SweetFX Settings DB
Latest forum threads
3 hours, 47 minutes ago
5 hours, 17 minutes ago
5 hours, 32 minutes ago
by mailto
6 hours, 15 minutes ago
I lost my profile? All my work is missing...
Posted 8 years, 1 month ago
Can someone help me? My nick is i7 and i cant log on. My whole profile is missing, a lost all my work and preset. I spend a lot of time to make preset for Pro Evolution Soccer 2017 with HQ pics and now is gone? I cant log on again. What is wrong or is this just temporary error? THX
Posted 8 years, 1 month ago
Thanks friend! I still have sweetfx preset for Pro Evolution Soccer 2017 at my computer but i dont have HQ pics anymore. I care only about PES2017 and Mafia3 HQ pics, cause i spent a lot of time to make best numbers for preset. This is preset: /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_FXAA_ANTIALIASING 1 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique #define USE_CA 0 //[0 or 1] Chromatic aberration. You can only use Chromatic Aberration OR the Explosion Shader. Not both at the same time. #define USE_EXPLOSION 0 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy. #define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image.(Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_LEVELS 0 //[0 or 1] Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that. #define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. Set gaussian blur along with it to get a halation effect #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_GAUSSIAN 0 //[0 or 1] Gaussian Blur : can be used to... blur, but also bloom/hazy/glowy look, also unsharp masking #define USE_FILMGRAIN 0 //[0 or 1] Filmgrain effect #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_MONOCHROME 0 //[0 or 1] Monochrome : Monochrome makes the colors disappear. #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_BORDER 0 //[0 or 1] Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.12 //[0.00 to 0.50] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12. #define SMAA_MAX_SEARCH_STEPS 16 //[0 to 112] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 6 //[0 to 20] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default. #define iSMAAEdgeDetectionMode 2 // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] // -- SMAA Predication settings -- #define SMAA_PREDICATION 0 //[0:1] //-Enables predication which uses BOTH the color and the depth texture for edge detection to more accurately detect edges. #define SMAA_PREDICATION_THRESHOLD 0.001 //[undef] //-Threshold to be used in the depth buffer. #define SMAA_PREDICATION_SCALE 2.0 //[undef] //-How much to scale the global threshold used for luma or color edge detection when using predication #define SMAA_PREDICATION_STRENGTH 0.4 //[undef] //-How much to locally decrease the threshold. // -- Temporal Reproduction -- #define SMAA_REPROJECTION 0 //[0 or 1] Temporal reprojection allows to remove ghosting artifacts when using temporal supersampling. #define SMAA_REPROJECTION_WEIGHT_SCALE 30.0 // -- Debug SMAA settings -- #define SMAA_DEBUG_OUTPUT 0 //[0:4] //-No description given /*-----------------------------------------------------------. / FXAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define FXAA_QUALITY__PRESET 10 //[1 to 10] Choose the quality preset. 39 is the highest quality. #define fxaa_Subpix 0.0 //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal. #define fxaa_EdgeThreshold 0.15 //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm. #define fxaa_EdgeThresholdMin 0.0 //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks. /*-----------------------------------------------------------. / Chromatic aberration / / '-----------------------------------------------------------*/ #define outfocus 0.010 //[0.00 to 1.000] How strong the effect should be. /*-----------------------------------------------------------. / Explosion settings / '-----------------------------------------------------------*/ #define Explosion_Radius 1.0 //[0.2 to 100.0] Amount of effect you want. /*-----------------------------------------------------------. / Cartoon settings / '-----------------------------------------------------------*/ #define CartoonPower 4.1 //[0.1 to 10.0] Amount of effect you want. #define CartoonEdgeSlope 6.2 //[0.1 to 8.0] Raise this to filter out fainter edges. You might need to increase the power to compensate. Whole numbers are faster. /*----------------------------------------------------------. / Levels settings / '----------------------------------------------------------*/ #define Levels_black_point 1 //[0 to 255] The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0 #define Levels_white_point 245 //[0 to 255] The new white point. Everything brighter than this becomes completely white. Default is 235.0 //Colors between the two points will stretched, which increases contrast, but details above and below the points are lost (this is called clipping). /*----------------------------------------------------------. / Advanced CRT settings / '----------------------------------------------------------*/ #define CRTAmount 1.00 //[0.00 to 1.00] Amount of CRT effect you want #define CRTResolution 1.0 //[1.0 to 8.0] Input size coefficent (low values gives the "low-res retro look"). Default is 1.2 #define CRTgamma 2.2 //[0.0 to 4.0] Gamma of simulated CRT (default 2.2) #define CRTmonitorgamma 2.4 //[0.0 to 4.0] Gamma of display monitor (typically 2.2 is correct) #define CRTBrightness 1.2 //[1.0 to 3.0] Used to boost brightness a little. Default is 1.0 #define CRTScanlineIntensity 2.0 //[2.0 to 4.0] Scanlines intensity (use integer values preferably). Default is 2.0 #define CRTScanlineGaussian 1 //[0 or 1] Use the "new nongaussian scanlines bloom effect". Default is on #define CRTCurvature 1 //[[0 or 1] "Barrel effect" enabled (1) or off (0) #define CRTCurvatureRadius 2.0 //[0.0 to 2.0] Curvature Radius (only effective when Curvature is enabled). Default is 1.5 #define CRTCornerSize 0.0100 //[0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001 #define CRTDistance 2.00 //[0.00 to 4.00] Simulated distance from viewer to monitor. Default is 2.00 #define CRTAngleX 0.00 //[-0.20 to 0.20] Tilt angle in radians (X coordinates) #define CRTAngleY -0.15 //[-0.20 to 0.20] Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look) #define CRTOverScan 1.00 //[1.00 to 1.10] Overscan (e.g. 1.02 for 2% overscan). Default is 1.01 #define CRTOversample 0 //[0 or 1] Enable 3x oversampling of the beam profile (warning : performance hit) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 2.3412 //[0.000 to 8.000] Strength of the bloom #define BloomWidth 0.1325 //[0.0000 to 1.0000] Width of the bloom2 /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.35 //[0.00 to 8.00] Strangely lowering this makes the image brighter #define radius2 0.85 //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 2.00 //[0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.050 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. //I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Gaussian Blur settings / '-----------------------------------------------------------*/ #define GaussEffect 1 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Bloom, 3 = Sketchy. Default is 2 #define GaussQuality 3 //[0|1|2|3] Warning: 2 and 3 are expensive. Default is 1 #define GaussSigma 4 //[1 to 4] The higher the wider blur/bloom is (only effective when Bloom selected) #define GaussBloomWarmth 1 //[0|1|2] "Temperature" of the bloom - 0 = neutral, 1 = warm, 2 = hazy/foggy #define GaussThreshold 0.50 //[0.00 to 1.00] [DX10/11 only] Threshold for what is a bright light (that causes bloom) and what isn't. #define GaussExposure 42.16 //[0.00 to 100.00] [DX10/11 only] Exposure of the effect (the lower the brighter) #define GaussStrength 0.14 //[0.00 to 1.00] Amount of effect blended into the final image /*-----------------------------------------------------------. / Film grain settings / '-----------------------------------------------------------*/ #define FilmGrainIntensity 0.46 //[0.00 to 1.00] Intensity of grain. Default is 0.46 #define FilmGrainExposure 40 //[0 to 100] Grain Exposure. Default is 40 (Lower -> darker noise) #define FilmGrainSize 2 //[0 to 10] Size of the grain. Default is 2 (Higher -> thinner noise) /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.43 //[0.00 to 1.00] #define TechniPower 6.5 //[0.00 to 8.00] #define redNegativeAmount 0.80 //[0.00 to 1.00] #define greenNegativeAmount 0.80 //[0.00 to 1.00] #define blueNegativeAmount 0.80 //[0.00 to 1.00] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 //[1.0 to 15.0] #define Green 8.0 //[1.0 to 15.0] #define Blue 8.0 //[1.0 to 15.0] #define ColorGamma 1.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 8.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.36 //[0.60 to 0.20] #define GreenC 0.36 //[0.60 to 0.20] #define BlueC 0.34 //[0.60 to 0.20] #define Blend 0.06 //[0.00 to 1.00] How strong the effect should be /*-----------------------------------------------------------. / Monochrome settings / '-----------------------------------------------------------*/ #define Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00) /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(1.050, 1.050, 1.050) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.0 //[0.000 to 2.000] Adjust midtones #define Exposure 0.0 //[-1.000 to 1.000] Adjust exposure #define Saturation 0.008 //[-1.000 to 1.000] Adjust saturation #define Bleach 0.0 //[0.000 to 1.000] Brightens the shadows and fades the colors #define Defog 0.0 //[0.000 to 1.000] How much of the color tint to remove #define FogColor float3(0.000, 0.00, 0.0) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance -0.88 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define Vibrance_RGB_balance float3(-0.60, -0.63, -0.60) //[-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_mode 2 //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma) #define Curves_contrast -0.50 //[-1.00 to 1.00] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 8 //[1|2|3|4|5|6|7|8|9|10] The contrast s-curve you want to use. //1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep //7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola, 10 = Half-circles. //Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors. //I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.0, 1.0, 1.0) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image #define GreyPower 0.0 //[0.00 to 1.00] How much desaturate the image before tinting it #define SepiaPower 0.55 //[0.00 to 1.00] How much to tint the image /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteType 3 //[1|2|3] 1 = Original, 2 = New, 3 = TV style #define VignetteRatio 1.00 //[0.15 to 6.00] Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high. #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -0.40 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 2 //[2 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) //[0.000 to 1.000, 0.000 to 1.000] Center of effect for VignetteType 1. 2 and 3 do not obey this setting. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ #define dither_method 2 //[1 or 2] 1 = Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering) //Note that the patterns used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Border settings / '-----------------------------------------------------------*/ #define border_width float2(1,50) //[0 to 2048, 0 to 2048] (X,Y)-width of the border. Measured in pixels. #define border_color float3(0, 0, 0) //[0 to 255, 0 to 255, 0 to 255] What color the border should be. In integer RGB colors, meaning 0,0,0 is black and 255,255,255 is full white. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 1 //[1|2|3|4|5|6] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, // 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split, 6 = Curvy vertical 50/50 split /*-----------------------------------------------------------. / Key settings / '-----------------------------------------------------------*/ // This is the section where you can define your own key mapping // See the following URL to find out what keycode a key has: // http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes // key_toggle_sweetfx = 145 ; 145 = Scroll Lock // key_screenshot = 44 ; 44 = Print Screen // key_reload_sweetfx = 19 ; 19 = Pause/Break /*-----------------------------------------------------------. / Misc settings / '-----------------------------------------------------------*/ // You can load and chain other DirectX wrappers (ENB, Helix, Windower...) // If the external wrapper is already named d3d9.dll, rename it into // something else like "d3d9_enb.dll" (note that even if this is commented it actually works) // external_d3d9_wrapper = none // external_dxgi_wrapper = none Again, thx for help!
Posted 8 years, 1 month ago
No, that's not him. I can't say what happened to it. If you still have the preset on your PC somewhere, no harm done, right?
Posted 8 years, 1 month ago
Presets should be okay now As for login, I see no reason why that won't work
Posted 8 years, 1 month ago
Terrasque - now is ok, i really dont know what happened... Big thanks to all here. Sharkoon=i7 (now i have 2 profile but i will keep using the old one).
Posted 8 years, 1 month ago
Terrasque, His presets were deleted because I called him out on copying my preset and claiming it as his own. Once I did this he made another account under the name NycIix (with an I not an l) and started harrassing other preset creators pretending it was me. He caused a lot of drama on the Mafia 3 reshade. Omnipotus can vouch for all this and I'm sure it was i7 since it all happened right after I accused him of copying. Cheers
Posted 8 years, 1 month ago
@Nyclix I didnt make multiprofile, i dont have 12 years. Stop bugging me! ReShade is made by corsire not by you and is open source. All my presets are free, only you beg for money. Look my pics and then look your pics, they are not even similar... EDIT: I do not know why you're doing pressure to wipe me, seems i am to big competition for you. Stop with your attack! We all make preset to help other people with their graphics, not for money. You can download any preset and change the numbers like you want to make better experience. Only you ask for money donation, and now you making drama again. PROOF: https://s22.postimg.org/7pytpk2rl/1111.jpg and https://s22.postimg.org/fy19hhye9/image.jpg For the last time, dude STOP with attack!
Posted 8 years, 1 month ago
Sigh. This site is full of children.
Posted 8 years, 1 month ago
i7... If Ncylix's allegations are true, I believe he has every right to 'attack' you. Even if your allegations about the donation thing are true, you really really shouldn't plagiarize. Nyclix... If i7's allegations about are true, that's kinda scummy in my opinion. I'd be fine if you made an actual mod for the game, but you're merely configuring the already existent mod known as ReShade.
Posted 8 years, 1 month ago
I never begged or asked for donations. I simply said if people wish to show their appreciation in the form of a donation they can. i7 got removed for trolling. Then he made a bunch of new accounts trolling some more, all of which got deleted (check the mafia 3 reshade comments) Your tonemap settings are identical, as are your vibrance settings. You even have my HDR settings when you don't even have the HDR shader. Heck even the settings I disabled are the same. (Lift gamma gain before I changed it, levels). You simply copy pasted my preset and turned off 1 or 2 settings. Quentin accusing me of copying is also not warrented. He's claiming I am copying his hdr shader when mine was out before his? Eh I'm done arguing with the people on this site.
Posted 8 years, 1 month ago
Edited 8 years, 1 month ago
@Nyclix We are all thieves, but you're honest and we all are stealing all your stuff? Only troll here is you and you are rude. CeeJay.dk made SweetFX and Crosire made ReShade, not you! I didnt make multiaccount and you know it wasnt me. @Sanny Good idea, administrator can check my ip adress. I have dynamic ip, not static and i was able to make new profile with name Sharkoon. I did that only because i lost my original profil with name i7 and i didnt know how to contact administrator without creating a new one. Only Nyclix advertise "their" preset (Your preset is actually Quentin-Tarantino preset, and only you have motive to start the fight - money aka donation) Only Nyclix ask for money donation. Only Nyclix keeps trolling... PROOF of his bad attitude: https://s18.postimg.org/3wy87viq1/image.jpg PROOF of his trolling: https://s9.postimg.org/lk0n4qlmn/121212.jpg I do all my preset and changes for free, i dont ask anything, i dont advertising my preset, i dont attack anyone. I spend a lot of hours to make preset for pro evolution soccer 2017 and i needed a lot of times to upload HQ photos. However, i live in Croatia and we have here IP restriction, and we cant open multiplay email account (need it for activation). We need to enter a brand new phone numbers each time we want to open new gmail accunt, i am not rich and i dont have that much cellphones. All my preset are free and you can download my preset and make a changes as you wish and then republish it. Really dont care, i am here to help with graphisc, not for money like someone else. Thanks for reading! Greetings from Croatia! EDIT: @ FierySwordswoman Thank you for understanding the problem. The original preset is made by Quentin-Tarantino. Nyclix tries to make easy money by advertising "their" preset. We all have about 500 downloads, only Nyclix have unreal number of 6000 downloads in short time. PROOF: https://s11.postimg.org/bjygkrn5f/doaq.jpg
Posted 8 years, 1 month ago
> Why does this site allow making of more than 1 account per person? Because there's no way of establishing "one person" on the internet > How was he able to create so many accounts? Multiple emails > On Toms Hardware theres no way to create more than 1 account on the same IP, even if multiple mail adresses are used That's pretty retarded. Firstly it will fuck up workplaces, schools and some dorms, and create buckets of problems overall. It's also trivial to go around. We're talking this-is-my-first-week-on-internet easy. Right now I could use about 10 different IP's, and if I put an hour or two effort into it we're talking thousands. So short-sighted and only creates problems for normal users. Sounds pretty stupid to me.
Posted 8 years, 1 month ago
I've read both your posts and have come to the conclusion that you're both either trolls or of a troll tier. i7 and Nyclix hate each other, they lived happily ever after, the end. Side-note: Terrasque hit the nail on its head with the accounts explanation.
Posted 8 years, 1 month ago
FierySwordswoman I agree about accounts. For a couple of years i was using the name kop4ever on here and even though i disabled all my presets under that name. I can and have recently downloaded them to update them for my Quentin-Tarantino account. So that function is a must
Posted 8 years, 1 month ago
Wow, I'm not nearly that noble. If a new major ReShade version comes out, I drop all of my previous presets and start fresh, as I'm about to do once the 'Lightroom' shader releases. : P
Posted 8 years, 1 month ago
FierySwordswoman Reason being, I kinda like how some of them looked and with the enhanced shaders we have now small adjustments will do the trick For example: http://sfx.thelazy.net/games/preset/2170/ I really liked how it looked and will recreate with a Lut and lighten up the shadows a bit.
Posted 8 years, 1 month ago
"That doesn't change the fact that this site's tech can't even compare to that of Tom's Hardware." ...except it does? That's like saying 'Your landline phone doesn't compare to my broken smartphone' Also, I don't think cussing is that big of a deal, even though I personally avoid it.
Posted 8 years, 1 month ago
I am not a troll, i am to old for that. I am here only 4 weeks, i dont know who is nyclix and i dont hate him. @Nyclix I have only SMAA + Tonemap + LumaSharpen (aa low, vsync off) and you (stolen preset from Q.T.) have Claryty + HDR (aa medium, vsync on). My and your preset not even similar, just look the pics. PROOF: https://s14.postimg.org/5sd2eu0w1/image.jpg AND... SWEETFX and RESHADE are open source, everyone can use the numbers they want and publish it. I am sick of the lazy people who beg for money over internet. Go and find a real job. @Sanny I ja sam u Zagrebu. Nyclix je uzeo preset od Quentin-Tarantina i objavio ga sa minimalnim promjenama i traži donacije za to. Ja sam objavio svoj preset i konkurencija sam mu i valjda mu zato smeta. Ne postoji lagani novac. Ja se bavim računalima. Ako uzmem njegov preset i objavim ga ne dobivam baš ništa, nikakve koristi, imam pametnijeg posla. Bolje da pogledam Dinamo Sevilla večeras...
New post

Please log in to post an answer