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RDRHQGraphics

Created by refresh
Added May 21, 2024
Updated 9 Nov 15:57 CET
Shader used: ReShade
Preset description:
*Updated 11/09/24 Now made for the PC port Some improvements to remaster version Mod used: https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project/
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PreprocessorDefinitions=MXAO_HIGH_QUALITY=0,MXAO_SMOOTHNORMALS=1,MXAO_MIPLEVEL_IL=2,SMOOTHNORMALS=1,INFINITE_BOUNCES=0,IMAGEBASEDLIGHTING=1,SKYCOLOR_MODE=0,MATERIAL_TYPE=0,FAST_AO_POINTS=6,MXAO_FAST_FILTER=1,RT_ENABLE_HIGH_PERF_MODE=1,RT_PRECISION_LEVEL_0_TO_4=0,UIDetect_USE_RGB_MASK=0,FOCAL_DOF_USE_SRGB=1,PRE_BLOCK_SIZE_2_TO_7=4,CS_GAUSSIAN_BLUR_SIZE=0,OILIFY_SIZE=2.5,OILIFY_ITERATIONS=1,FOCAL_DOF_USE_TEX2D_IN_VS=1 Techniques=Clarity@Clarity.fx,HDR@FakeHDR.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,Vibrance@Vibrance.fx,Tint@Sepia.fx TechniqueSorting=Clarity@Clarity.fx,HDR@FakeHDR.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx,AdvancedCRT@CRT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,Vignette@Vignette.fx [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=2 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [FakeHDR.fx] HDRPower=0.915000 radius1=1.159000 radius2=1.069000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.212000 sharp_strength=0.753000 show_sharpen=0 [Sepia.fx] Strength=0.351000 Tint=0.552941,0.549020,0.815686 [Technicolor2.fx] Brightness=0.903000 ColorStrength=0.000000,0.000000,0.000000 Saturation=1.259000 Strength=0.701000 [Vibrance.fx] Vibrance=0.063000 VibranceRGBBalance=1.000000,1.000000,1.000000

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