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Ray Tracing

Created by albertmleczak
Added May 5, 2023
Updated 5 May 00:31 CEST
Shader used: ReShade
Preset description:
ReShade 5.8.0 RTGI 0.35
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Techniques=ContrastAdaptiveSharpen@CAS.fx,Glamarye_Fast_Effects@Glamayre_Fast_Effects.fx,RTGlobalIllumination@qUINT_rtgi.fx TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Glamarye_Fast_Effects@Glamayre_Fast_Effects.fx,RTGlobalIllumination@qUINT_rtgi.fx [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Glamayre_Fast_Effects.fx] abtest=0 ao_enabled=0 ao_fog_fix=0.500000 ao_max_depth_diff=0.500000 ao_radius=1.000000 ao_shape_modifier=500.000000 ao_shine_strength=0.300000 ao_strength=0.700000 bounce_lighting=0 bounce_strength=0.700000 debug_mode=0 depth_detect=0 dof_enabled=0 dof_strength=0.300000 fxaa_enabled=0 gi_brightness=0.500000 gi_color=0.500000 gi_enabled=1 gi_radius=4.500000 gi_radius2=6.300000 sharp_enabled=0 sharp_strength=0.500000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=0 PreprocessorDefinitions=INFINITE_BOUNCES=1 RT_AO_AMOUNT=3.000000 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.151000 RT_FILTER_DETAIL=0.570000 RT_HIGHP_LIGHT_SPREAD=1 RT_IBL_AMOUT=0.000000 RT_IL_AMOUNT=4.000000 RT_IL_BOUNCE_WEIGHT=1.000000 RT_RAY_AMOUNT=7 RT_RAY_STEPS=20 RT_ROUGHNESS=1.000000 RT_SAMPLE_RADIUS=2.530000 RT_SAMPLE_RADIUS_FAR=1.000000 RT_SHADING_RATE=0 RT_SPECULAR=1.000000 RT_USE_ACESCG=0 RT_USE_SRGB=0 RT_Z_THICKNESS=0.330000 SKY_COLOR=0.000000,0.235294,1.000000 SKY_COLOR_AMBIENT_MIX=1.000000 SKY_COLOR_AMT=0.500000 UIHELP=0 UIHELP2=0

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