1 week, 4 days ago
Abyssal Vibrance
Preset description:
Simple color shift using the lightweight LUT shader, Bloom, and some optional Depth of Field and Ambient Occlusion.
NOTE: To use DOF and AO, or any other shader that requires depth buffer access, it seems to only work if the resolution of your game is in a 16:9 ratio. Another little issue (very minor, and may not even affect some people) is that upon re-opening the game, ReShade will open like usual, but Depth Buffer based shaders won't appear, and using SHIFT+F2 to open the UI seems to fix it by quickly reloading the shaders.
Effects:
Bloom
LightDOF
LumaSharpen
LUT
MXAO
LUT image: https://www.dropbox.com/s/dei50mz2bibay8a/lut.png?dl=0
Effects=LightDoF.fx,MXAO.fx,Bloom.fx,LumaSharpen.fx,LUT.fx
Techniques=BloomAndLensFlares,LumaSharpen,LUT,MXAO,LightDoF_AutoFocus,LightDoF_Far
TechniqueSorting=BloomAndLensFlares,LumaSharpen,LUT,MXAO,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=1.000000
fBloomSaturation=1.040000
fBloomThreshold=0.730000
fBloomAmount=0.650000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.980000
bLensdirtEnable=0.000000
fFlareLuminance=0.095000
iLensdirtMixmode=1.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
bAnamFlareEnable=0.000000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.769000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
iGodraySamples=128.000000
fGodrayThreshold=0.900000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
MXAO_FADE_DEPTH_END=0.240000
MXAO_SAMPLE_RADIUS=4.205000
MXAO_DEBUG_VIEW_ENABLE=0.000000
MXAO_SAMPLE_NORMAL_BIAS=0.344000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.000000
MXAO_SSAO_AMOUNT=1.480000
MXAO_BLEND_TYPE=0.000000
[LightDoF.fx]
fLightDoF_Width=7.000000
fLightDoF_Amount=4.700000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=1.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.121000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_ManualFocus=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LumaSharpen.fx]
pattern=1.000000
sharp_strength=0.941000
sharp_clamp=0.075000
offset_bias=1.020000
show_sharpen=0.000000