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T7 RayTracedGI 0.10

Preset for Tekken 7
Created by Late_Shift
Added March 28, 2020
Updated 31 Jul 04:42 CEST
Shader used: ReShade
Preset description:
** USES the Reshade RT Global Illumination shader 0.10.0 by Pascal Gilcher can be obtained from donating into the Breakfast tier at https://www.patreon.com/mcflypg then joining the Discord server as a beta supporter ** Requires Reshade 4.5.4 or higher to work ** Requires Quint Shaders from https://github.com/martymcmodding/qUINT You will need to use the following shaders stacked in this order: DisplayDepth.fx qUINT_lightroom.fx qUINT_sharp.fx MultiLUT.fx qUINT_rtgi.fx qUINT_MXAO.fx optional for screenshots qUINT_ssr.fx qUINT_sharp.fx qUINT_dof.fx qUINT_Bloom.fx Filmicpass.fx Uses lightroom to adjust color grading for new material type preprocess. Turn off or adjust to your monitor.
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PreprocessorDefinitions=SKYCOLOR_MODE=2,INFINITE_BOUNCES=1,MATERIAL_TYPE=1 Techniques=Lightroom,DELC_Sharpen,MultiLUT,RTGlobalIllumination,MXAO TechniqueSorting=DisplayDepth,GanossaMotionFocus,Lightroom,DELC_Sharpen,MultiLUT,RTGlobalIllumination,MXAO,Bloom,SSR,FilmicPass,ADOF,UIMask_Bottom,UIMask_Top,DitherMcFly,UIDetect,UIDetect_Before,UIDetect_After [DisplayDepth.fx] bUIShowOffset=0 bUIUsePreprocessorDefs=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIOffset=0.000000,0.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.350000 BlueCurve=1.000000 Contrast=1.053000 EffectGamma=0.650000 EffectGammaB=0.949000 EffectGammaG=0.783000 EffectGammaR=0.571000 Fade=0.158000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.392000 Saturation=-0.235000 Strength=0.698000 [MotionFocus.fx] mfDebug=0 mfFocusStrength=1.000000 mfZoomStrength=0.600000 [MultiLUT.fx] fLUT_AmountChroma=0.451000 fLUT_AmountLuma=0.045000 fLUT_LutSelector=4 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.239000 BLOOM_CURVE=3.002000 BLOOM_INTENSITY=0.911000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=1.782000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_dither.fx] BIT_DEPTH=10 DEBAND_MODE=0 SKY_ONLY=4294967295 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.100000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=1.500000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=-0.484000 LIGHTROOM_GLOBAL_EXPOSURE=0.017000 LIGHTROOM_GLOBAL_GAMMA=0.189000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.144000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=-0.025000 LIGHTROOM_GLOBAL_SATURATION=-0.144000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.041000 LIGHTROOM_GLOBAL_TEMPERATURE=-0.026000 LIGHTROOM_GLOBAL_TINT=-0.015000 LIGHTROOM_GLOBAL_VIBRANCE=0.057000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.020000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.996000 MXAO_FADE_DEPTH_START=0.991000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.015000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=0.216000 [qUINT_rtgi.fx] RT_AO_AMOUNT=2.120000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.999000,1.000000 RT_HIGHP_LIGHT_SPREAD=4294967295 RT_IL_AMOUNT=1.950000 RT_IL_BOUNCE_WEIGHT=1.710000 RT_RAY_AMOUNT=8 RT_RAY_STEPS=14 RT_REDUCE_FLICKER=0 RT_ROUGHNESS=0.780000 RT_SAMPLE_RADIUS=3.370000 RT_SIZE_SCALE=1.000000 RT_SPECULAR=0.050000 RT_Z_THICKNESS=0.200000 SKY_COLOR_AMBIENT_MIX=0.250000 SKY_COLOR_AMT=0.590000 SKY_COLOR_SAT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=0 SHARPEN_MODE=1 SHARP_STRENGTH=0.609000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=2.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000

Comments

Late_Shift
27 Jul 01:31 CEST

Ill make a new one in a couple of days when I am off work.

Late_Shift
27 Jul 01:29 CEST

Haven't tried newer versions? Do you have depth buffer access setup in Global?

BizaShaders
23 Jul 17:35 CEST

Hey man, I'm not sure if this is still updated but when I try using this with GI0.13 everything's just black?

Late_Shift
11 Apr 18:37 CEST

Its a screen space global illumination raytraced shader. Are you having problems?

Bl4ckH4nd
30 Mar 22:48 CEST

Raytraced....ok

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