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Bye Greeny RE5 DX10 v1.1

Preset for Resident Evil 5
Created by Diego9000
Added April 17, 2014
Updated 29 Apr 05:10 CEST
Shader used: SweetFX 1.5
Preset description:
I corrected the colors by using Tonemap's Defog function then balancing the RGB colors so they wont get deformed. There isn't many things needed for this config, all can be done with DPX, ToneMap and LiftGammaGain. I tweaked a bit the LumaSharpen and SMAA functions. I tested/made this config with the DX10 executable. I noticed that the colors get altered depending on which executable you use. I highly reccomend the DX10 version for the expected effect. Enjoy! Update 04/17/2014 Noticed that the in-game menus were looking a bit too much blue-ish; fixed that, however, can't make the gray details, such as in the options screen, look really gray, they still look a bit blue-ish. This can't be fixed cause it means i need add way more green, and things goes back to what they were before this fix.
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/*-----------------------------------------------------------. / Description / '------------------------------------------------------------/ Game: Resident Evil 5 SweetFX version: 1.5.1 Author: Diego9000 Please note when tweaking settings that higher numbers does not always equal better (nor does lower). Finding the best settings for your game and your taste is about finding just the right amount to apply. I corrected the colors of RE5 by using Tonemap's Defog function then balancing the blue and red colors so they wont get so promenient. There isn't many things needed for this config, all can be done with DPX, ToneMap, LiftGammaGain and Vibrance. I tweaked a bit the LumaSharpen and SMAA functions. /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.08 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12. #define SMAA_MAX_SEARCH_STEPS 64 //[0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 10 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. //Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 0.50 //[0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.45 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. //I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 5.0 //[1.0 to 15.0] #define Green 5.0 //[1.0 to 15.0] #define Blue 1.0 //[1.0 to 15.0] #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 1.8 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.50 //[0.60 to 0.20] #define GreenC 0.50 //[0.60 to 0.20] #define BlueC 0.20 //[0.60 to 0.20] #define Blend 0.02 //[0.00 to 1.00] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.190, 1.040, 0.790) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(0.970, 1.190, 1.190) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.975, 0.990, 1.080) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.3 //[0.000 to 2.000] Adjust midtones #define Saturation 0.8 //[-1.000 to 1.000] Adjust saturation #define Exposure 0.0 //[-1.000 to 1.000] Adjust exposure #define Bleach 0.085 //[0.000 to 1.000] Brightens the shadows and fades the colors #define Defog 0.017 //[0.000 to 1.000] How much of the color tint to remove #define FogColor float3(0.00, 2.55, 0.00) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55]

Comments

Fytch
10 May 20:30 CEST

Yea, this is not working. i have tried both the d3d9 and dxgi files and nothing..

Diego9000
29 Apr 05:01 CEST

Sorry the late reply.
I never had a AMD, so i have no ways to test it.

About the Gold edition, i just updated it. Since is DX9, the old RE5 may work too at DX9!

jonaand
31 Mar 00:27 CEST

can you update this for gold version? because gold version only have dx9 available

jonaand
14 Jan 00:20 CET

add resident evil directx 10 with raedon pro, but dont work. any suggestion? thanks

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