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Wuther My Waves

Preset for Wuthering Waves
Created by Grassy
Added April 24, 2025
Updated 28 Jun 04:21 CEST
Shader used: ReShade
Preset description:
To achieve better looking graphics, please watch this video. (https://www.youtube.com/watch?v=Fzj2gXgIN7M#ddg-play) Once you are done watching and following these steps, go to this site here (https://reshade.me/) and apply reshade to your Wuthering waves game file. Usually found here: Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game) Then during setup, find the game executable but DO NOT run the game by itself. You will need the model importer XXMI (https://github.com/SpectrumQT/XXMI-Launcher) so it works as a bridge between Wuthering Waves and Reshade. Run XXMI everytime before running Wuthering Waves to avoid penalties and account suspensions. For even better graphics and those with higher end PC's find your engine.ini in your Wuthering Waves game files. Usually in >Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor (depending on where you downloaded the game from this may be different) and replace the engine file with the file in this link: (https://gamebanana.com/mods/575217) You can also find all other configurations here at GitHub based on your graphics card: (https://github.com/AlteriaX/WuWa-Configs/blob/main/Config%201/Engine.ini)
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Techniques=LumaSharpen@LumaSharpen.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,CShade_RCAS@cRCAS.fx,HDR_Saturation@HDRSaturation.fx,SmartDeNoise@SmartDeNoise.fx,Blooming_HDR@BloomingHDR.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,TECH_RealLongExposure@RealLongExposure.fx [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=2 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=2.879000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.161000,0.271000 Bloom_Spread=1.000000 CBT_Adjust=1.000000 Contrast=1.100000 Debug_View=0 Dither_Bloom=0.223000 Exp=0.300000 Gamma=2.000000 GreyValue=0.165000 HDR_BP=0.000000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.213000,0.334000 Tonemappers=0 WP=1.000000 [Clarity.fx] ClarityBlendIfDark=0 ClarityBlendIfLight=205 ClarityBlendMode=4 ClarityDarkIntensity=0.422000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.375000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.400000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [cRCAS.fx] _CShadeAlphaFactor=1.000000 _CShadeInputTonemapOperator=0 _CShadeOutputMode=0 _RenderMode=0 _Sharpening=0.500000 [HDRSaturation.fx] UI_SATURATION_AMOUNT=75.000000 UI_SATURATION_COLORS_LIMIT=0.600000 UI_SATURATION_GAMUT_EXPANSION=100.000000 UI_SATURATION_GAMUT_EXPANSION_CLIPPING_LIMIT=0.900000 UI_SATURATION_KEEP_BRIGHTNESS=0 UI_SATURATION_LIMIT=0.995000 UI_SATURATION_LUMA_LIMIT=0.950000 UI_SATURATION_METHOD=5 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=1.332000 show_sharpen=0 [MartysMods_SHARPEN.fx] QUALITY=1 SHARP_AMT=1.000000 [RealLongExposure.fx] UI_BufferEnd=0 UI_Delay=1 UI_ExposureDuration=1.000000 UI_Gamma=1.000000 UI_ISO=100.000000 UI_ShowGreenOnFinish=0 UI_ShowProgress=0 UI_StartExposure=0 [SmartDeNoise.fx] uKSigma=1.326000 uSigma=1.769000 uThreshold=0.081000

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