8 hours, 15 minutes ago
Wuther My Waves
Preset description:
To get you setup to use Reshade with Wuwa you will need the model importer XXMI (https://github.com/SpectrumQT/XXMI-Launcher) so it works as a bridge between Wuthering Waves and Reshade. Run XXMI everytime before running Wuthering Waves to avoid penalties and or potential account suspensions.
Watch this video carefully (https://www.youtube.com/watch?v=TtSuPKqpfLI) and then download the full shaders and textures here (https://www.mediafire.com/file/g76avqlmnsf2glm/reshade-shaders.zip/file) Copy and paste this file into (XXMI\ReShade\reshade-shaders) and (Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game\Client\Binaries\Win64) and replace files when asked. A copy of my latest configurations are inside.
For even better graphics and those with higher end PC's find your engine.ini in your Wuthering Waves game files. Usually in (Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor) (depending on where you downloaded the game from, this may be different) and replace the engine file and Device Profiles files with the files in this link: (https://www.mediafire.com/file/kd38vfry3tmvh1u/Engine_and_Device_Profiles.zip/file) You can also find all other configurations here at GitHub based on your graphics card: (https://github.com/AlteriaX/WuWa-Configs/blob/main/Config%201/Engine.ini)
Disclaimer:
If there are duplicate shaders with the same name, Move all activated shaders to the top. Right click the duplicated shaders>Show in folder>Shift+delete but keep one original then press reload on reshade.
If shaders are failing it's okay to delete them Right click on them to show in folder then Shift+Delete and reload reshade after.
Or if the shaders are upside down go to Edit Global settings and change upside down from 1 > 0 and change reversed from 0 > 1
Techniques=MXAO@qUINT_mxao.fx,MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Barbatos_SSR@Barbatos_SSR.fx,Blooming_HDR@BloomingHDR.fx,MartysMods_RELIGHT@MartysMods_RELIGHT.fx,Clarity@Clarity.fx,TFAA@TFAA.fx
[Barbatos_SSR.fx]
AccumFramesSG=32.000000
Adjustments=1.500000,1.400000,1.100000
AssumeSRGB=1
BlendMode=24
BumpIntensity=1.000000
DepthMultiplier=1.100000
EnableACES=1
EnableTemporal=1
FadeEnd=4.999000
FadeStart=0.400000
GeoCorrectionIntensity=0.050000
JitterAmount=0.050000
JitterScale=0.100000
NormalBias=0.250000
PreprocessorDefinitions=USE_MARTY_LAUNCHPAD_MOTION=1,USE_VORT_MOTION=1
RenderScale=1.000000
SmoothMode=1
Smooth_Threshold=1.000000
SPIntensity=0.150000
ThicknessThreshold=0.002000
VerticalFOV=51.900002
ViewMode=0
[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom=0
Auto_Exposure=0
BloomCurve=2.000000
BloomSensitivity=0.798000
Bloom_BA_iToneMapper=0
Bloom_Intensity=0.100000,0.500000
Bloom_Spread=1.270000
CBT_Adjust=0.500000
Contrast=1.000000
Debug_View=0
Dither_Bloom=0.122000
Exp=-0.860000
Gamma=1.630000
GreyValue=0.128000
HDR_BP=0.500000
Inv_Tonemappers=2
Saturate=1.200000
Saturation=0.250000,0.250000
Tonemappers=0
WP=1.000000
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[FakeHDR.fx]
HDRPower=1.119000
radius1=0.803000
radius2=0.807000
[MartysMods_CLARITY.fx]
DEPTH_MOD=0
DEPTH_MOD_SHOW=0
EFFECT_RADIUS=10.500000
FG_BG_BALANCE=0.500000
HDR_INTENSITY=0.736000
HDR_INTENSITY_BG=0.000000
HDR_INTENSITY_FG=0.000000
TEXTURE_INTENSITY=0.731000
TEXTURE_INTENSITY_BG=0.000000
TEXTURE_INTENSITY_FG=0.000000
[MartysMods_LAUNCHPAD.fx]
ENABLE_SMOOTH_NORMALS=1
ENABLE_TEXTURED_NORMALS=0
OPTICAL_FLOW_OPT=0
OPTICAL_FLOW_Q=0
TEXTURED_NORMALS_INTENSITY=0.500000
TEXTURED_NORMALS_QUALITY=2
TEXTURED_NORMALS_RADIUS=0.500000
[MartysMods_MXAO.fx]
HELP1=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH=0.250000
MXAO_FILTER_SIZE=1
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=0.800000
MXAO_WORLDSPACE_ENABLE=0
SHADING_RATE=1
[MartysMods_RELIGHT.fx]
AMBIENT_INT=0.800000
DEBUG_MODE=0
LIGHT0_AZELE=0.366000,0.210000
LIGHT0_ENABLE=1
LIGHT0_INT=0.100000
LIGHT0_PENUM=0.000000
LIGHT0_POS=0.000000,0.665000,0.177000
LIGHT0_TT=0.002000,0.000000
LIGHT0_TYPE=0
LIGHT1_AZELE=0.314000,0.665000
LIGHT1_ENABLE=1
LIGHT1_INT=0.065000
LIGHT1_PENUM=0.000000
LIGHT1_POS=1.000000,0.665000,0.183000
LIGHT1_TT=0.000000,0.000000
LIGHT1_TYPE=0
LIGHT2_AZELE=0.314000,0.665000
LIGHT2_ENABLE=1
LIGHT2_INT=0.670000
LIGHT2_PENUM=0.000000
LIGHT2_POS=1.000000,0.665000,0.260000
LIGHT2_TT=0.000000,0.000000
LIGHT2_TYPE=0
LIGHT_OVERLAY_BEHAVIOR=0
LIGHT_OVERLAY_OPACITY=1.000000
PreprocessorDefinitions=AMOUNT_OF_LIGHTS=3
SHADOWS_OBJ_THICKNESS=4.000000
SHADOW_MODE=1
SHADOW_Q=1
SSS_HUE_MASK_CENTER=10.000000
SSS_HUE_MASK_RANGE=0.100000
SSS_Q=1
SSS_RAD=0.500000
SSS_SAT=0.700000
USE_ALBEDO_ESTIMATION=0
USE_SSS=0
[MartysMods_RTGI.fx]
DIFFUSE_GI_Q=1
FILTER_SMOOTHNESS=0.500000
RT_AMBIENT_LEVEL=0.300000
RT_AO_AMOUNT=10.000000
RT_DEBUG_VIEW=0
RT_FADE_DEPTH=0.400000
RT_IL_AMOUNT=10.000000
RT_ROUGHNESS=0.200000
RT_SPEC_AMOUNT=1.000000
RT_Z_THICKNESS=0.020000
SPECULAR_GI_Q=0
[qUINT_mxao.fx]
MXAO_AMOUNT_COARSE=1.000000
MXAO_AMOUNT_FINE=1.500000
MXAO_BLEND_TYPE=3
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=0.500000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=1.000000
MXAO_SAMPLE_RADIUS_SECONDARY=0.500000
MXAO_SSAO_AMOUNT=0.500000
PreprocessorDefinitions=MXAO_TWO_LAYER=1,MXAO_SMOOTHNORMALS=1
[SSAO.fx]
aoType=2
DepthMultiplier=20.000000
DepthThreshold=0.960000
intensity=0.350000
noiseScale=1.000000
PreprocessorDefinitions=RENDER_SCALE=5
sampleCount=30
sampleRadius=0.010000
ViewMode=0
[TFAA.fx]
UI_POST_SHARPEN=0.500000
UI_TEMPORAL_FILTER_STRENGTH=0.500000
[ZN_DAMP_RT.fx]
AMBIENT_NEG=0.116000
BLOCK_SCATTER=1
BUFFER_SCALE=2.000000
COLORMAP_BIAS=0.997000
COLORMAP_OFFSET=0.001000
CREDITS=0
DEBUG=0
DEPTH_MASK=1.155000
DETINT_COLOR=0.060000,0.450000,1.000000
DETINT_LEVEL=0.000000
DISTANCE_POW=2.000000
DISTANCE_SCALE=1.000000
DIST_BIAS=0.250000
DONT_DENOISE=0
DONT_SPATIAL=0
DO_AO=1
DO_BOUNCE=1
DYNA_SAMPL=0
ENABLE_Z_THK=1
FOV=70.000000
FRAME_PERSIST=0.837000
HDR_RED=1.100000
INTENSITY=3.850000
LIGHTMAP_SAT=1.200000
NEAR_PLANE=0.000000
PreprocessorDefinitions=DO_REFLECT=0,ZNRY_MV_TYPE=0,ZNRY_RENDER_SCL=0.5,ZNRY_SAMPLE_DIV=4
PREPRO_SETTINGS=1
RAY_LENGTH=4.000000
REMOVE_DIRECTL=0
SAMPLE_COUNT=5
SHADER_VERSION=0
SHADOW=1
SHADOW_BIAS=0.001000
SHADOW_GAMMA=1.000000
SHADOW_INT=0.355000
SHADOW_Z_THK=0.010000
SHOW_MIPS=0
SKY_COLOR=0.450000,0.450000,0.500000
SMOOTH_NORMALS=0
SPECULAR_POW=2.000000
STATIC_NOISE=0
TAA_ERROR=1
TAA_SKIP=1.000000
TERT_INTENSITY=0.500000
TONEMAPPER=3
UPSCALE_ITER=8
ZN_DAMPRT=1
1920x1080P RECOMMENDED
Nvidia RTX 4080 Super 16gb Vram
Intel I9 Core
32GB Ram
DO NOT try with 4K.
You will lose all frames
For 4K users, there are a couple preinstalled configs in the reshade-shaders folder from the mediafire download.