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by mailto

READ DEAD REDEMPTION

Entry created by jonny25
Added Oct. 29, 2018
SweetFX game notes:
Techniques=AdaptiveSharpen,Colourfulness KeyVignette=45,0,0,0 KeySMAA=45,0,0,0 KeyHDR=45,0,0,0 KeyTechnicolor=45,0,0,0 KeyFXAA=45,0,0,0 KeyLevels=45,0,0,0 Effects=FakeHDR.fx,AdaptiveSharpen.fx,Vignette.fx,Technicolor.fx,Colourfulness.fx,FXAA.fx,Levels.fx,ReflectiveBumpMapping.fx,SMAA.fx KeyReflectiveBumpmapping=45,0,0,0 TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,ReflectiveBumpmapping,SMAA,Technicolor,Technicolor2,Vibrance,Vignette [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [Colourfulness.fx] colourfulness=0.330000 lim_luma=0.700000

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