SweetFX Settings DB
Latest forum threads
5 hours, 22 minutes ago
6 hours, 1 minute ago
6 hours, 45 minutes ago
7 hours, 5 minutes ago
by asdfgh

[UPDATE 20.09.2023] Very RTX

Preset for Half-Life
Created by albertmleczak
Added Sept. 7, 2023
Updated 22 Dec 16:22 CET
Shader used: ReShade
Preset description:
ReShade 5.9.2 - Motion Blur (enabled by default) can be turned off with the "," button
Download preset Show / Hide settings
Keyvort_MotionBlur@vort_MotionBlur.fx=188,0,0,0 Techniques=ReflectiveBumpmapping@ReflectiveBumpMapping.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,MagicBloom@MagicBloom.fx,Blooming_HDR@BloomingHDR.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,ImageSharpening@ImageSharpening.fx,ContrastAdaptiveSharpen@CAS.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Levels@Levels.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,MartysMods_MXAO@MartysMods_MXAO.fx,vort_MotionBlur@vort_MotionBlur.fx TechniqueSorting=ReflectiveBumpmapping@ReflectiveBumpMapping.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,MagicBloom@MagicBloom.fx,Blooming_HDR@BloomingHDR.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,ImageSharpening@ImageSharpening.fx,ContrastAdaptiveSharpen@CAS.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Levels@Levels.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,MartysMods_MXAO@MartysMods_MXAO.fx,vort_MotionBlur@vort_MotionBlur.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,DisplayDepth@DisplayDepth.fx [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=0 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.200000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=4 ClarityStrengthTwo=0.200002 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [dh_uber_motion.fx] iMotionRadius=2 [dh_uber_rt.fx] bAddAmbient=0 bGIHDR=1 bRemoveAmbient=1 bRemoveAmbientAuto=1 bRemoveAmbientPreserveBrightness=0 bRTHitFast=1 bSSR=0 cSourceAmbientLightColor=0.121569,0.172549,0.164706 cTargetAmbientLightColor=0.050980,0.050980,0.050980 fAODarkProtect=0.000000 fAOLightProtect=0.300000 fAOMultiplier=1.000000 fAOPow=1.000000 fBaseColor=1.000000 fDepthMultiplier=1.000000 fDistanceFading=0.900000 fGIBounce=1.000000 fGIDarkAmplify=0.200000 fGIDarkMerging=0.400000 fGIFinalMerging=1.000000 fGIHueBiais=0.000000 fGILightMerging=0.500000 fMergingRoughness=1.000000 fMergingSSR=0.250000 fNormalRoughness=1.000000 fRayStepPrecision=1000.000000 fRTMinRayBrightness=0.200000 fSkyColor=0.200000 fSkyDepth=0.990000 fSmoothDistPow=3.000000 fSourceAmbientIntensity=1.000000 fWeaponDepth=0.001000 iAODistance=200 iBlackLevel=10 iCheckerboardRT=0 iDebug=0 iFrameAccu=6 iRoughnessRadius=1 iRTCheckHitPrecision=4 iRTMaxRays=2 iSmoothRadius=2 iSmoothStep=3 iWhiteLevel=245 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [EyeAdaption.fx] fAdp_BrightenHighlights=0.200000 fAdp_BrightenMidtones=0.400000 fAdp_BrightenShadows=0.000000 fAdp_DarkenHighlights=0.200000 fAdp_DarkenMidtones=0.400000 fAdp_DarkenShadows=0.000000 fAdp_Delay=1.900000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [ImageSharpening.fx] g_sldDenoise=0.000000 g_sldSharpen=0.200000 [Levels.fx] BlackPoint=11 HighlightClipping=0 WhitePoint=238 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MartysMods_LAUNCHPAD.fx] ENABLE_SMOOTH_NORMALS=0 ENABLE_TEXTURED_NORMALS=0 FILTER_RADIUS=4.000000 TEXTURED_NORMALS_INTENSITY=0.500000 TEXTURED_NORMALS_QUALITY=2 TEXTURED_NORMALS_RADIUS=0.500000 UIHELP=0 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=1.000000 MXAO_FILTER_SIZE=1 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3 MXAO_SAMPLE_RADIUS=7.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=0 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=1 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=32 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=0.400000 SMAA_PREDICATION_THRESHOLD=0.010000 SMAA_THRESHOLD=0.100000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.399999 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.200000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.500000 pGodraysThreshold=0.650000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=1.000000 fRBM_FresnelReflectance=0.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.000000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [RimLight.fx] Color=0.093137,0.093137,0.093137 CustomFarPlane=1 Debug=0 FarPlane=1000.000000 [vort_MotionBlur.fx] UI_MB_Amount=1.000000 UI_MV_WMMult=2.000000 UI_MV_WZMult=2.000000 _vort_HDR_Help_=0

Comments

You need to be logged in to post a comment