0 minutes ago
Jill's Cafard
Preset description:
“Jill’s Cafard” for Biohazard 3: Last Escape, SOURCENEXT version (Resident Evil 3: Nemesis), increases realism by bringing out more volume in environmental objects; lights sources and shadows have also been corrected. There is more of a cinematic flair to the game now than previously. The blood in the game now has an accurate color, no longer is it “bright paint” red. Possibly playing with this preset will make the game feel newer, dark places feel truly daunting than before. The game’s time/place is at night, this preset tries to represent that in a precise manner, no more totally lit areas in places with little or no light sources. Like Biohazard 2 one should force full screen with dgVoodoo on widescreen TV’s for an accurate picture (rectangle instead of a square). One should not force resolution with dgVoodoo, the games static images were made for the resolution of the game at that time, not 2K/4K resolutions found in the present; playing at higher resolutions will leave this preset invalid.
I could have put this under Resident Evil 3 with other Resident Evil games, but since I did Biohazard 2, figured I do the same with the third installment, it is all semantics at any rate, one name or the other, fans of the series know the game.
I wanted to do a preset too for the original 1996 Resident Evil/Biohazard but I could only get it to run once, after that it just hangs. The dgVoodoo emblem is at the right hand corner so its compatible but it crashes soon after that. If anyone knows a workaround I would be so grateful. That is still my favorite of the series, arguably the greatest intro sequence in videogame history, really campy B Horror movie charm with it all, and accompanied by the extremely peculiar yet somehow simultaneously awesome dialogue. “You, the Master of Unlocking.” So good, ha.
Capcom should seriously think of re-releasing their first 3 games of this horror series on newer platforms gog, steam, and present generation of consoles, like Sega just did with the Shenmue series. There is still an audience for the originals, old and new, do not get me wrong remakes are great, but there would not be remakes without the originals. Capcom should give them their due and respect, by optimizing them for newer operating systems, consoles etc. I digress.
-peace out
Effects=DPX.fx,LiftGammaGain.fx,FakeHDR.fx,ReflectiveBumpMapping.fx,Levels.fx,FilmicPass.fx,FXAA.fx,Monochrome.fx,Sepia.fx,SMAA.fx,Vibrance.fx
Techniques=DPX,HDR,FilmicPass,FXAA,Levels,LiftGammaGain,Monochrome,ReflectiveBumpmapping,Tint,SMAA,Vibrance
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=1076677837
iDebug=0
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.050000
MaxSearchSteps=50
MaxSearchStepsDiagonal=0
CornerRounding=100
DebugOutput=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Levels.fx]
BlackPoint=5
WhitePoint=250
HighlightClipping=0
[TiltShift.fx]
BlurMultiplier=6.000000
Line=0
Axis=0
Offset=0.050000
BlurCurve=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.150000,1.150000,1.150000
RGB_Gamma=0.825000,0.825000,0.825000
RGB_Gain=0.850000,0.850000,0.850000
[HQ4X.fx]
s=0.100000
k=-0.340000
mx=0.770000
max_w=0.000000
min_w=0.200000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
scale_cs=0.056000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
pm_p=0.700000
[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[PerfectPerspective.fx]
FOV=90
Borders=1
Vertical=0.618000
Type=0
Color=0.027000,0.027000,0.027000,0.902000
Zooming=1.000000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=17.000000
AL_DirtTex=0
AL_Adaptive=0
alThreshold=7.000000
AL_Adaptation=1
alAdapt=0.700000
AL_Dirt=1
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0
alLensInt=2.000000
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[ASCII.fx]
Ascii_spacing=0.000000
Ascii_font_g=255
Ascii_font=1
Ascii_back_g=0
Ascii_font_r=255
Ascii_font_b=255
Ascii_back_r=0
Ascii_back_b=0
Ascii_swap_colors=0
Ascii_invert_brightness=0
Ascii_dithering_temporal=0
Ascii_font_color_mode=1
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=0
fBloomSaturation=0.800000
fBloomThreshold=0.937000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0
fFlareLuminance=0.095000
iLensdirtMixmode=1
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0
bAnamFlareEnable=0
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
iGodraySamples=128
fGodrayThreshold=0.900000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000
[CRT.fx]
Amount=1.000000
ScanlineGaussian=1
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1
[FakeHDR.fx]
HDRPower=1.220000
radius1=0.980000
radius2=0.980000
[ReflectiveBumpMapping.fx]
fRBM_LowerThreshold=0.100000
iRBM_SampleCount=16
fRBM_BlurWidthPixels=50.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.060000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.150000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_FARBLURCURVE=2.000000
DOF_AUTOFOCUS=1
DOF_MOUSEDRIVEN_AF=0
DOF_INFINITEFOCUS=1.000000
fGPDOFBiasCurve=2.000000
fRingDOFBias=0.000000
DOF_FOCUSPOINT=0.500000,0.500000
DOF_MANUALFOCUSDEPTH=0.020000
bADOF_ShapeApertureEnable=0
DOF_FOCUSSAMPLES=6
DOF_NEARBLURCURVE=1.600000
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=1
DOF_FOCUSRADIUS=0.050000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6
fADOF_ShapeDiffusionAmount=0.100000
iRingDOFRings=4
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
fRingDOFGain=27.000000
fRingDOFFringe=0.500000
bADOF_ImageChromaEnable=0
iMagicDOFBlurQuality=8
fMagicDOFColorCurve=4.000000
fADOF_SmootheningAmount=1.000000
bMatsoDOFChromaEnable=1
iGPDOFQuality=6
fADOF_ShapeChromaAmount=0.125000
iGPDOFPolygonCount=5
fGPDOFBias=10.000000
fGPDOFChromaAmount=0.150000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
fADOF_ImageChromaCurve=1.000000
fMatsoDOFBokehAngle=0.000000
iADOF_ShapeQuality=17
bADOF_ShapeDistortEnable=0
fADOF_ShapeRotation=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
iADOF_ImageChromaHues=5
iADOF_ShapeChromaMode=3
bADOF_ShapeCurvatureEnable=0
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeApertureAmount=0.010000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeChromaEnable=0
fADOF_ShapeWeightCurve=4.000000
fADOF_ShapeDistortAmount=0.200000
bADOF_ShapeDiffusionEnable=0
bADOF_ShapeWeightEnable=0
fADOF_BokehCurve=4.000000
fADOF_ImageChromaAmount=3.000000
[FilmicAnamorphSharpen.fx]
Strength=1.170000
Coefficient=0
Offset=1
Clamp=0.974000
Contrast=152
Preview=0
[FilmicPass.fx]
Strength=0.558000
Linearization=0.620000
Fade=0.178000
Contrast=1.015000
Bleach=-0.185000
BaseGamma=0.700000
Saturation=-0.100000
RedCurve=0.020000
GreenCurve=0.020000
BlueCurve=0.020000
BaseCurve=0.020000
EffectGamma=0.700000
EffectGammaB=1.720000
EffectGammaR=0.860000
EffectGammaG=1.720000
LumCoeff=0.204585,0.212841,0.485294
[FXAA.fx]
Subpix=1.000000
EdgeThreshold=0.000000
EdgeThresholdMin=0.000000
[Vibrance.fx]
Vibrance=0.120000
VibranceRGBBalance=1.000000,1.000000,1.000000
[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendMode=1
HighPassBlendIfDark=0
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Prism.fx]
Aberration=6
SampleCount=8
Curve=1.000000
Automatic=1
[Cartoon.fx]
Power=0.397000
EdgeSlope=1.323000
[Sepia.fx]
Tint=1.000000,0.999990,0.999990
Strength=0.200000
[SurfaceBlur.fx]
BlurRadius=1
DebugMode=0
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Curves.fx]
Mode=2
Formula=7
Contrast=0.100000
[Vignette.fx]
Type=0
Center=0.500000,0.500000
Ratio=5.298000
Radius=2.880000
Amount=-0.710000
Slope=3
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[DPX.fx]
Strength=0.210000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.375000,0.375000,0.379000
Contrast=0.480000
Saturation=2.240000
Colorfulness=2.500000
[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=1.000000
[Monochrome.fx]
Coefficients=0.199853,0.176182,0.382353
ColorSaturation=0.900000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000