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UDF HDR

Created by jonny25
Added Nov. 10, 2018
Shader used: ReShade
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Techniques=AdaptiveSharpen,Clarity,Colourfulness,HDR,HighPassSharp,SMAA KeyVignette=45,0,0,0 KeySMAA=45,0,0,0 KeyHDR=45,0,0,0 KeyTechnicolor=45,0,0,0 KeyFXAA=45,0,0,0 KeyLevels=45,0,0,0 Effects=FakeHDR.fx,AdaptiveSharpen.fx,SMAA.fx,HighPassSharpen.fx,Clarity.fx,Colourfulness.fx,FXAA.fx,Levels.fx,ReflectiveBumpMapping.fx,Technicolor.fx,Vignette.fx KeyReflectiveBumpmapping=45,0,0,0 TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,ReflectiveBumpmapping,SMAA,Technicolor,Technicolor2,Vibrance,Vignette [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [FakeHDR.fx] HDRPower=1.170000 radius1=0.780000 radius2=0.830000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.500000

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