SweetFX Settings DB
Latest forum threads
0 minutes ago
10 minutes ago
13 minutes ago
14 minutes ago

Chill's ToS Reshade v1.1

Created by iChillum
Added July 6, 2017
Updated 28 Nov 02:48 CET
Shader used: ReShade
Preset description:
Summary Looking for a richer, more cinematic experience for Tales of Symphonia? Look no further! This is my first ReShade I'm releasing to the community, and I hope it is one that you all enjoy. While I tend to be more subtle with many of my Reshades, with this one I wanted to amp things up a bit. This ReShade was tested and designed with Kaldaien's TSFix along with texture DLCs in 4k. https://github.com/Kaldaien/TSF/releases I highly recommend this for an optimal experience! Important Note Please note that I select shaders and their settings based on each individual game I create a Reshade for. This takes time, and I hope my efforts show. It seems common for many creators to reuse the same Reshade across games regardless of art style, mood or setting. Please feel free to take a moment to checkout my other Reshades if you have a moment! https://sfx.thelazy.net/users/u/iChillum/ Required Shaders Note that the instructions provide guidance on downloading these shaders. Downloading only the necessary shaders will help guarantee additional game performance. -AdaptiveSharpen -AmbientLight -BloomAndLensFlares -Clarity -Colourfulness -Curves -Emphasize -FXAA -GaussianBlur -Levels -LumaSharpen -SMAA -Tonemap -Vibrance Installation 1. Download Download the ReShade installer from https://reshade.me and run it. 2.Select TOS.exe (\%SteamDirectory%\steamapps\common\Tales of Symphonia) and click on the pre-selected graphics API (Direct X 9). 3.Confirm the installation of standard shaders when the installer's pop-up message opens, and install the following shaders: AdaptiveSharpen,AmbientLight,BloomAndLensFlares,Clarity,Colourfulness,Curves,Emphasize,FXAA,GaussianBlur,Levels,LumaSharpen,SMAA,Tonemap,Vibrance 4.Download this preset by hitting the button below, and rename the file to "YOUR_PRESET_NAME.ini". The most important part is changing the ".txt" file to ."ini." 5.Run Tales of Symphonia; be patient as the game can take longer to load all of the ReShade shaders. 6.Open ReShade menu with "Shift+F2" and use the drop down menu to select the .ini file you just put in your bin folder. Keep hitting the continue button until the boxes turn from red to grey/clear. 7.If you are happy with the settings, Click on the Settings tab. 8.Navigate to Usage Mode and change to Performance. This will ensure the best possible performance for low-end systems while running ReShade Notes and Known Issues ~ The ambient lighting and bloom settings will brighten some menus in favor of the in-world lighting. Feel free to turn this off if it bothers you. I will look to modify the tolerance in future versions; this was my first Reshade, and I'm learning quickly! Performance While I design and test all of my Reshades with performance in-mind, my hardware settings and resolutions may differ from yours. While mood is important, framerate should be the most important if you are a true gamer. Nothing will be "one size fits all", so play around and find the right compromise of performance and quality. My PC Hardware: https://pcpartpicker.com/user/iChillum/saved/#view=dkYLD3 ~ At the time of this Reshade release, I was using a EVGA GTX 980 SC ~ CPU is overclocked to 4.8GHz Turbo speed, and CPU cores are unparked. Release Notes 1.0 - July 6, 2017 Initial release 1.1 - Nov. 25, 2017 Cleaned up Key values so only included shaders are listed in configuration ini
Download preset Show / Hide settings
KeyTonemap=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyClarity=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeySMAA=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCurves=0,0,0,0 KeyEmphasize=0,0,0,0 KeyFXAA=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyVibrance=0,0,0,0 KeyLevels=0,0,0,0 Techniques=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,Clarity,Colourfulness,Curves,Emphasize,FXAA,GaussianBlur,Levels,LumaSharpen,SMAA,Tonemap,Vibrance TechniqueSorting=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,Clarity,Colourfulness,Curves,Emphasize,FXAA,GaussianBlur,Levels,LumaSharpen,SMAA,Tonemap,Vibrance [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0.000000 AL_Adaptive=2.000000 alThreshold=15.000000 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=0.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=1.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 alLensInt=2.000000 [AdaptiveSharpen.fx] curve_height=2.000000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.337000 D_compr_high=0.504000 scale_lim=0.100000 pm_p=0.750000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=0.000000 fBloomSaturation=0.700000 fBloomThreshold=0.925000 fBloomAmount=1.000000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0.000000 fFlareLuminance=0.095000 iLensdirtMixmode=3.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 bAnamFlareEnable=0.000000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 iGodraySamples=128.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Colourfulness.fx] colourfulness=0.500000 lim_luma=0.700000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [Emphasize.fx] ManualFocusDepth=0.020000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.500000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [SMAA.fx] EdgeDetectionType=2.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000

Comments

You need to be logged in to post a comment