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simple contrast and sharpening

Created by ninjafada
Added Aug. 28, 2017
Shader used: ReShade
Preset description:
not much to do with it so i just add more contrast and a little sharpening oh an also vibrance :p
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KeyLeiFx_Tech=0,0,0,0 KeyTonemap=0,0,0,0 KeyMode1=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyDPX=0,0,0,0 KeyClarity=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeySMAA=0,0,0,0 KeyCurves=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyMXAO=0,0,0,0 KeyMode2=0,0,0,0 KeyMode3=0,0,0,0 KeyFXAA=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLevels=0,0,0,0 Techniques=Clarity,Curves,HDR,LumaSharpen,Vibrance TechniqueSorting=AdaptiveSharpen,Clarity,Curves,DPX,HDR,Mode1,Mode2,Mode3,FXAA,HighPassSharp,Levels,LiftGammaGain,LumaSharpen,MXAO,SMAA,Tonemap,Vibrance [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=0.400000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 [FakeHDR.fx] HDRPower=1.100000 radius1=0.799000 radius2=0.841000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=1.000000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 scale_cs=0.056000 L_compr_high=0.337000 scale_lim=0.100000 pm_p=0.750000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Curves.fx] Mode=0.000000 Formula=2.000000 Contrast=0.310000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=1.000000,1.000000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [MXAO.fx] bMXAODebugViewEnable=0.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAONormalBias=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutStart=0.200000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.883000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000

Comments

XImpalerX
29 Aug 03:52 CEST

Thanks for taking the time to make this, looks great :)

ninjafada
29 Aug 03:10 CEST

start Config_DX9.exe, set your options and play

ninjafada
29 Aug 03:08 CEST

ed6_win_DX9.exe
reshade 308 directly in the folder

darthtull
29 Aug 02:32 CEST

does not work. Dks9, opengl?

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