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4 minutes ago

Ashes Cricket 17 Remastered

Preset for Ashes Cricket
Created by KapCha42
Added June 1, 2023
Shader used: ReShade
Preset description:
A mod to make the game look more vibrant and realistic. Check it out and drop a comment if you like it. Also,since this is a Reshade preset,remember to download the ReShade_Setup_5.8.0 or above and activate the shaders through it before downloading the preset and pasting it into your games folder. Click the link below to view gameplay. https://www.youtube.com/c/kapchalife also remember to rename the preset's extension as a ".ini" file. Ex : CustomShader.txt = CustomShader.ini
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Techniques=HDR@FakeHDR.fx,Levels@Levels.fx,Tint@Sepia.fx,Vibrance@Vibrance.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Border@Border.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Tonemap@Tonemap.fx,ContrastAdaptiveSharpen@CAS.fx TechniqueSorting=HDR@FakeHDR.fx,Levels@Levels.fx,Tint@Sepia.fx,Vibrance@Vibrance.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Border@Border.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Tonemap@Tonemap.fx,AdvancedCRT@CRT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,Layer@Layer.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vignette@Vignette.fx,vort_HDR@vort_HDR.fx,vort_MotionBlur@vort_MotionBlur.fx [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.350000 border_width=0.000000,52.000000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Curves.fx] Contrast=-0.087000 Formula=1 Mode=2 [FakeHDR.fx] HDRPower=1.465000 radius1=0.744000 radius2=0.811000 [Levels.fx] BlackPoint=6 HighlightClipping=0 WhitePoint=253 [LumaSharpen.fx] offset_bias=1.589000 pattern=1 sharp_clamp=0.279000 sharp_strength=0.803000 show_sharpen=0 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=1.000000 PD80_LutSelector=0 PD80_MixChroma=1.000000 PD80_MixLuma=1.000000 [Sepia.fx] Strength=0.344000 Tint=0.367647,0.374856,0.416667 [Tonemap.fx] Bleach=0.361000 Defog=0.059000 Exposure=-0.194000 FogColor=0.272491,0.272491,0.661765 Gamma=0.749000 Saturation=-0.245000 [Vibrance.fx] Vibrance=0.515000 VibranceRGBBalance=1.000000,1.000000,1.000000

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