SweetFX Settings DB
Latest forum threads
5 minutes ago
8 minutes ago
11 minutes ago
12 minutes ago

✪ImmersiveVisuals✪

Created by Hack_Ferrari
Added Aug. 10, 2018
Updated 17 Aug 00:00 CEST
Shader used: ReShade
Preset description:
first download the reshade >> https://reshade.me/ run the installer "ReShade_Setup". a window will open with the following message "Select game" now look for the executable "MonsterHunterWorld.exe" located in the "\SteamLibrary\steamapps\common\Monster Hunter World" folder. now you will have the following message "Select rendering API" select the "Direct3D 10+". yes for "download a collection of standard effects". "check all" and hit OK. download my preset and put it in the "\Monster Hunter World" folder. start the game. press shift + f2 and continue. select the preset. continue and then click on finish.
Download preset Show / Hide settings
KeySMAA=116,0,1,0 Techniques=Colourfulness,Curves,Tonemap,LumaSharpen,MatsoDOF,DPX,Mode2,FXAA,GaussianBlur,LiftGammaGain,LightDoF_Far KeyGaussianBlur=120,0,1,0 Effects=DPX.fx,LumaSharpen.fx,Colourfulness.fx,FXAA.fx,Tonemap.fx,Curves.fx,SMAA.fx,FineSharp.fx,DOF.fx,GaussianBlur.fx,LiftGammaGain.fx,LightDoF.fx KeyMatsoDOF=121,0,1,0 TechniqueSorting=Clarity,Colourfulness,Curves,Tonemap,Levels,LumaSharpen,SMAA,Border,CA,Cartoon,ColorMatrix,AdvancedCRT,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Emphasize,DPX,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,HDR,HighPassSharp,HQ4X,AdaptiveFog,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,AdaptiveSharpen,LUT,MagicBloom,Monochrome,MotionBlur,MXAO,ReflectiveBumpmapping,Tint,AmbientLight,SurfaceBlur,Technicolor,Technicolor2,TiltShift,BloomAndLensFlares,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,ASCII,LeiFx_Tech,Nostalgia,GlitchB,EGAfilter,MultiLUT,Nightvision,Chromakey,PerfectPerspective,ChromaticAberration,FilmicAnamorphSharpen,EyeAdaption,UIDetect,UIDetect_After,UIDetect_Before,Depth3D,Cross_Cursor,CinematicDOF,HSLShift KeyLightDoF_Far=122,0,1,0 KeyFXAA=119,0,1,0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=0.300000 GaussianBlurStrength=0.300000 [Tonemap.fx] Defog=0.050000 Bleach=0.300000 Gamma=0.870000 Exposure=-0.150000 Saturation=1.000000 FogColor=1.000000,1.000000,1.000000 [SurfaceBlur.fx] BlurRadius=1 DebugMode=0 BlurOffset=1.000000 BlurEdge=10.000000 BlurStrength=1.000000 [Curves.fx] Mode=2 Formula=4 Contrast=-1.000000 [FXAA.fx] Subpix=0.500000 EdgeThreshold=0.105000 EdgeThresholdMin=0.000000 [FilmicPass.fx] Linearization=0.965000 Strength=0.450000 Contrast=1.000000 Fade=0.000000 Bleach=0.500000 Saturation=-0.243200 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.300000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=1.000000,1.000000,1.000000 [ChromaticAberration.fx] Shift=1.000000,-0.500000 Strength=1.000000 [DPX.fx] Strength=0.300000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.353000,0.365000,0.377000 Contrast=0.200000 Saturation=0.680000 Colorfulness=0.550000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [LightDoF.fx] fLightDoF_Width=1.000000 fLightDoF_Amount=1.700000 f2LightDoF_CA=1.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=0 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.250000 [DOF.fx] DOF_FARBLURCURVE=1.300000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1 DOF_MOUSEDRIVEN_AF=0 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=6 DOF_MANUALFOCUSDEPTH=0.020000 DOF_NEARBLURCURVE=1000.000000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.065000 DOF_BLURRADIUS=1.480000 fADOF_BokehCurve=4.000000 iRingDOFSamples=6 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=0 fRingDOFGain=27.000000 fRingDOFBias=0.000000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=0 fMatsoDOFChromaPow=3.000000 fMatsoDOFBokehCurve=20.000000 iADOF_ShapeQuality=17 iMatsoDOFBokehQuality=2 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=1 fBloomSaturation=0.222000 bAnamFlareEnable=0 fBloomThreshold=0.450000 fBloomAmount=0.025000 fLensdirtSaturation=2.000000 fBloomTint=1.000000,1.000000,1.000000 fLensdirtIntensity=2.000000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=1 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=2.000000 fLenzThreshold=0.970000 bChapFlareEnable=0 fChapFlareTreshold=0.984000 iChapFlareCount=20 fChapFlareDispersal=1.000000 fChapFlareSize=0.800000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=3 HighPassBlendIfLight=255 HighPassSharpStrength=1.000000 HighPassDarkIntensity=5.000000 HighPassLightIntensity=5.000000 HighPassViewSharpMask=0 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.080000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [FineSharp.fx] sstr=1.000000 cstr=0.600000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [LumaSharpen.fx] sharp_strength=0.800000 pattern=1 sharp_clamp=0.035000 offset_bias=1.200000 show_sharpen=0 [MultiLUT.fx] fLUT_LutSelector=8 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=-0.200000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=0.000000,0.000000,-2.000000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=6.000000 alThreshold=100.000000 AL_Adaptation=1 AL_Dirt=4294967295 alAdapt=0.700000 alLensThresh=0.350000 alAdaptBaseBlackLvL=3 AL_Vibrance=4294967295 AL_Adaptive=2 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=4294967295 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [Sepia.fx] Tint=0.043137,0.043137,0.043137 Strength=0.200000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [LiftGammaGain.fx] RGB_Lift=1.153000,1.170000,1.116000 RGB_Gamma=0.900000,0.900000,0.780000 RGB_Gain=1.030000,1.010000,1.100000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=1.000000,1.000000,1.000000 Strength=0.400000 [Technicolor2.fx] Saturation=0.561000 ColorStrength=0.196078,0.196078,0.196078 Brightness=0.500000 Strength=0.599000 [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=1.000000 ClarityBlendIfDark=5 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.580000 ClarityLightIntensity=1.000000 ClarityViewMask=0 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [Levels.fx] BlackPoint=18 WhitePoint=255 HighlightClipping=0 [PerfectPerspective.fx] FOV=90 Borders=1 Vertical=0.618000 Type=0 Color=0.027000,0.027000,0.027000,0.902000 Zooming=1.000000 [Prism.fx] Aberration=6 SampleCount=8 Curve=1.000000 Automatic=1 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_BrightenCurve=1.000000 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [FilmGrain.fx] Intensity=0.750000 Variance=1.000000 Mean=0.500000 SignalToNoiseRatio=10 [Chromakey.fx] Threshold=0.100000 Pass=0 Color=0 CustomColor=1.000000,0.000000,0.000000

Comments

jaspion
24 Aug 14:41 CEST

I had blurred hud. I disabled the Light Dof FX, now is perfect thx...

puppetoffate
23 Aug 02:23 CEST

Makes the HUD and UI super fuzzy.

NumberXer0
16 Aug 22:23 CEST

This seems to only make the HUD and menu blurry. The game itself is fine. Strange.

Hack_Ferrari
11 Aug 11:58 CEST

@Sayekran
let's try!
please do download the preset again I added a few keys to help you.
Shift+F8 and Shift+F9 to disable two effects and reduce blurry a bit
I recommend Shift+f8 but if it is not already good use both
to disable Dof Shift+F10
to LightDof Shift+F11

Sayekran
11 Aug 06:50 CEST

For some reason it makes my game extremely blurry, any possible fix?

You need to be logged in to post a comment