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WAR VISION 3.0

Preset for Far Cry 5
Created by Hack_Ferrari
Added July 1, 2018
Updated 1 Jul 06:30 CEST
Shader used: ReShade
Preset description:
install https://reshade.me/ evening demonstration https://youtu.be/IaXLBqLBu_E daytime demonstration https://youtu.be/PZG4mqzmD0k
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Effects=LumaSharpen.fx,Technicolor.fx,Colourfulness.fx,DPX.fx,Tonemap.fx,HighPassSharpen.fx,GaussianBlur.fx,Vibrance.fx,ChromaticAberration.fx,Clarity.fx,AmbientLight.fx,DisplayDepth.fx,SMAA.fx KeySMAA=45,0,0,0 Techniques=DPX,Tonemap,Vibrance,Colourfulness,CA,Technicolor,GaussianBlur,LumaSharpen,HighPassSharp,Clarity KeyDisplayDepth=35,0,0,0 KeyHighPassSharp=19,0,0,0 TechniqueSorting=DPX,FilmicPass,Tonemap,Vibrance,Colourfulness,CA,LiftGammaGain,Technicolor,GaussianBlur,LumaSharpen,HighPassSharp,Clarity,LightDoF_Far,LightDoF_Near,AmbientLight,Technicolor2,ColorMatrix,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,EGAfilter,EyeAdaption,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,Mode1,Emphasize,Mode3,LeiFx_Tech,SMAA,GlitchB,AdaptiveFog,HQ4X,Levels,FXAA,Mode2,AdaptiveSharpen,ASCII,BloomAndLensFlares,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Border,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,Cartoon,SurfaceBlur,Chromakey,Nightvision,TiltShift,HDR,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,LightDoF_AutoFocus,Vignette KeyAmbientLight=36,0,0,0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=0.300000 GaussianBlurStrength=0.650000 [Vibrance.fx] Vibrance=0.400000 VibranceRGBBalance=-1.000000,-1.000000,-1.000000 [Technicolor.fx] Power=3.700000 RGBNegativeAmount=0.901961,0.941176,1.000000 Strength=0.200000 [Colourfulness.fx] lim_luma=1.000000 colourfulness=1.800000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.300000 RGB_C=0.350000,0.350000,0.340000 Contrast=0.000000 Saturation=0.550000 Colorfulness=0.836000 [ChromaticAberration.fx] Shift=1.000000,-0.500000 Strength=0.800000 [FilmicPass.fx] Linearization=0.600000 Strength=0.450000 Contrast=1.000000 Fade=0.000000 Bleach=0.538500 Saturation=-0.412000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=1.000000,1.000000,1.000000 [Tonemap.fx] Gamma=0.918800 Bleach=0.000000 Defog=0.000000 Exposure=-0.200000 Saturation=-0.100000 FogColor=1.000000,1.000000,1.000000 [LumaSharpen.fx] pattern=1 sharp_strength=1.700000 sharp_clamp=1.000000 offset_bias=2.000000 show_sharpen=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=3 HighPassBlendIfLight=255 HighPassSharpStrength=1.000000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [Clarity.fx] ClarityBlendMode=2 ClarityRadius=3 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [LiftGammaGain.fx] RGB_Lift=1.120000,1.120000,1.120000 RGB_Gamma=0.974000,0.974000,0.974000 RGB_Gain=1.000000,1.000000,1.000000

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