0 minutes ago
Vanilla-friendly
Preset description:
VANILLA-FRIENDLY USES CUSTOM SHADERS, MAKE SURE TO DOWNLOAD THEM BELOW!
This preset is created to use alongside Oblivion Reloaded with tweaked HDR. It's possible to use it with vanilla Oblivion but default HDR will probably ruin evereting, so turn on bloom if you don't want to install Oblivion Reloaded.
DOWNLOAD
1. Oblivion Script Extender - OBSE
Download: http://obse.silverlock.org/download/obse_0021.zip
Links: http://obse.silverlock.org/
Credits: ianpatt, behippo, scruggsywuggsy the ferret, ShadeMe
2. Tweaked Oblivion Reloaded (removed gameplay stuff and tweaked HDR)
Download: https://drive.google.com/open?id=1J0SMdHaTyA-KJ30R-GOEy80rAyF7beVL
Links: http://www.tesreloaded.com/thread/2/package
Credits: Timeslip, Scanti, ShadeMe, Ethatron, Alenet
3. ReShade
Download: https://reshade.me/#download
Links: https://reshade.me/
Credits: crosire
4. Preset and custom shaders
Download: https://drive.google.com/open?id=1br9RMGiFdSzY9DwDS27IUbU-BgZuaM0f
Links: https://reshade.me/forum/shader-presentation/4393-quint
https://reshade.me/forum/shader-presentation/2990-ported-reshade-2-x-effects
Credits: Marty McFly, Insomnia, me I guess
INSTALL
1. Copy contents of obse_0021.zip to Oblivion directory (where Oblivion.exe are).
2. Copy contents of Tweaked Oblivion Reloaded.zip to Oblivion directory.
3. Install ReShade to Oblivion directory (select Direct3D 9).
4. Copy contents of Preset and custom shaders.zip to Oblivion directory.
NOTE
Rrequired and recommended ingame video options:
Texture Size = Large
Shadows on grass = Off
Tree Canopy Shadows = On
Shadow Filtering = High
HDR Lighting = On (required for hdr shaders)
Bloom Lighting = Off
Water Detail = High (required for water shaders)
Water Reflections = On (required for water shaders)
Water Ripples = On (required for water shaders)
Window Reflections = On
It's good idea to delete unused shaders. This is shaders that are being used:
AmbientLight.fx
LiftGammaGain.fx
LumaSharpen.fx
MagicBloom.fx
SMAA.fx
and
Insomnia_WatchDogsTonemapping.fx
qUINT_lightroom.fx
When I tested, MagicBloom shader behaved diferently in Perfomance Mode, so be aware of that.
Run Oblivion by running obse_loader.exe from the Oblivion directory.
Effects=Insomnia_WatchDogsTonemapping.fx,qUINT_lightroom.fx,LiftGammaGain.fx,AmbientLight.fx,SMAA.fx,MagicBloom.fx,LumaSharpen.fx
Techniques=WatchDogsTonemapping,Lightroom,LiftGammaGain,AmbientLight,MagicBloom,SMAA,LumaSharpen
TechniqueSorting=WatchDogsTonemapping,Lightroom,LiftGammaGain,AmbientLight,MagicBloom,SMAA,LumaSharpen
[MagicBloom.fx]
f2Adapt_Clip=0.100000,1.000000
fBloom_Intensity=0.500000
fBloom_Threshold=3.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=0.000000
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[Insomnia_WatchDogsTonemapping.fx]
LinearWhite=1.520000
LinearColor=1.110000
[qUINT_lightroom.fx]
LIGHTROOM_GREEN_EXPOSURE=-1.000000
LIGHTROOM_ENABLE_LUT=0.000000
LIGHTROOM_LUT_TILE_SIZE=16.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_ENABLE_HISTOGRAM=0.000000
LIGHTROOM_LUT_TILE_COUNT=16.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_LUT_SCROLL=0.000000
LIGHTROOM_HISTOGRAM_SMOOTHNESS=5.000000
LIGHTROOM_ENABLE_CURVE_DISPLAY=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_HISTOGRAM_SAMPLES=20.000000
LIGHTROOM_HISTOGRAM_HEIGHT=15.000000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.120000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.300000
LIGHTROOM_ORANGE_HUESHIFT=-0.100000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_AQUA_EXPOSURE=-0.500000
LIGHTROOM_GREEN_HUESHIFT=-0.400000
LIGHTROOM_AQUA_HUESHIFT=0.200000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.400000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_RED_EXPOSURE=-0.500000
LIGHTROOM_ORANGE_EXPOSURE=-0.500000
LIGHTROOM_YELLOW_EXPOSURE=-0.500000
LIGHTROOM_BLUE_EXPOSURE=-0.500000
LIGHTROOM_MAGENTA_EXPOSURE=-0.500000
LIGHTROOM_RED_SATURATION=0.100000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_ORANGE_SATURATION=0.100000
LIGHTROOM_YELLOW_SATURATION=-0.400000
LIGHTROOM_GREEN_SATURATION=-0.100000
LIGHTROOM_AQUA_SATURATION=0.300000
LIGHTROOM_BLUE_SATURATION=0.300000
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.040000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.160000
LIGHTROOM_ENABLE_VIGNETTE=0.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.060000,1.060000,0.900000
RGB_Gain=1.000000,1.000000,1.000000
[LumaSharpen.fx]
pattern=1.000000
sharp_strength=0.500000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[AmbientLight.fx]
alAdaptBaseMult=0.600000
alDebug=0.000000
alInt=5.000000
AL_DirtTex=0.000000
AL_Adaptive=1.000000
alThreshold=15.000001
AL_Adaptation=1.000000
AL_Dirt=0.000000
alAdapt=1.200000
alLensThresh=0.500000
alAdaptBaseBlackLvL=3.000000
AL_Vibrance=0.000000
alDirtInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0.000000
alLensInt=2.000000