19 minutes ago
[Reshade 3.0.4] When The Lights Go Out
Preset description:
*UPDATED v2 - 2/15/2017*
Changelog:
- updated to v2 which includes;
- removed Film Grain and Fine Sharp, readjusted sharpening
- removed DOF and MXAO, performance vs effect value
When The Lights Go Out
When The Lights Go Out, the monsters come to play! A High-End Preset focused on darker shadows, brighter lights, and a cleaner look!
This preset was made for myself, I liked it and wanted to share with the community! Suggestions, feedback, and improvements are very much welcome!
*INSTRUCTIONS*
Step 1: Download and install Reshade 3.0.4.(Currently this is the only working version for myself) Direct3D 10+ is recommended.
Step 2: Download this preset.
Step 3: Change the name and extension of the file to → [Reshade 3.0.4] When The Lights Go Out.ini
Step 4: Cut and Paste file inside of your game directory.
Step 5: Turn off graphics settings: Motion Blur, Chromatic Aberration
Set AntiAliasing → TAA (*Low Specs → FXAA)
Set Ambient Occlusion → HBAO+ (*Low Specs → SSAO, or SSAO(Variable)
Set Bloom ON
Set LensFlare ON
Set Res Scaling 1.5 (2.0=Strong Systems) (*Low Specs → 1)
Step 6: Once in game, press Shift+F2 to open the Reshade Overlay, choose the preset from the dropdown box. (In-game you have to bring up inventory [TAB] first before you can use overlay)
What can you expect from this preset?
Darker Shadows - No more bright soft shadows! Used Levels, Curves, and LiftGammaGain to deepen the contrast and slightly darken the shadows. I aimed for subtle darkening, nothing too extreme or intense.
Cleaner and Improved Textures - Clearer Textures! By using all three Anti-Aliasing techniques(SMAA & FXAA + TAA) I was able to soften and fix the textures, with a mixture of GaussianBlur to further smooth out the jaggies. Sharper image quality! Never was much a fan of LumaSharpen, so instead I used a subtle combination of AdaptiveSharpen, Clarity, and HighPassSharp to sharpen the entire image afterwards, without it being ridiculous!
Brighter Lights and Deeper Color - Some color couldn't hurt! Used Colourfulness, Tonemap, and Vibrance to bring out the natural color of the game, without oversaturating. I didn't feel safe in the light, so I added Ambient Light and Bloom to make them brighter, with Flare and Lens Dirt to give the camera a slightly grittier atmosphere.
This is still a work in progress! Please note that this preset was made using a resolution of 2560x1440, the look of this preset will be different at lower resolutions. Also depending on your monitor this preset could differ from the posted pictures.
FPS Hit: Min: 10
Max: 20-50 (Varies depending on system specs)
My System Specs:
CPU - Intel® Core™ i7-4790K Processor @ 4.0 GHz
Motherboard - ASRock Z97 Anniversary
Memory - 16 GB GSkill Trident Series CAS 7
Graphics - EVGA GeForce GTX 1080 8GB Superclocked Gaming ACX 3.0KeyAdaptiveSharpen=0,0,0,0
KeyBloomAndLensFlares=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyDaltonize=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=0,0,0,0
KeyCartoon=0,0,0,0
KeyBorder=0,0,0,0
KeyTonemap=0,0,0,0
KeyColourfulness=0,0,0,0
KeyCA=0,0,0,0
KeyMode3=0,0,0,0
KeyColorMatrix=0,0,0,0
KeySMAA=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyMatsoDOF=0,0,0,0
KeyFilmGrain=0,0,0,0
KeyFilmGrain2=0,0,0,0
KeyMXAO=0,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyDPX=0,0,0,0
KeyEmphasize=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyMode1=0,0,0,0
KeyMode2=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyFXAA=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyLevels=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyLUT=0,0,0,0
KeyMonochrome=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyTint=0,0,0,0
KeyTiltShift=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyVignette=0,0,0,0
Techniques=AmbientLight,BloomAndLensFlares,Colourfulness,Curves,SMAA,Tonemap,Vibrance,HighPassSharp,FXAA,GaussianBlur,Levels,LiftGammaGain,Clarity,AdaptiveSharpen
[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000
[Clarity.fx]
ClarityRadius=4.000000
ClarityBlendMode=2.000000
ClarityOffset=5.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.500000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=0.200000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
max_scale_lim=0.100000
pm_p=0.750000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=3.500000
alInt=8.000000
AL_DirtTex=-1.000000
alThreshold=1.000000
AL_Adaptation=1.000000
alAdapt=0.500000
AL_Dirt=1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=0.050000
AL_Vibrance=-1.000000
AL_Adaptive=0.000000
alDirtInt=0.500000
alDirtOVInt=1.000000
alLensInt=7.500000
AL_Lens=-1.000000
[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0.000000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
ScanlineGaussian=1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=0.000000
bAnamFlareEnable=0.000000
fBloomThreshold=1.000000
fBloomAmount=20.000000
fLensdirtSaturation=2.000000
fBloomTint=1.000000,1.000000,1.000000
fLensdirtIntensity=2.000000
bLensdirtEnable=-1.000000
fFlareLuminance=0.095000
iLensdirtMixmode=1.000000
fLensdirtTint=0.000000,0.392157,1.000000
bLenzEnable=-1.000000
fAnamFlareThreshold=1.000000
fAnamFlareWideness=2.500000
fAnamFlareAmount=20.000000
fAnamFlareCurve=2.000000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=3.000000
fLenzThreshold=1.000000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.990000
iChapFlareCount=20.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.200000
fFlareIntensity=3.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=1.000000
fGodrayExposure=1.500000
fGodrayWeight=1.700000
fGodrayDensity=2.000000
fGodrayThreshold=1.000000
iGodraySamples=128.000000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[CA.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
colourfulness=0.100000
lim_luma=0.500000
[Curves.fx]
Mode=2.000000
Formula=5.000000
Contrast=0.300000
[SurfaceBlur.fx]
BlurRadius=3.000000
BlurOffset=1.000000
BlurEdge=10.000000
BlurStrength=0.300000
[Daltonize.fx]
Type=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000
[Denoise.fx]
NoiseLevel=1.000000
LerpCoefficeint=1.000000
WeightThreshold=1.000000
CounterThreshold=0.000000
GaussianSigma=1.000000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=-1.000000
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=0.010000
DOF_MANUALFOCUSDEPTH=1.000000
DOF_FOCUSSAMPLES=10.000000
bADOF_ShapeApertureEnable=0.000000
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.200000
fRingDOFFringe=0.100000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=30.000000
fADOF_BokehCurve=4.000000
iRingDOFRings=1.000000
fRingDOFThreshold=3.000000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=30.000002
bADOF_ShapeCurvatureEnable=0.000000
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8.000000
bADOF_ImageChromaEnable=0.000000
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1.000000
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2.000000
iADOF_ShapeQuality=17.000000
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0.000000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0.000000
bADOF_ShapeDiffusionEnable=0.000000
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0.000000
iADOF_ShapeChromaMode=3.000000
iADOF_ImageChromaHues=5.000000
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Vignette.fx]
Type=0.000000
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2.000000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000
[FilmGrain.fx]
Intensity=1.000000
Variance=0.100000
Mean=0.500000
SignalToNoiseRatio=6.000000
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[FineSharp.fx]
sstr=1.000000
cstr=0.600000
xstr=0.001000
pstr=1.272000
xrep=1.000000
lstr=1.490000
[SMAA.fx]
EdgeDetectionType=2.000000
EdgeDetectionThreshold=0.050000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[FXAA.fx]
Subpix=0.300000
EdgeThreshold=0.001000
EdgeThresholdMin=0.200000
[GaussianBlur.fx]
GaussianBlurRadius=4.000000
GaussianBlurOffset=0.010000
GaussianBlurStrength=1.000000
[HDR.fx]
HDRPower=1.300000
radius1=0.720000
radius2=0.850000
[HighPassSharpen.fx]
HighPassSharpRadius=2.000000
HighPassSharpOffset=0.500000
HighPassViewBlendIfMask=0.000000
HighPassBlendIfDark=0.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=205.000000
HighPassSharpStrength=1.000000
HighPassDarkIntensity=5.000000
HighPassLightIntensity=5.000000
HighPassViewSharpMask=0.000000
[Levels.fx]
BlackPoint=3.000000
WhitePoint=240.000000
HighlightClipping=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LiftGammaGain.fx]
RGB_Lift=0.987000,0.987000,0.987000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[TiltShift.fx]
Line=0.000000
BlurMultiplier=10.000000
Axis=0.000000
Offset=0.000000
BlurCurve=1.000000
[LightDoF.fx]
fLightDoF_Width=25.000002
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.500000,0.500000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=-1.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.001000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=0.250000
bMXAOIndirectLightingEnable=-1.000000
fMXAOIndirectLightingAmount=2.500000
fMXAONormalBias=0.800000
fMXAOIndirectLightingSaturation=2.500000
iMXAOSampleCount=32.000000
fMXAOSampleRadius=1.000000
bMXAOSmartSamplingEnable=1.000000
fMXAOSampleRandomization=1.000000
bMXAOBackfaceCheckEnable=1.000000
bMXAODebugViewEnable=0.000000
fMXAOBlurSharpness=0.300000
fMXAOBlurSteps=5.000000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=3.000000
bMXAOSmoothNormalsEnable=0.000000
fMXAOFadeoutEnd=0.400000
[LumaSharpen.fx]
sharp_strength=0.500000
pattern=3.000000
sharp_clamp=0.030000
offset_bias=1.000000
show_sharpen=0.000000
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[MotionBlur.fx]
mbRecall=0.003000
mbSoftness=2.000000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.002000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,1.000000,0.000000
[Vibrance.fx]
Vibrance=0.100000
VibranceRGBBalance=1.000000,1.000000,1.000000
This is fantastic, playing at 1440p as well. Thank you!
@Serotonin I meant to ask what resolution you play at? I tested everything at 1440p.
@ermikiss2 The shaders are exactly the same for both versions, so I don't see why it wouldn't! :-) It's just on my system for some reason, 3.0.6 isn't cooperating. I happened to luckily come across version 3.0.4 in my forum search(hint)!
Will this work with [Reshade 3.0.6]? Can't find the version 3.0.4
Fps went from 31 to 43. If I have more time I might go through each setting part by part to see if any one in particular has a big hit. But from just messing with it for a couple of minutes, it looks like a cumulative effect, with most individual settings each taking a few frames.
@BleedingHeart_FoolishPride
I'll give your tweaks a try. The main thing I'm looking for here on reshade is the right mix of slight color correction, sharpening to offset TAA, and darker, *blacker* shadows.
Scaling is the first thing I disabled when I tried your preset (I had it at 1.4), but the fps hit was still no bueno.
As for TAA vs SMAA, on this card SMAA generally has a bigger fps hit than TAA.
@Jodeth Thank You! Takes Practice and lots of testing!
@Serotonin lol, I was afraid of that being an issue. I am working on removing some of the effects that may seem redundant. Remove these two effects if you want to save some frames - LightDoF_Near,LightDoF_Far, and MXAO. The MXAO & HBAO+ is overkill on the system for sure, so you can also change the HBAO+ to SSAO. Also to further help with the FPS hit, lower the Anti-aliasing to SMAA instead of using TAA, you won't even notice the difference. Biggest culprit of eating frames is the resolution scaling, anything under 1 looks like crap, so I wouldn't recommend going any lower, but 2 will liu kang your system.
That's an 8 gig RX480, btw (Sapphire subvendor).
I suspect your tippy-top end system may be the only kind of system that can comfortable run your preset.
Nice work, but the performance hit on my OC'ed RX480 is much, MUCH greater than on your 1080 monster.
I legit go from 70-90 fps to 30 fps.
Looks great! You clearly know what you're doing in ReShade, unlike me. :P