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by MeykeR
Replicating effect?
Posted 9 years, 5 months ago
Hi, I really like the "washed out" colors of some ENBs, specially with Skyrim, I was trying to replicate it with SFX with horrible results, my guess is that I could get something similar with Levels, Liftgammagain and Vibrance, any clue on how to make it? Thanks! [IMG]http://i.imgur.com/PUUycl7.jpg[/IMG] [IMG]http://i.imgur.com/uZCoDup.jpg[/IMG]
Posted 9 years, 5 months ago
Cool, BBcode is broken. well, just copy paste the links -_-" Those show the effect I want to achieve, notice how even if its desaturated, the color is still present, and how the darker tones ares till there but not comnpletely washed out.
Posted 9 years, 5 months ago
I like that also :) What game are you trying to do it on?
Posted 9 years, 5 months ago
Skyrim :)
Posted 9 years, 5 months ago
I made a preset for Skyrim long time ago and i never uploaded it yet :) Give it a go it's kinda like what your asking for ;) In the Link below http://www.mediafire.com/download/56g5je0t2l9smmv/Quentin's_-_PhotorealisticFX.rar I have everything set up inside the folder for you. Just drop all files in your game folder.
Posted 9 years, 5 months ago
Thank you Quentin, im gonna try it ;)
Posted 9 years, 5 months ago
Get back to me :)
Posted 9 years, 5 months ago
Thanks for the preset Quentin, but Im loking for something like more white....bright? I dont know :/ BTW, nice preset, looks natural ;)
Posted 9 years, 5 months ago
Try technicolor, vibrance with 0.00 red and green channel and -1.00 blue value (desaturate mostly dirt colours). It's a hard look to achieve because sweetfx doesn't have that tonemapping method used in the screenshots.
Posted 9 years, 5 months ago
Then just go inside the preset and scroll down to Tonemap settings And change #define Gamma 1.005 //[0.000 to 2.000] Adjust midtones #define Exposure 0.004 //[-1.000 to 1.000] Adjust exposure to #define Gamma 0.928 //[0.000 to 2.000] Adjust midtones #define Exposure 0.000 //[-1.000 to 1.000] Adjust exposure
Posted 9 years, 5 months ago
@ Sekta + peroncho11 I have a FX shader made by Martymcfly for Reshade + SweetFX 2.0 that includes SKYRIMTONEMAPPING I'll have a go fixing up skyrim with it for you later on peroncho11 cause it is 2 AM here :) It looks like this //SKYRIM TONEMAPPING #define POSTPROCESS 6 //[1 to 6] Mode of postprocessing you want. Mode 1 uses V1 values, Mode 2 uses V2 values etc // #define EAdaptationMinV1 0.05 #define EAdaptationMaxV1 0.125 #define EContrastV1 1.0 #define EColorSaturationV1 1.0 #define EToneMappingCurveV1 6.0 // #define EAdaptationMinV2 0.36 #define EAdaptationMaxV2 0.29 #define EToneMappingCurveV2 8.0 #define EIntensityContrastV2 2.5 #define EColorSaturationV2 3.2 #define EToneMappingOversaturationV2 180.0 // #define EAdaptationMinV3 0.001 #define EAdaptationMaxV3 0.025 #define EToneMappingCurveV3 30.0 #define EToneMappingOversaturationV3 111160.0 // #define EAdaptationMinV4 0.2 #define EAdaptationMaxV4 0.125 #define EBrightnessCurveV4 0.7 #define EBrightnessMultiplierV4 0.45 #define EBrightnessToneMappingCurveV4 0.3 // #define EAdaptationMinV5 0.08 #define EAdaptationMaxV5 0.20 #define EToneMappingCurveV5 8 #define EIntensityContrastV5 3.475 #define EColorSaturationV5 4 #define HCompensateSatV5 2 #define EToneMappingOversaturationV5 180.0 // #define EBrightnessV6Day 2.5 #define EIntensityContrastV6Day 1.5 #define EColorSaturationV6Day 2.0 #define HCompensateSatV6Day 3.0 #define EAdaptationMinV6Day 0.64 #define EAdaptationMaxV6Day 0.24 #define EToneMappingCurveV6Day 8 #define EToneMappingOversaturationV6Day 2500.0
Posted 9 years, 5 months ago
Oh! Sorry I couldnt reply earlier, thanks! Im gonna try those asap :)
Posted 9 years, 5 months ago
Sekta, if I set a negative value, game just crash lol Anyway, I think SFX isnt capable of doing something like in the screenshots :/ It can wahs the colors and make everything like more white, but theres something I cant tell what it is in those screenshots I just cant replicate :/ Its weir actually, I think its just a matter of color manipulation, but I cant make it :(
Posted 9 years, 5 months ago
It looks like it makes the light colors more light, but leaves the stronger tones strong or something :I
Posted 9 years, 5 months ago
Here's a nice example, noticeable in the exterior scenes: http://www.youtube.com/watch?v=ERNeYaB2moY
Posted 9 years, 5 months ago
It's probably possible to replicate with the Mastereffect shader package and a lot of patience.
Posted 9 years, 5 months ago
peroncho11 This is what i got for you so Far :) In link below http://www.mediafire.com/download/9dtq62nl9c306jd/SweetENB.rar I mixed Enb with SweetFX 1.5.1 custom shaders. Now i made this with vanilla game Get back to me :)
Posted 9 years, 5 months ago
Quentin! Well I tried your setting, looks nice, and I realized that a big part of the effect is ambient occlusion, when I enabled it skin textures seems to revitalize a lot, looks waaay more realistic. But I cant take the fps hit fomr ENBs. On the other hand, im still convinced that is possible to achieve some sort of something kind of similar to the washed out effect on the screenshots with SFX only, I hope I can find it someday! lol
Posted 9 years, 5 months ago
When SweetFX 2.0 is finish it will have some nice settings. Anyway is this what kinda you were looking for but less Vibrant? http://sfx.thelazy.net/games/screenshot/16344/full/
Posted 1 month ago
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Posted 1 week ago
Posted 1 day, 12 hours ago
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