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What the hell is wrong with Jap devs!?

Preset for Dragon's Dogma 2
Created by c
Added March 28, 2024
Updated 6 Apr 17:10 CEST
Shader used: ReShade
Preset description:
Edit 2024-04-06: I uploaded a new preset called "Preset for linear colorcubes" to this site. Would recommend that one instead. An attempt to mitigate the extremely intrusive filters Requires 2 files from Nexusmods: https://www.nexusmods.com/dragonsdogma2/mods/94 >put DragonDogma2.fx from here in reshade-shaders/shaders https://www.nexusmods.com/dragonsdogma2/mods/6 >put DaVinci.png from here in reshade-shaders/textures Note: This was adjusted with ingame white / black level sliders at their extremes with the (third) brightness slider set in the middle Note2: If postgame looks oversaturated, set the color portion of the LUT to 0.
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PreprocessorDefinitions=fLUT_TextureName="DaVinci.png",RESOLUTION_SCALE=1,fLUT_TileAmount=32,fLUT_TileSizeXY=32 Techniques=Tonemap@Tonemap.fx,LUT@LUT.fx,DragonDogma2@DragonDogma2.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,ContrastStretch@ContrastStretch.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,LocalContrastCS@LocalContrastCS.fx [ContrastStretch.fx] DarkMax=0.450000 DarkPeak=0.500000 DarkThreshold=0.333000 Debug=0 LightMax=0.300000 LightPeak=0.450000 LightThreshold=0.667000 Maximum=1.000000 MaxVariance=1.000000 MidMax=0.450000 MidPeak=0.550000 Minimum=0.000000 [DragonDogma2.fx] Color=0.000000 DarkLevel=0.000000 LightIntensity=0.000000 Sharpness=0.125000 [LocalContrastCS.fx] Strength=0.250000 WeightExponent=5.000000 [LUT.fx] fLUT_AmountChroma=0.500000 fLUT_AmountLuma=0.250000 [PD80_03_Curved_Levels.fx] black_in_grey=7.000000 black_out_grey=0.000000 dither_strength=1.000000 enable_dither=1 pos0_shoulder_grey=0.750000 pos0_toe_grey=0.250000 pos1_shoulder_grey=0.750000 pos1_toe_grey=0.250000 white_in_grey=248.000000 white_out_grey=255.000000 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=-1.000000 brightnessD=0.000000 contrast=-1.000000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=0.000000 huemid=0.000000 huerange=0.167000 saturation=0.000000 saturationD=0.000000 sat_a=0.000000 sat_b=0.000000 sat_custom=0.000000 sat_g=0.000000 sat_m=0.000000 sat_p=0.000000 sat_r=0.000000 sat_y=0.000000 tint=0.000000 vibrance=0.000000 vibranceD=0.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.002500 Exposure=0.000000 FogColor=0.000000,1.000000,0.000000 Gamma=1.000000 Saturation=0.000000

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