KeyAmbientLight=103,0,0,0
KeyLumaSharpen=104,0,0,0
KeyClarity=104,0,0,0
KeyColourfulness=105,0,0,0
KeyTechnicolor2=105,0,0,0
KeyGaussianBlur=104,0,0,0
KeyVibrance=105,0,0,0
KeyHDR=103,0,0,0
KeyTiltShift=104,0,0,0
KeyTonemap=103,0,0,0
KeyVignette=103,0,0,0
Effects=Tonemap.fx,AmbientLight.fx,GaussianBlur.fx,Clarity.fx,Technicolor2.fx,LumaSharpen.fx,Colourfulness.fx,TiltShift.fx,FakeHDR.fx,Vibrance.fx,Vignette.fx
Techniques=AmbientLight,Clarity,Colourfulness,HDR,GaussianBlur,LumaSharpen,Technicolor2,TiltShift,Tonemap,Vibrance,Vignette
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=0.500000
GaussianBlurStrength=0.300000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0
[Technicolor2.fx]
Saturation=0.800000
ColorStrength=0.200000,0.517647,0.784314
Brightness=1.000000
Strength=0.800000
[Vignette.fx]
Type=0
Ratio=1.964000
Center=0.500000,0.500000
Radius=1.640000
Amount=-1.000000
Slope=4
[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[Tonemap.fx]
Defog=0.350000
Bleach=0.000000
Gamma=1.000000
Exposure=0.100000
Saturation=0.000000
FogColor=0.047059,0.031373,0.000000
[TiltShift.fx]
Line=0
BlurMultiplier=2.000000
Axis=0
Offset=0.000000
BlurCurve=3.000000
[FakeHDR.fx]
HDRPower=1.200000
radius1=0.710000
radius2=0.850000
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewMask=0
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
[AmbientLight.fx]
alAdaptBaseMult=0.940000
alDebug=4294967295
alInt=8.000000
AL_DirtTex=4294967295
AL_Adaptive=2
alThreshold=100.000000
AL_Adaptation=4294967295
AL_Dirt=4294967295
alAdapt=0.160000
alLensThresh=0.600000
alAdaptBaseBlackLvL=0
AL_Vibrance=4294967295
alDirtInt=1.000000
alDirtOVInt=0.600000
AL_Lens=4294967295
alLensInt=0.800000
I'm pretty new to reshade. Which shaders for this one?
hey man, this settings look very good. it may sound strange but i use this present for escape from tarkov at the moment (its a nice vibrent present for a wide range of use, thats my guess, i will try it now with ghost recon wildlands. and maybe someday with far cry 2. thank good work.
very good