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by Ogia

MisterJuice's Cinematic DiRT 2 - v1.1

Preset for DiRT 2
Created by MisterJuice
Added Aug. 12, 2018
Updated 14 Aug 16:18 CEST
Shader used: ReShade
Preset description:
My personal settings for DiRT 2 - Add some crazy cinematic FX to your game. Sure, its a bit over the top, but I really like that. FX REQUIRED: - AmbientLight.fx - Bloom.fx - ChromaticAberration.fx - Clarity.fx - Colourfulness.fx - Curves.fx - DepthHaze.fx - FakeHDR.fx - FakeMotionBlur.fx - FilmicAnamorphSharpen.fx - HQ4X.fx - Levels.fx - ReflectiveBumpMapping.fx - TiltShift.fx - Vibrance.fx - Vignette.fx Changelog: V1.1 + Increased anamorphic sharpening + Tweaked vignette + Fixed lens dirt - Eased off on lighting and colour additive - Tweaked contrast ! Bloom and god rays do not seem to be functioning properly on darker maps; will look into this ! Chromatic Aberration seems a little too much on larger shots. See screenshot "China4" V1.0 - Initial release
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Effects=Curves.fx,AmbientLight.fx,Bloom.fx,ChromaticAberration.fx,FakeMotionBlur.fx,Clarity.fx,Colourfulness.fx,DepthHaze.fx,FakeHDR.fx,FilmicAnamorphSharpen.fx,HQ4X.fx,Levels.fx,ReflectiveBumpMapping.fx,TiltShift.fx,Vibrance.fx,Vignette.fx Techniques=AmbientLight,BloomAndLensFlares,CA,Clarity,Colourfulness,Curves,DepthHaze,HDR,MotionBlur,FilmicAnamorphSharpen,HQ4X,Levels,ReflectiveBumpmapping,TiltShift,Vibrance,Vignette TechniqueSorting=AmbientLight,BloomAndLensFlares,CA,Clarity,Colourfulness,Curves,DepthHaze,HDR,MotionBlur,FilmicAnamorphSharpen,HQ4X,Levels,ReflectiveBumpmapping,TiltShift,Vibrance,Vignette [Clarity.fx] ClarityRadius=2 ClarityBlendMode=6 ClarityOffset=2.000000 ClarityDarkIntensity=0.770000 ClarityBlendIfDark=40 ClarityBlendIfLight=190 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityStrength=0.440000 ClarityLightIntensity=0.350000 [Bloom.fx] bGodrayEnable=4294967295 iBloomMixmode=1 fBloomSaturation=0.320000 fBloomThreshold=0.982000 fLensdirtSaturation=2.000000 fBloomAmount=20.000000 fLensdirtIntensity=1.120000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=4294967295 iLensdirtMixmode=3 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareCurve=1.000000 bAnamFlareEnable=0 fAnamFlareThreshold=1.000000 fAnamFlareWideness=1.000000 fAnamFlareAmount=1.000000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=3.000000 fLenzThreshold=0.900000 fChapFlareTreshold=0.995000 bChapFlareEnable=0 iChapFlareCount=7 fChapFlareDispersal=0.497000 fFlareIntensity=2.168000 fChapFlareSize=0.200000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=86.900002 fGodrayDecay=0.990000 fGodrayExposure=0.100000 fGodrayWeight=0.800000 iGodraySamples=128 fGodrayDensity=0.200000 fGodrayThreshold=0.964000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Curves.fx] Mode=1 Formula=3 Contrast=0.180000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=2.160000 alInt=3.600000 AL_DirtTex=0 AL_Adaptive=0 alThreshold=15.000000 AL_Adaptation=4294967295 alAdapt=0.520000 AL_Dirt=0 alAdaptBaseBlackLvL=3 alLensThresh=0.000000 AL_Vibrance=0 alDirtInt=2.000000 alDirtOVInt=2.000000 AL_Lens=4294967295 alLensInt=10.000000 [ChromaticAberration.fx] Shift=1.800000,-2.200000 Strength=0.350000 [Colourfulness.fx] lim_luma=0.330000 colourfulness=0.030000 [DepthHaze.fx] FogStart=0.900000 EffectStrength=0.140000 FogColor=1.000000,1.000000,1.000000 FogFactor=0.190000 [FilmicAnamorphSharpen.fx] Strength=3.000000 Coefficient=0 Offset=1 Clamp=0.686000 Contrast=128 Preview=0 [FakeHDR.fx] HDRPower=1.000000 radius1=1.200000 radius2=1.190000 [FakeMotionBlur.fx] mbRecall=0.120000 mbSoftness=1.000000 [HQ4X.fx] s=0.150000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [Levels.fx] BlackPoint=12 WhitePoint=248 HighlightClipping=0 [TiltShift.fx] BlurMultiplier=7.200000 Line=0 Axis=0 Offset=0.050000 BlurCurve=3.580000 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_FADE_DEPTH_END=0.400000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=14.000000 iRBM_SampleCount=32 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Vibrance.fx] Vibrance=0.040000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=1.120000 Amount=-2.000000 Slope=14

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