1 week, 5 days ago
Cato's 2K Darker Sharper Mars
Preset description:
2K Darker Sharper Mars is a somewhat subtle preset which reduces the white-wash bleached effect and increasing the shader range.
During daylight, the Martian topography is profiled more sharply, with a deeper colour range/hue. Dome glare is reduced. Haziness reduced.
During Dawn & Dusk, shadows and lighting are more dynamic, with a greater range available.
At Night, the darker environment combined with blur removal allows base & robot lighting to look cleaner.
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Tweaked for: 2560x1440p resolution, Ultra settings.
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TECHNIQUES IN-USE
Vibrance (Enhances colour depth)
LumaSharpen (Removes blur)
Vignette (Adds border tone gradient)
Curves (Changes gamma calculation)
FXAA (Smooths edges)
ToneMap (Darkens image slightly)
Notes: We have to use a light dose FXAA here, since the Surviving Mars UI is extremely sensitive to post-processing (SMAA completely wrecks the in-game font). If you don't mind jagged text try lowering the Edge-Detection rate of the FXAA setting for smoother visuals.
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INSTALLATION
Make sure you have the latest ReShade: https://reshade.me/
Run the ReShade installer with default options, select 'Surviving Mars' and DX10/11 Support.
Download this preset. Rename the file to 'Cato' or 'DSM' (or whatever) and change the file extension to '.ini' instead of '.txt'.
Make sure you have actually changed the extension correctly and it's not called 'DSM.ini.txt'- try resaving as files in notepad for any issues.
Copy the Cato.ini file to the Surviving Mars install directory where Reshade is.
When you boot up the game, hit Home to bring up the Reshade Menu. Select the Cato preset and tick apply.
Tip: You can set a hotkey with the Reshade Settings bar for 'Apply Overlay' which toggles Reshade on/off in-game. I use Scroll Lock.
PreprocessorDefinitions=
Techniques=Vibrance@Vibrance.fx,LumaSharpen@LumaSharpen.fx,Vignette@Vignette.fx,Curves@Curves.fx,FXAA@FXAA.fx,Tonemap@Tonemap.fx
TechniqueSorting=HDR@FakeHDR.fx,Vibrance@Vibrance.fx,LumaSharpen@LumaSharpen.fx,ASCII@ASCII.fx,AdvancedCRT@CRT.fx,FilmGrain@FilmGrain.fx,LUT@LUT.fx,Border@Border.fx,Vignette@Vignette.fx,Curves@Curves.fx,Monochrome@Monochrome.fx,Cartoon@Cartoon.fx,Daltonize@Daltonize.fx,ContrastAdaptiveSharpen@CAS.fx,CA@ChromaticAberration.fx,Deband@Deband.fx,ColorMatrix@ColorMatrix.fx,DisplayDepth@DisplayDepth.fx,FXAA@FXAA.fx,Nostalgia@Nostalgia.fx,Layer@Layer.fx,DPX@DPX.fx,Tint@Sepia.fx,SMAA@SMAA.fx,Levels@Levels.fx,Before@Splitscreen.fx,After@Splitscreen.fx,LiftGammaGain@LiftGammaGain.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx
[ASCII.fx]
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_dithering_debug_gradient=0
Ascii_dithering_intensity=2.000000
Ascii_font=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font_color_mode=1
Ascii_invert_brightness=0
Ascii_spacing=1
Ascii_swap_colors=0
[Border.fx]
border_color=0.000000,0.000000,0.000000
border_ratio=2.350000
border_width=0.000000,0.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
Strength=1.000000
[Curves.fx]
Contrast=0.210000
Formula=2
Mode=0
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain.fx]
Intensity=0.500000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[FXAA.fx]
EdgeThreshold=0.950000
EdgeThresholdMin=0.100000
Subpix=0.100000
[Layer.fx]
Layer_Blend=1.000000
Layer_Pos=0.500000,0.500000
Layer_Scale=1.000000
[Levels.fx]
BlackPoint=16
HighlightClipping=0
WhitePoint=235
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=2
sharp_clamp=0.400000
sharp_strength=1.230000
show_sharpen=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Nostalgia.fx]
Nostalgia_color_0=0.000000,0.000000,0.000000
Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_12=0.466667,0.466667,0.466667
Nostalgia_color_13=0.666667,1.000000,0.400000
Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_15=0.733333,0.733333,0.733333
Nostalgia_color_2=0.533333,0.000000,0.000000
Nostalgia_color_3=0.666667,1.000000,0.933333
Nostalgia_color_4=0.800000,0.266667,0.800000
Nostalgia_color_5=0.000000,0.800000,0.333333
Nostalgia_color_6=0.000000,0.000000,0.666667
Nostalgia_color_7=0.933333,0.933333,0.466667
Nostalgia_color_8=0.866667,0.533333,0.333333
Nostalgia_color_9=0.400000,0.266667,0.000000
Nostalgia_color_reduction=1
Nostalgia_dither=0
Nostalgia_palette=0
Nostalgia_scanlines=1
[Pirate_Bloom.fx]
BLOOM_BLEND=1
BLOOM_DEBUG=0
BLOOM_RADIUS=0.014000
BLOOM_SATURATION=1.000000
BLOOM_STRENGTH=0.446000
BLOOM_THRESHOLD=15.250000
[Pirate_Curve.fx]
CURVE_METHOD=0
CURVE_STRENGTH=0.200000
LUMA_MODE=3
[Pirate_Depth.fx]
DEPTH_AO_ALCHEMY_ANGLE=-0.000300
DEPTH_AO_ALCHEMY_DISTANCE=0.000020
DEPTH_AO_ALCHEMY_STRENGTH=0.005000
DEPTH_AO_BLEND_MODE=1
DEPTH_AO_BLUR_NOISE=0.000000
DEPTH_AO_BLUR_RADIUS=1.000000
DEPTH_AO_BLUR_WEIGHT=1.000000
DEPTH_AO_CULL_HALO=0.000000
DEPTH_AO_CURVE_MODE=1
DEPTH_AO_DEBUG=0
DEPTH_AO_DEBUG_IMAGE=0.100000
DEPTH_AO_MANUAL_CURVE=1.000000
DEPTH_AO_MANUAL_FAR=500.000000
DEPTH_AO_MANUAL_NEAR=1.000000
DEPTH_AO_RADIUS=50.000000
DEPTH_AO_STRENGTH=5.000000
DEPTH_DEBUG=0
DEPTH_FARPLANE=200.000000
DEPTH_INVERT=0
DEPTH_INVERT_Y=0
DEPTH_USE_FARPLANE=0
DOF_BLEND=0.300000
DOF_BOKEH_BIAS=1.000000
DOF_BOKEH_CONTRAST=0.040000
DOF_DEBUG=0
DOF_FAR_STRENGTH=1.000000
DOF_FOCAL_CURVE=1.000000
DOF_FOCAL_RANGE=0.000000
DOF_FOCUS_SPEED=0.500000
DOF_FOCUS_SPREAD=0.050000
DOF_FOCUS_X=0.500000
DOF_FOCUS_Y=0.500000
DOF_HYPERFOCAL=0.900000
DOF_MANUAL_FOCUS=0.500000
DOF_NEAR_STRENGTH=0.500000
DOF_RADIUS=1.000000
DOF_SCRATCHES_STRENGTH=0.150000
FOV=75
FOV_DEBUG=0
GI_DIFFUSE_BLEND_MODE=2
GI_DIFFUSE_CURVE_MODE=4
GI_DIFFUSE_DEBUG=0
GI_DIFFUSE_RADIUS=1.000000
GI_DIFFUSE_STRENGTH=4.000000
GI_REFLECT_RADIUS=1.000000
LUMA_MODE=3
[Pirate_FXAA.fx]
FXAA_DEBUG=0
FXAA_RADIUS=1.000000
FXAA_STRENGTH=1.000000
[Pirate_LightAdaptation.fx]
LIGHTADAPT_CURVE=0.100000
LIGHTADAPT_DEBUG=0
LIGHTADAPT_EXPOSURE=0.100000
LIGHTADAPT_LEVELS=0.100000
LIGHTADAPT_SPEED=0.004000
LIGHTADAPT_SPREAD=1.000000
LUMA_MODE=3
[Sepia.fx]
Strength=0.580000
Tint=0.550000,0.430000,0.420000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000
[Tonemap.fx]
Bleach=0.000000
Defog=0.005000
Exposure=0.000000
FogColor=0.000000,0.000000,0.000000
Gamma=1.100005
Saturation=0.030000
[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0
[Vibrance.fx]
Vibrance=-0.000000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0