5 minutes ago
ShadeS
SweetFX game notes:
Depth Injector Sweet Mediator Buffer
When Download Presets rename it to ReshadePreset.ini or whatever is in mind :)
Maybe best @ 1080p and suiteable from 720p to 1440p ? ! .
Have Good Time
Reshade - https://reshade.me/
crosire - https://github.com/crosire/reshade
ShaderGlass - https://github.com/mausimus/ShaderGlass - mausimus - ReShade install as usual :-)
ShaderS
AlexTuduran - https://github.com/AlexTuduran/FGFX - [FGFXLargeScalePerceptualObscuranceIrradiance.fx]
AlucardDH - https://github.com/AlucardDH - [dh_anime.fx] - [dh_uber_rt.fx]
BarbatosBachiko - https://github.com/BarbatosBachiko/Reshade-Shaders - [Shading.fx] - [DLAA Lite.fx]
BlueSkyDefender - https://github.com/BlueSkyDefender - [Depth_Cues.fx] - [Clarity.fx] - [GloomAO.fx] - "Overwatch.fxh" - [RadiantGI.fx]
( Tip ) for Subsurface Light Transport function Copy https://github.com/BlueSkyDefender/AstrayFX/blob/master/.github/IsolateSkintones.png to Shaders & Textures folder thats known Bug but with Booth folders maybe its Safe ( Tip )
( Tip ) Open GloomAO.fx file with Texteditor search for line without Quotetrings " #define Force_Texture_Details 0 " and set 0 to 1 ( Tip )
CeeJayDK - https://github.com/CeeJayDK/SweetFX - [Cartoon.fx]
crosire - https://github.com/crosire/reshade-shaders/tree/nvidia/ShadersAndTextures - [ReflectiveBumpMapping.fx] - https://raw.githubusercontent.com/crosire/reshade-shaders/3649ece4561013fda011ce21f62dff207014f020/Shaders/Outline.fx - [Outline.fx]
Daodan317081 - https://github.com/Daodan317081/reshade-shaders - [Comic.fx]
Eideren - https://reshade.me/forum/shader-presentation/4030-kuwahara-anisotropic - https://drive.google.com/file/d/1S8icdS4m16N5409lJiYf3JWToYdeswBY/view - [Kuwahara.fx]
FransBouma - https://gist.github.com/FransBouma/9ea34ea627d9c5cedfc8f92f55be0721 - [FluoroDuoTone.fx] for function in D3D9 DirectX 9 change in line 101 - "out float4 fragment" to "out float3 fragment"
Th@nks to papadanku - https://github.com/papadanku for Fixing :)
Fubaxiusz - https://github.com/Fubaxiusz/fubax-shaders-dev/tree/main - [LocalContrast.fx]
Ganossa - https://github.com/Ganossa - https://reshade.me/forum/shader-presentation/3029-ambientlight-fx-with-dither-toggle#38376 - [AmbientLight.fx]
grebord - https://github.com/grebord/Fast-Adaptive-AA - [FAAA.fx] - [LXAA.fx]
Hubert guestrr - https://github.com/guestrr/ReshadeShaders - [Bumpmapping.fx] - [FastSharpen.fx]
Ioxa - https://reshade.me/forum/shader-presentation/2706-shaders-by-ioxa-for-reshade-3-0?start=0#19370 - https://www.dropbox.com/s/fiiv0bk6dk1sz2h/Shaders_by_Ioxa_for_ReShade3.0.rar?dl=0&file_subpath=%2FShaders_by_Ioxa_for_ReShade3.0 - [DiffuseGlow.fx] - [GaussianBloom.fx]
JPulowski - http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3244#p53168 - https://reshade.me/forum/shader-suggestions/3732-outlines-and-cel-shading#45207 - https://raw.githubusercontent.com/crosire/reshade-shaders/3649ece4561013fda011ce21f62dff207014f020/Shaders/Outline.fx - [Outline.fx] - https://reshade.me/forum/shader-presentation/768-deband - [Deband.fx]
lordbean - https://github.com/lordbean-git/reshade-shaders/tree/main/Shaders - [SmartBrightnessBooster.fx]
LordOfLunacy - https://github.com/LordOfLunacy - [BilateralComic.fx] - [CMAA_2.fx] works only with ReShade_Setup_5.1.0 and above - [ReVeil.fx]
[ReVeil.fx] mayBe become Compile Error for OpenGL & D3D9 can be fixed by disable Computing in Shader Included PreProcessor Option 0 or 1
luluco250 - https://github.com/luluco250/FXShaders - [TrackingRays.fx] - Import(-:ant:-) needs the FXShaders-Folder inside ReShade-Shaders-Folder
martymcmodding - https://github.com/martymcmodding/qUINT - [qUINT_mxao.fx] - "qUINT_common.fxh"
Matsilagi - https://github.com/Matsilagi/RSRetroArch - [MMJCelShader.fx]
Insomnia - https://reshade.me/forum/shader-presentation/2990-ported-reshade-2-x-effects - [Emboss.fx]
mj-ehsan - https://github.com/mj-ehsan/NiceGuy-Shaders - [Rim.fx]
papadanku - https://github.com/papadanku/CShade - [kContour.fx] needs the folder "shared" inside ReShade-Shaders-Folder
[b]FLeXyo - https://github.com/FLeXyo/Glamarye_Fast_Effects_for_ReShade/tree/patch-1 - [Glamayre_Fast_Effects.fx] If light colored areas should merge into a single light area, this can be prevented with the option "Dedect sky" in the shader, but this can lead to brightly framed areas in menus - in the case of flickering and or noise in image areas, deactivating the deep buffer-dependent function can help
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Th@nks
(:ReShade_Setup_6.2.0:)
ReShade_Setup_6.1.1.1_UNOFFICIAL
ReShade_Setup_6.1.1_UNOFFICIAL
. . .
ReShade_Setup_6.0.0_Addon ?
ReShade_Setup_5.9.2
ReShade_Setup_5.9.1 12.o8.2o23
ReShade_Setup_5.8.0 15.o4.2o23
ReShade_Setup_5.7.0 22.o3.2o23
ShaderGlass-0.7-win-x64
ReShade_Setup_5.3.0_Addon.exe
To Warning !
Because Illuminatin Lightning Glow Shaders in Presets it is appropriate to set Preset Transition time to 0 to prevent Screenspace to Flash or Glow while switching Presets !.
Example Picture with Reshade User Interface for setting is to find in Preset gallerys !
ReShade_Setup_5.1.0_Addon.exe for [CMAA_2.fx]
ReShade_Setup_5.0.2_Addon.exe
ReShade_Setup_4.9.1.exe