KeyDisplayDepth@DisplayDepth.fx=187,1,0,0
Techniques=DH_Anime_13@dh_anime.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,AmbientLight@AmbientLight.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx
TechniqueSorting=DH_Anime_13@dh_anime.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,AmbientLight@AmbientLight.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=0.500000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[AmbientLight.fx]
alAdapt=1.000000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=0.100000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=1.000000
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=5.000000
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=1
AL_DirtTex=0
AL_Dither=0
AL_Lens=0
AL_Vibrance=1
[Bumpmapping.fx]
CONTRAST=0.025000
EMBOSS=1.000000
RANGE=1.000000
SMART=1.000000
SMOOTHING=0.000000
[Clarity.fx]
ClarityBlendIfDark=51
ClarityBlendIfLight=204
ClarityBlendMode=1
ClarityDarkIntensity=0.170000
ClarityLightIntensity=0.085000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.255000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[CMAA_2.fx]
DebugEdges=0
PreprocessorDefinitions=CMAA2_PERFORMANCE_HACK=0,CMAA2_EXTRA_SHARPNESS=1
UIHELP=0
[dh_anime.fx]
bColorBlackLine=0
bDepthBlackLine=0
bDithering=1
bHueFilter=0
bToneRotateColors=0
cBlackLineColor=0.098039,0.098039,0.098039
fBlackLineMultiply=0.000000
fColorBlackLineThreshold=0.000000
fDepthBlackLineThreshold=0.995000
fHueFilter=0.000000
fHueFilterRange=0.000000
fSaturation=1.000000
fShadingRamp=1.000000
fToneDotRamp=0.000000
fToneDotSpacing=1.000000
iColorBlackLineThickness=0
iDepthBlackLineThickness=0
iShadingSteps=255.000000
iSurfaceBlur=0.000000
iToneEffect=0
iToneMode=0
PreprocessorDefinitions=DH_ANIME_RENDER_SCALE=1
[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=0
iUIReversed=0
iUIUpsideDown=0
[Emboss.fx]
fEmbossOffset=1.000000
fEmbossPower=0.075000
iEmbossAngle=90.000000
[LocalContrast.fx]
ContrastLimit=20
CorrectGamma=1
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=25.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Magenta=1.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_FresnelMult=0.150000
fRBM_FresnelReflectance=0.150000
fRBM_LowerThreshold=0.050000
fRBM_ReliefHeight=0.150000
fRBM_UpperThreshold=0.100000
iRBM_SampleCount=16
[TrackingRays.fx]
Curve=1.100000
Delay=0.000000
Intensity=0.050000
MergeTolerance=0.000000
PreprocessorDefinitions=TRACKING_RAYS_SAMPLES=1
Scale=1.000000
_WipWarn=0