE_DPX = 1
USE_LIFTGAMMAGAIN = 1
USE_TONEMAP = 1
USE_CURVES = 1
SMAA_MAX_SEARCH_STEPS = 30 // USE_SMAA_ANTIALIASING
SMAA_MAX_SEARCH_STEPS_DIAG = 16 // USE_SMAA_ANTIALIASING
sharp_strength = 1.50 // USE_LUMASHARPEN
sharp_clamp = 0.045 // USE_LUMASHARPEN
pattern = 3 // USE_LUMASHARPEN
BloomPower = 1.5 // USE_BLOOM
HDRPower = 1.1 // USE_HDR
radius2 = 0.9 // USE_HDR
ColorGamma = 1.5 // USE_DPX
GreenC = 0.33 // USE_DPX
RGB_Lift = float3(0.970, 0.950, 0.97)// USE_LIFTGAMMAGAIN
RGB_Gamma = float3(0.970, 0.970, 0.970)// USE_LIFTGAMMAGAIN
RGB_Gain = float3(1.005, 1.005, 1.005)// USE_LIFTGAMMAGAIN
Gamma = 1.1 // USE_TONEMAP
Exposure = 0 // USE_TONEMAP
Saturation = 0.5 // USE_TONEMAP
Bleach = 0.0 // USE_TONEMAP
Defog = 0.008 // USE_TONEMAP
FogColor = float3(0.00, 2.55, 2.30)// USE_TONEMAP
Vibrance = 0.20 // USE_VIBRANCE
Curves_contrast = 0.20 // USE_CURVES
Curves_formula = 4 // USE_CURVES