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ShadeS

Preset for ShadeS
Created by mirt81
Added Oct. 20, 2022
Updated 14 Mar 02:38 CET
Shader used: ReShade
Preset description:
Lumination Pull - some Glow and Reflectivness Maybe always check access to Depth by "DisplayDepth.fx" even if no Buffer are need for Shader ? ! .
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KeyDisplayDepth@DisplayDepth.fx=187,1,0,0 Techniques=DH_Anime_13@dh_anime.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,AmbientLight@AmbientLight.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx TechniqueSorting=DH_Anime_13@dh_anime.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,AmbientLight@AmbientLight.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.500000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=1.000000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=0.100000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=1.000000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=5.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Dither=0 AL_Lens=0 AL_Vibrance=1 [Bumpmapping.fx] CONTRAST=0.025000 EMBOSS=1.000000 RANGE=1.000000 SMART=1.000000 SMOOTHING=0.000000 [Clarity.fx] ClarityBlendIfDark=51 ClarityBlendIfLight=204 ClarityBlendMode=1 ClarityDarkIntensity=0.170000 ClarityLightIntensity=0.085000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.255000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 PreprocessorDefinitions=CMAA2_PERFORMANCE_HACK=0,CMAA2_EXTRA_SHARPNESS=1 UIHELP=0 [dh_anime.fx] bColorBlackLine=0 bDepthBlackLine=0 bDithering=1 bHueFilter=0 bToneRotateColors=0 cBlackLineColor=0.098039,0.098039,0.098039 fBlackLineMultiply=0.000000 fColorBlackLineThreshold=0.000000 fDepthBlackLineThreshold=0.995000 fHueFilter=0.000000 fHueFilterRange=0.000000 fSaturation=1.000000 fShadingRamp=1.000000 fToneDotRamp=0.000000 fToneDotSpacing=1.000000 iColorBlackLineThickness=0 iDepthBlackLineThickness=0 iShadingSteps=255.000000 iSurfaceBlur=0.000000 iToneEffect=0 iToneMode=0 PreprocessorDefinitions=DH_ANIME_RENDER_SCALE=1 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [Emboss.fx] fEmbossOffset=1.000000 fEmbossPower=0.075000 iEmbossAngle=90.000000 [LocalContrast.fx] ContrastLimit=20 CorrectGamma=1 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=25.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.150000 fRBM_FresnelReflectance=0.150000 fRBM_LowerThreshold=0.050000 fRBM_ReliefHeight=0.150000 fRBM_UpperThreshold=0.100000 iRBM_SampleCount=16 [TrackingRays.fx] Curve=1.100000 Delay=0.000000 Intensity=0.050000 MergeTolerance=0.000000 PreprocessorDefinitions=TRACKING_RAYS_SAMPLES=1 Scale=1.000000 _WipWarn=0

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