1 week, 5 days ago
theHunter™: CotW Ultra Realism Graphics
Preset description:
Shader used: ReShade 3.0.8
RESHADE INSTALLATION GUIDE:
1. Download the latest Reshade from https://reshade.me/
2. Run the program and click on the "Select Game" option.
3. Navigate to and select your The Hunter: CoTW executable on the Steam folder.
4. Once selected, click on "Direct3D 10+" and let the program install, then Uncheck all shaders and select the following shaders:
AdaptiveSharpen.fx
AmbientLight.fx
Clarity.fx
Colourfulness.fx
FineSharp.fx
FXAA.fx
GaussianBlur.fx
FakeHDR.fx
SMAA.fx
Vibrance.fx
Vignette.fx
5. Download my preset from below. Be advised it comes as a .txt file. Which will not work on its own. Follow step 6 !!!.
6. IMPORTANT: Once downloaded go ahead and rename it to wathever you want with the extension ".ini". Example: "MyPreset.ini"
7. Now take that preset and move/copy it to the Steam folder where the game's executable is -From step 3 above.
8. Launch the game, press Shift + F2, follow the prompts and select the preset from the drop down list.
9. Continue following the prompts until the Preset goes live. Have Fun Hunters ;D
FXAA&SMAA makes maybe no diffrence you can deactivate it ingame with Shift&F2 and unselect it
KeyAdaptiveSharpen=96,0,0,0
KeyAmbientLight=96,0,0,0
KeyClarity=96,0,0,0
KeyFXAA=0,0,0,0
KeyColourfulness=96,0,0,0
KeyMode3=96,0,0,0
KeyMode1=96,0,0,0
KeyMode2=0,0,0,0
KeyGaussianBlur=96,0,0,0
KeyHDR=96,0,0,0
KeyVibrance=96,0,0,0
KeySMAA=96,0,0,0
KeyVignette=96,0,0,0
Techniques=AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,Mode1,Mode3,FXAA,GaussianBlur,HDR,SMAA,Vibrance,Vignette
TechniqueSorting=AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,Mode1,Mode2,Mode3,FXAA,GaussianBlur,HDR,SMAA,Vibrance,Vignette
[Clarity.fx]
ClarityRadius=4.000000
ClarityBlendMode=0.000000
ClarityOffset=5.000000
ClarityDarkIntensity=1.000000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=255.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=1.000000
ClarityLightIntensity=0.780000
ClarityViewMask=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=4.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.090000
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[SMAA.fx]
EdgeDetectionType=2.000000
EdgeDetectionThreshold=0.200000
MaxSearchSteps=112.000000
MaxSearchStepsDiagonal=20.000000
CornerRounding=100.000000
DebugOutput=0.000000
[AdaptiveSharpen.fx]
curve_height=0.300000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.750000
[FakeHDR.fx]
HDRPower=1.40000
radius1=0.870000
radius2=0.880000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=0.000000
alInt=10.000000
AL_DirtTex=0.000000
alThreshold=15.000001
AL_Adaptation=-1.000000
alAdapt=4.000000
AL_Dirt=0.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=1.000000
AL_Vibrance=0.000000
AL_Adaptive=0.000000
alDirtInt=0.000000
alDirtOVInt=0.000000
alLensInt=4.000000
AL_Lens=-1.000000
[FXAA.fx]
Subpix=1.000000
EdgeThreshold=1.000000
EdgeThresholdMin=1.000000
[Colourfulness.fx]
colourfulness=0.100000
lim_luma=0.700000
[Vibrance.fx]
Vibrance=-0.000000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Type=0.000000
Ratio=0.150000
Center=0.500000,0.500000
Radius=3.000000
Amount=1.000000
Slope=2.000000